To me, you can resume the difference between PE and EU whith this sentence:
Project Entropia was more than a game.
Entropia Universe is just a game among many.
The problem is that they wanted to make it just another game, but they didn't think that the main factor that makes a simple game attractive is fun.
Once you take away everything that made Project Entropia something more than a game, there's nothing left but grind, grind, grind, and more grind...
Everything is beautifully packaged, but inside there's nothing but 100% grind.
Each mission is made of beautiful words that always hide more grind.
And don't talk to me about mining or crafting, it's all about the same thing, always more and more clicks...
The grind was good when there was something at the end.
When everything was possible, when it was worth it to progress, to reach levels that would allow you to catch good items, to discover things, and don't forget to earn money, because that was the heart of the game.
Many people won't admit it, but the RCE side was the main reason why they joined.
People dreamed of making a fortune "virtually".
It was even the catchphrase of a commercial. "Join and build your fortune."
My current avatar is exactly three years old, but I've been playing the game since 2006.
And I remember exactly how I discovered it.
An IRL friend told me about it, and he told me only 2 things:
Everything in the game is real money, you can deposit and withdraw money.
You can put any object on the ground ingame, and then anyone can take it.
I thought, this is different from any other MMO.
And I said, "I've got to try this."
That night I downloaded it.
Now the only thing you can hope for is to get 97% back.
And they drop a good item once every 6 months, and 1 small ATH a year, to give hope to the player, and keep the wheel turning...
One of the things that for me is a prime example of the change that killed Project Entropia, is the Beacons.
I still remember the feeling I had when I found my first beacon, and when we did it as a team.
A ship would appear, with a few drones around it, and we had to click on it to get the beacon.
When it appeared, I was panicked, because I was a noob and I couldn't kill the drones, I was afraid that someone would come and take the beacon from me (which was possible, anyone who clicked on the ship would get the beacon).
It was adrenaline, so a lot of fun.
Some friends came to help me and I got the beacon, I remember it well, and it was 15 years ago...
Then running the beacon itself was a different story, there were several floors, and safes on every floor.
We had to come up with a strategy with the team to get as many boxes as possible at the end.
Some people had to stay next to the safes on the lower floors, and so on...
And if you died, you were ejected from the instance, and you couldn't come back.
Once again, it was adrenaline, you had to think..
Very good memories...
Now what is it?
Mining, click, click, click, click... oh wait, I got a beacon...
Okay, now I'm gonna do it... Alone...
I did it. I got 90% return...
Next up... Click, click, click, click...
This shows the difference between Project Entropia, and Entropia Universe.
Endless grind without a goal is no fun...
I continue to play, a lot, every day.
But I am also seriously starting to ask myself... To what end ? ?