Seriously Alukat, i can have bad returns on a sample size of killing 10k lvl20 mobs - everyone can - for an average to be half way accurate you have to go through multiple up and down swings of the system.
I kill 100k+ mobs a month and that gives me a reasonable steady return rate.
This thread is however not about argueing over who has the most accurate return rate its about creating means in the economy accessible to all hunters/miners/crafters that can help to bridge the gap that results from bad/unlucky choices that are led more by 'want' then 'need'.
I know that it can be bad over any sample size. But that should change, it should be possible to hunt/craft/mine reliably with 90+% return no matter the sample size. That you got to run 5+k whatever to get 90+% return is self imposed, and because it's self imposed it can be changed and it should be changed.
Just let's take one of my craft as example, why this 5+k self imposed rule is terrible.
the item sells once a month. Success rate is 36%.
so there's those options:
1) - run 5+k to get good return and then spend 150 years selling the crafted items (haha, like that would be possible) or TT most of them, but all the excess MU paid for the, let's say, 4700 extra crafts will just eat all the potential MU of the items actually being sold. Not to mention that those 4700 extra crafts produce even more TT loss, even at 95% TT-return. So running 5+k clicks, will be loss.
2) - run 100 clicks, due to 100 clicks return being very volatile, it's just pure gambling, even if you get some decent MU, it may be loss due to the bad return which may happen.
3) - do not craft it at all
Messi and so on, suggest to just pick option #3, and in this moment it kills part of the economy. Even i would most likely would pick #3 there.
if you change the rule to 90+% TT-return from the 3rd or 5th click, the options change to:
1) - run 100 clicks , with 90+% TT-return it will be wortwhile crafting with the MU it has, the MU will cover the 10% loss for sure
2) - do not craft it all
In this scenario everyone would pick option #1 ofc. The item will be crafted, the materials for it will be bought.
We have the absurd situation about people asking for demand of items, while at the same time holding onto a self-imposed rule that just reduces the demand of items. Changing the rule from 5+k to get to 90+% return, down to 3 or 5 to get to 90% return would already help the economy.