Jhereg
Elite
- Joined
- Dec 13, 2005
- Posts
- 2,670
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- Rangers
- Avatar Name
- Feng Huan SecretAznMan Zho
1% is quite a bit, and it shows with these weapons. If you paid 20k for that mace (i'm not sure what the value of that mace is), and you cycled 100k a month, you would pay off 50% of that mace in a year compared to if you were going to cycle with arcspark or similar weapon.
But you can't hunt indiscriminantly either.
97% actually isn't that much. The mace does not use shrapnel, which is an issue, because you could gain another 0.5% or more return from shrapnel conversion. But at 97%, there are mobs you should be able to break even and/or profit once you factor in MU.
Here are my viewpoints:
1) All weapons stay below 100% tt return rate.
2) There's a ladder of different efficiency weapons. There needs to be room for those weapon to operate. LP40 perfected versus your mace for example, there needs to be a difference.
3) Decrease loss increases a player's ability to cycle but decreases loot value, so you lose MU.
So, rules I live by:
Don't cycle more than you can afford. Cycle for markup. Don't cycle at 97% loss with no MU (Unless you got the means outside the game then go ahead).
Everyone plays this game for different reasons.
Imagine a poker table at a casino. House takes the rake, but the players play because they enjoy gambling, being social, and/or they have enough skill to tip the odds there way. It is not so different in Entropia.
But you can't hunt indiscriminantly either.
97% actually isn't that much. The mace does not use shrapnel, which is an issue, because you could gain another 0.5% or more return from shrapnel conversion. But at 97%, there are mobs you should be able to break even and/or profit once you factor in MU.
Here are my viewpoints:
1) All weapons stay below 100% tt return rate.
2) There's a ladder of different efficiency weapons. There needs to be room for those weapon to operate. LP40 perfected versus your mace for example, there needs to be a difference.
3) Decrease loss increases a player's ability to cycle but decreases loot value, so you lose MU.
So, rules I live by:
Don't cycle more than you can afford. Cycle for markup. Don't cycle at 97% loss with no MU (Unless you got the means outside the game then go ahead).
Everyone plays this game for different reasons.
Imagine a poker table at a casino. House takes the rake, but the players play because they enjoy gambling, being social, and/or they have enough skill to tip the odds there way. It is not so different in Entropia.
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