Starkiller
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- Joined
- Nov 10, 2005
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- Bendak Starkiller Mandalore
I guess the drill speed of the yog horror was a 'feature' too until someone found that it could be stacked to a much greater effect with other means. Players didnt like it. And asked Mindark to fix it and they did.
Get back on topic please. This is not about the yog horror, don't derail your own thread.
Either way, cause that's how it works around here: You are comparing two things that aren't comparable, but here we go:
Anti gravity boxes:
1 - Anti gravity boxes stretch the equus / firebirds capacities at a PED COST (investment into buying said boxes);
2 - Anti gravity box contents (stackables and all other things that are lootable and placed in them) can still be looted in space should a pvper efectively destroy the ship and kill the occupant carrying the boxes;
3 - Anti gravity boxes do no bypass any in-built system in the game (process from moving from point A to point B follows all in-built guidelines and risks);
4 - Anti gravity boxes are an ingenuity of the intended mechanics of the boxes - MA decides wether it's abuse or not - not the players (like some people narrate);
5 - Anti gravity boxes are still limited by the ships weight capacities meaning you can stack as many as you want, but you will eventually reach the 150kg limit (you can stack hundreds, but it will limit your carry capacity to a point unknown to me at this moment);
Any other issues with space or Equus (as it's been stated before is the true issue on the matter) is totally moot and off topic and totally unrelated.
Nowhere do Antigravity boxes hide what they do;
Nowhere do Antigravity boxes not do what they are intended to do;
Nowhere do Antigravity boxes are used for anything other than their original intent;
Yog Exploit:
Didn't show the correct buff;
Didn't provide the right buff;
Was providing buffs above mechanical limitations of the game;
Please explain to me and everyone else how this is comparable. Your maneuvre to make people believe this is a bug is not really working, as you simply do not have enough arguments to found it and even compare it.
Same thing here - only that less players feel cheated because they think it is a minority that is cheated as opposed to a majority.
Nope, people feel less cheated simply because they are getting tired of the same old issues with the same old crowd being pushed over and over again.
If weight issues had been fixed and logout bypass issues been dealt with we would be looking at dozends of shipowners constantly upgrading their spaceships generating mu on ores and for miners having a major impact on the economy as a whole - it wouldnt be a minority issue but infact a majority issue.
When is a bug a bug, when is it ok to do something wrong ? How many players does one have to affect negatively before something becomes an issue ?
Even with this remark you made anti gravity boxes seem more legit, since boxes are crafted, if the volume increased it means more minerals were spent to make them, and thus wealth generated across the board. They do generate more revenue currently and make crafters spend minerals to craft them. They also allow more people to fly on equuses and thus more space movement and awareness and more turnover on planets universe wide. Availability is something that scares some people out here is the main issue really not bloody boxes.
The "logout abuse" or "secure warping" on the other hand, ensures nobody really needs to bother to spend any further investments since:
1- no crafting envolved;
2- warpgates are in unlootable areas;
But ill say so again, like you said, stay on topic.
EDIT - P.S.: A bug is a bug when recognized by MA as such, until then its player feedback, otherwise i could name quite a few things that bug me out and call them bugs just for the sake of it and see if people agree with me and join the bandwagon. Measure the words