They still didn't fix this Had 2 spiders i won't waste support time for 2 mobs but its getting annoying.
They still didn't fix this Had 2 spiders i won't waste support time for 2 mobs but its getting annoying.
these issues persist because people are tolerant of them. You not filing a supprt ticket each and every time this happens is part of the problem.
They just need one support case to know that this bug exist. What make them ok with it, is the fact that is the players that are getting screwed not MA.
Anyone remembers when Monria opened? Players hitting lysterium HOF left and right. How much time until they shutdown the servers? One hour and a half?
There is a BIG difference between being aware of a problem and it being important enough to fix.
# of Tickets - Order given to dev team
One Ticket = This is a possible issue let's wait till more people report it
50 Tickets = Ok, this is confirmed to be an issue but isn't a priority get it done if you've got some spare time
500 Tickets = Dammit this issue is starting to take up a decent amount of support time and costing us a little money in refunds being issued all the time. You should see about fixing it in one of these upcoming VU's
5,000 Tickets = Holy fuck, this gets fixed TODAY.
50,000 Tickets (or something costing them large sums of money like the monria mining bug) = This gets fixed this minute or your fucking fired!
Beyond that, it's not about just letting them know this bug exists it's about getting your peds back for each lost kill. I don't know about you but I'm not cool with losing 3,4,5,10 peds here and there because "oops I guess I can't loot this one - oh well".
PS: I think they are mobs who where shot by someone else but not killed, so even after 100% regen they still have the ID of the first shooter attached to them.
Seams to me to be a easy fix, at least for 100% mobs, to implement a function which clears this ID when the mob is at 100% health.
Maybe one of there optimisation attempts removed a function which after each regen of a mob checked if the ID can be removed, to streamline they removed this additional function and tried to clear the ID somewhere else, but failed.
whoever put money into that mob first should get credit whenever it eventually is killed.
Yeah so a bunch of noobs can go around in high lvl mob areas putting one shot into every mob with the TT gun the wait till someone else comes along to kill it lol
As far as I can tell this thing is broken because they change loot distribution to cost instead of damage. This thing happens when you've got a guy trying desperately to kill something way above their level and the pump in like 10 peds taking the thing down 50% only to die and never return. Thing fully regens and someone comes along and kills it with a good gun using only 6 peds but they don't get credit with the kill because they didn't spend the majority of the money on the mob.
It happens with fresh spawned mobs and in instances where players are completely alone, that is not how this bug happens.
It seems to be a more complex problem, if it would be that easy MA maybe would already have fixed it.
It happens with fresh spawned mobs and in instances where players are completely alone, that is not how this bug happens.
It seems to be a more complex problem, if it would be that easy MA maybe would already have fixed it.
# of Tickets - Order given to dev team
5,000 Tickets = Holy fuck, this gets fixed TODAY.
50,000 Tickets (or something costing them large sums of money like the monria mining bug) = This gets fixed this minute or your fucking fired!
Make all mobs shared. If you are alone you still get the global Line.
There is a BIG difference between being aware of a problem and it being important enough to fix.
# of Tickets - Order given to dev team
One Ticket = This is a possible issue let's wait till more people report it
50 Tickets = Ok, this is confirmed to be an issue but isn't a priority get it done if you've got some spare time
500 Tickets = Dammit this issue is starting to take up a decent amount of support time and costing us a little money in refunds being issued all the time. You should see about fixing it in one of these upcoming VU's
5,000 Tickets = Holy fuck, this gets fixed TODAY.
50,000 Tickets (or something costing them large sums of money like the monria mining bug) = This gets fixed this minute or your fucking fired!
Beyond that, it's not about just letting them know this bug exists it's about getting your peds back for each lost kill. I don't know about you but I'm not cool with losing 3,4,5,10 peds here and there because "oops I guess I can't loot this one - oh well".