Deemer
Prowler
- Joined
- Apr 18, 2018
- Posts
- 1,086
Hello people,
there is a exploit in the loot system that many players using. I more often find players in the field who are trying to use this weakness, than players which looking for play. Here I am talking about a exploit, do not confuse it with the normal luck in the game.
I decided to give publicity instead of using the MA report, because I do not think they will change anything until it starts to affect their balance. So, if more people are familiar they will using or just protect as much as they can, which I hope to affect the activity and as a result im hope this going to change something.
That attracted my attention a few months ago at an event. When a player around me killed a few mobs at a certain time, the rest of the time he stood on the vehicle in order not to be attacked by the monsters.
Interestingly is he was killing 3 to 5 mobs and he found globals, thats repeat few times and this attracted my attention.
Since then i just looking these symptoms of system behavior.
A player comes to the field kills few monsters and disappears.
Sometimes the value is global and visible, but in other cases it is only visible if you keep track of the current balance of hunting.
So, the player has taken 49 ped of prey that is not enough for a global. The player disappears from the field and you stay alone.
As a result, the monster drastically reduces your hunt return, until someone (in this case me) does not regain that part of the loot.
That is the way can understand the approximate winnings of the wanderer who just hunted in the field.
I scan on impudent players, which have the audacity to come right next to me (imagine a big field with hundreds of mobs and he comes and kills those around you), in most cases they use UL weapons with low efficiency.
But there are some who use noob guns with large AMPs.
(eg Rubio, Azuro, or TT Pistol... with E-Amps 15.. I saw a player with Hermann-0 + Fi/Ra/Co Evil... WAW)
And there are those who even go in pairs a Hunter and Healer(for more expense maybe)...
Neither MA nor anybody can tell a player not to do so, becouse UL weapons can be used at the first level, and since Fi/Ra/Co can be attached to Hermann-0...
!! In other words, we both play with this player for my pool, but his chance of taking the pool looks much bigger!!
* because I have my MU items that reduce my "luck"?
* Or because I have reached a quota that stops my "luck"?
> loop
I go into the game with the idea today of killing a thousand mobs. Starting a mission and i have to kill thousands of monsters.
-I take 500/1k ped ammo and go to the field.
-This player picks up 50 ped ammo and starts to go around and look for ones like me.
-I kill hundreds mobs > I do not have a global(appetite for such players) > he coming and taking what I've lost so far > vanishes out of the field.
*My chance seems lower than his, though he has no part in killing those few hundred monsters. Why?!
> repeat
It seems return of the hunt include Mark Up of the booty. This forms a margin, that is therefore my loss and is in the loot pool. The exploit that results from this is that the MU of my loot exceeds a bit or is equal to the gross value. Once I'm over or equal to 95/100%(including MU!) My chance for this pool that I created seems to be relatively small. Тhis is my only logical explanation for the shi**.
On the other hand, those people playing this way, with little loss have a very good chance to take this created margin/pool. By increasing their spending with similar tricks, they often take the whole pool. The illogical to me is why someone will have a better chance of being over 100% after taking that pool, and those who create it have almost no chance for it.
We have costs in the sale, a decay which in most cases is purchased again with MU, and with longer hunting this decay increases, MU from the disintegration does not enter the upper calculation. The exploiters most likely throw everything in the TT for fast-profit. They have a fairly insignificant decay and almost no MU from it, and most probably no trade.
I tried their technique a few times and the score was always positive (100% +, no MU included).
But this way of playing is too messy. There is no consistency or development that makes it illogical to me.
In all this I do not see any logic about the economy in the game.
The problem is that I encounter more and more players, and with bigger animals the players look more and more cunning!
Is this the game? Waiting for someone to deposit and wait for him to start doing something?
Let's make a fool and say there's nothing wrong with some players just being lucky using Fi/Ra/Co + Herman-0.
But the question is, how exactly is MA trying to motivate me to deposit in the development of my game?
there is a exploit in the loot system that many players using. I more often find players in the field who are trying to use this weakness, than players which looking for play. Here I am talking about a exploit, do not confuse it with the normal luck in the game.
I decided to give publicity instead of using the MA report, because I do not think they will change anything until it starts to affect their balance. So, if more people are familiar they will using or just protect as much as they can, which I hope to affect the activity and as a result im hope this going to change something.
That attracted my attention a few months ago at an event. When a player around me killed a few mobs at a certain time, the rest of the time he stood on the vehicle in order not to be attacked by the monsters.
Interestingly is he was killing 3 to 5 mobs and he found globals, thats repeat few times and this attracted my attention.
Since then i just looking these symptoms of system behavior.
A player comes to the field kills few monsters and disappears.
Sometimes the value is global and visible, but in other cases it is only visible if you keep track of the current balance of hunting.
So, the player has taken 49 ped of prey that is not enough for a global. The player disappears from the field and you stay alone.
As a result, the monster drastically reduces your hunt return, until someone (in this case me) does not regain that part of the loot.
That is the way can understand the approximate winnings of the wanderer who just hunted in the field.
I scan on impudent players, which have the audacity to come right next to me (imagine a big field with hundreds of mobs and he comes and kills those around you), in most cases they use UL weapons with low efficiency.
But there are some who use noob guns with large AMPs.
(eg Rubio, Azuro, or TT Pistol... with E-Amps 15.. I saw a player with Hermann-0 + Fi/Ra/Co Evil... WAW)
And there are those who even go in pairs a Hunter and Healer(for more expense maybe)...
Neither MA nor anybody can tell a player not to do so, becouse UL weapons can be used at the first level, and since Fi/Ra/Co can be attached to Hermann-0...
!! In other words, we both play with this player for my pool, but his chance of taking the pool looks much bigger!!
* because I have my MU items that reduce my "luck"?
* Or because I have reached a quota that stops my "luck"?
> loop
I go into the game with the idea today of killing a thousand mobs. Starting a mission and i have to kill thousands of monsters.
-I take 500/1k ped ammo and go to the field.
-This player picks up 50 ped ammo and starts to go around and look for ones like me.
-I kill hundreds mobs > I do not have a global(appetite for such players) > he coming and taking what I've lost so far > vanishes out of the field.
*My chance seems lower than his, though he has no part in killing those few hundred monsters. Why?!
> repeat
It seems return of the hunt include Mark Up of the booty. This forms a margin, that is therefore my loss and is in the loot pool. The exploit that results from this is that the MU of my loot exceeds a bit or is equal to the gross value. Once I'm over or equal to 95/100%(including MU!) My chance for this pool that I created seems to be relatively small. Тhis is my only logical explanation for the shi**.
On the other hand, those people playing this way, with little loss have a very good chance to take this created margin/pool. By increasing their spending with similar tricks, they often take the whole pool. The illogical to me is why someone will have a better chance of being over 100% after taking that pool, and those who create it have almost no chance for it.
We have costs in the sale, a decay which in most cases is purchased again with MU, and with longer hunting this decay increases, MU from the disintegration does not enter the upper calculation. The exploiters most likely throw everything in the TT for fast-profit. They have a fairly insignificant decay and almost no MU from it, and most probably no trade.
I tried their technique a few times and the score was always positive (100% +, no MU included).
But this way of playing is too messy. There is no consistency or development that makes it illogical to me.
In all this I do not see any logic about the economy in the game.
The problem is that I encounter more and more players, and with bigger animals the players look more and more cunning!
Is this the game? Waiting for someone to deposit and wait for him to start doing something?
Let's make a fool and say there's nothing wrong with some players just being lucky using Fi/Ra/Co + Herman-0.
But the question is, how exactly is MA trying to motivate me to deposit in the development of my game?