The Abomb
Old Alpha
- Joined
- Oct 5, 2016
- Posts
- 835
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- Freelancer
- Avatar Name
- Abomb Abomb ThePeoplesChamp
With the thread I made 3 days ago that is already at 6k+ views and the hot topic on everyone's minds is (LOOT) getting anywhere between 70-94% returns for a lot of the player base. The goal of this thread is a constructive measure to increase the returns of players that get a very low TT %. While at the same time increasing the value of skilled and geared Uber Hunters. A system to hopefully try to benefit everyone from that first day player to the most skilled grinding 15 hrs a day.
The plan is Bad Loot Protection and the redesign of the Looter skill and how it works. I think every player wants to minimize the bad periods. ( Why no looter from mobs was removed ) It's those bad times that hurt the most and when times are tough your Looter skill should be your knight in shinning armor. It should be there to make sure you can grind out those last 1,000 kills of that mission you are working on.
This new system of Looter skill would then protect you from the lowest amount of TT PED value you can get on a killed mob.
Example- say you kill a mob that cost 1 Ped. You might get back as low as 20 PEC on that mob currently. That's a 20% return on that mob. Of course the answer has been kill 10,000 mobs or more BUT due to RNG and Timing you might never..... ever....ever... get a Global or HOF that recovers you to get to the 95-98% TT returns. It's bad luck!
In a game that deals with real money we don't like the word "luck" because it seems like gambling and that is what MA and the players want to stay away from.
So in the New System if it cost 1 PED to kill a mob the lowest you should get back is 70 PEC On day 1 of a brand new Avatar. (These numbers can all be adjusted and are just examples) However if a brand new player kills a mob and it cost 1 PED he gets back at least 70 PEC. Their PED last longer, they get to higher looter levels and they feel confident to deposit money for better gear because there is a very clear value in their time spent. To skill up, gear up and get better loot and items.
This gets players to deposit and gives them a desire to grind harder and longer. A graph would be like this on 1 ped mobs killed for the Looter skill ( again numbers can be adjusted )
0 Looter = 70 PEC
50 Looter = 80 PEC
100 Looter = 85 Pec (assuming there has to be some diminishing return like in most games)
How does this benefit the Medium hunters or Ubers? Well this allows them to actually hunt bigger mobs and use their awesome Dpp gear and get fun items without such a heavy risk of ruin that is based on luck. We all know the staggering amounts invested in gear, it would be fun to let loose and enjoy it. Get back to the days where you felt confident your skills and gear meant you did well!
Taken from the Loot Thread
This is still foremost and most importantly a video game. It's is a form of entertainment and joy! To give you a break from your real life. When you log in the goal is to have fun!! Whether you are level 1 or 100 and the amount of fun you have shouldn't be dependent on your Credit Card limit.
This change also addresses the volatility of Big HP mobs where if you have 2 hours after work you can Deposit, get together with your friends and hunt big! We want to increase the hunting activity in the game overall for everyone. Which of course does wonders for events and making them far more competitive. More activity is great for the economy and it trickles into helping mining and crafting. More items need to be tiered, more materials are needed. Also Deed and Share returns
Finally when a player literally sees his looter skill working that is an amazing feeling!! You feel confident about your deposits to have fun. When players are happy they deposit. My hope one day is when we look on Entropia LIfe and see active hunters that instead of it always being 3-4k that finally that number goes up to 5 or 10k or higher. More players and activity only benefits everyone and allows MA to have increased revenue to design really fun stuff for us in upcoming VU's. It's a circle, feeling the flow
I know some people might try to pick apart the suggested changes. However remember the goal, it's to increase our player base and keep the players that been here for years! Obviously this is a real rough draft of making the looter skill far more valuable and most importantly noticeable while playing. So any other suggestions are welcomed but please keep it constructive.
In closing Dpp will still be extremely valuable in taking your gameplay to the next level as that changes your loot composition. This allows you to invest in some fun items (key word invest) which will give you MU and reduce the fear of playing the game and hunting the mobs that you bought that gear for.
Thanks
Abomb The People's Champ
The plan is Bad Loot Protection and the redesign of the Looter skill and how it works. I think every player wants to minimize the bad periods. ( Why no looter from mobs was removed ) It's those bad times that hurt the most and when times are tough your Looter skill should be your knight in shinning armor. It should be there to make sure you can grind out those last 1,000 kills of that mission you are working on.
This new system of Looter skill would then protect you from the lowest amount of TT PED value you can get on a killed mob.
Example- say you kill a mob that cost 1 Ped. You might get back as low as 20 PEC on that mob currently. That's a 20% return on that mob. Of course the answer has been kill 10,000 mobs or more BUT due to RNG and Timing you might never..... ever....ever... get a Global or HOF that recovers you to get to the 95-98% TT returns. It's bad luck!
In a game that deals with real money we don't like the word "luck" because it seems like gambling and that is what MA and the players want to stay away from.
So in the New System if it cost 1 PED to kill a mob the lowest you should get back is 70 PEC On day 1 of a brand new Avatar. (These numbers can all be adjusted and are just examples) However if a brand new player kills a mob and it cost 1 PED he gets back at least 70 PEC. Their PED last longer, they get to higher looter levels and they feel confident to deposit money for better gear because there is a very clear value in their time spent. To skill up, gear up and get better loot and items.
This gets players to deposit and gives them a desire to grind harder and longer. A graph would be like this on 1 ped mobs killed for the Looter skill ( again numbers can be adjusted )
0 Looter = 70 PEC
50 Looter = 80 PEC
100 Looter = 85 Pec (assuming there has to be some diminishing return like in most games)
How does this benefit the Medium hunters or Ubers? Well this allows them to actually hunt bigger mobs and use their awesome Dpp gear and get fun items without such a heavy risk of ruin that is based on luck. We all know the staggering amounts invested in gear, it would be fun to let loose and enjoy it. Get back to the days where you felt confident your skills and gear meant you did well!
Taken from the Loot Thread
What to improve ?
The volatility on big HP mob. This is not sustainable for any players who can't spend 10hr every days in hunt. This is not fair for any casual players and that kill the fun for players who want play for fun on big mobs.
I feel like i'm condamned to kill low HP mobs if i want survive.
This is still foremost and most importantly a video game. It's is a form of entertainment and joy! To give you a break from your real life. When you log in the goal is to have fun!! Whether you are level 1 or 100 and the amount of fun you have shouldn't be dependent on your Credit Card limit.
This change also addresses the volatility of Big HP mobs where if you have 2 hours after work you can Deposit, get together with your friends and hunt big! We want to increase the hunting activity in the game overall for everyone. Which of course does wonders for events and making them far more competitive. More activity is great for the economy and it trickles into helping mining and crafting. More items need to be tiered, more materials are needed. Also Deed and Share returns
Finally when a player literally sees his looter skill working that is an amazing feeling!! You feel confident about your deposits to have fun. When players are happy they deposit. My hope one day is when we look on Entropia LIfe and see active hunters that instead of it always being 3-4k that finally that number goes up to 5 or 10k or higher. More players and activity only benefits everyone and allows MA to have increased revenue to design really fun stuff for us in upcoming VU's. It's a circle, feeling the flow
I know some people might try to pick apart the suggested changes. However remember the goal, it's to increase our player base and keep the players that been here for years! Obviously this is a real rough draft of making the looter skill far more valuable and most importantly noticeable while playing. So any other suggestions are welcomed but please keep it constructive.
In closing Dpp will still be extremely valuable in taking your gameplay to the next level as that changes your loot composition. This allows you to invest in some fun items (key word invest) which will give you MU and reduce the fear of playing the game and hunting the mobs that you bought that gear for.
Thanks
Abomb The People's Champ
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