I'm not a communist, can't speak for the 'community'.
(and it's not like they're short on reasons to hate me anyway)
I'm mostly a miner and perhaps that's why I don't quite understand all this commotion. Every day I travel to great distances to find things, don't always find them where I expected, and it never occurred to me to report someone for taking them away. Hunters who expect to find everything in fixed positions 100 m from a teleporter are just lazy if you ask me.
This makes a lot of sense.
A great analogy was made earlier.
Someone takes all the mobs from Boreas and mob trains them to the corner or the map.
All the regulars who go to Boreas to sweat and hunt find only a hand full of mobs over the entire area where there should be 100's.
It continues like this for over a week.
Now of course you will say simply go to another area... well its not that easy in space, RT and ARK are the only 2 planets which are convenient. Ark people will not relocate to RT simply to do skilling.
This was the situation at Ark Training Grounds for weeks. Somebody took the mobs and hid them somewhere.
Multiple skilling ships were forced to skill @ 10% normal speed or simply not skilling at all - nor hunting...
It's quite a poor analogy really. Space hunting works more like hunting merps planet side.
Imagine there are 15 land areas on Amethera all containing young Merps. All no tax, same environment, same maturity, same density. There are 5 more land areas with bigger mobs.
Everyone likes to hunt the Merps beside their favourite service centre, why? It's their favourite and closest to the other things they want to do.
Some big guys come in and rounds up a bunch of the Merps, collect them all then kill them. Mobs respawn slowly. This wouldn't seem unusual at all on planet, people would just go to an other LA, or since it's PvP kill the dude who is annoying you.
It wouldn't be unusual to expect a ship to move a pack which it is about t kill, to ensure no one steals the mobs they collected whilst they are shooting.
You made a comment there though which actually exposes a MUCH bigger problem which happens at training grounds, and may explain more of the mob issues.
Everyone knows we kill our mobs, we skill hard on hunting and pump a lot into the general economy. We have done so now for nearly 6 years.* You would like to think that people would encourage that.
However, there are certain ships who only "skill" as chances mentioned above. They collect all the mobs, drain all the skills from them, but never kill them. There is a huge amount of "space hunters" who are not killing.
This results in a few things, dry mobs with no skill left, drowned mobs at space stations ( like turreting) who have been taken away from the training grounds and will take time to respawn, and sadly a whole mass of individuals who benift from skilling in space but do not contribute to its loot pool. They of course contribute in their own way by being an active community member, and burning tools of repairing. But this is one of the main reasons lack of mobs cause an issue, people are not actively hunting.
Anyone who is genuinely interested in actively hunting in space, I am sure would not find it so inconvenient to go to a less busy land area. There are 19+ of them...
* I mentioned it early but just for clarity, Normandie spends most of her time hunting in deep space, not at training grounds.