Timewarpman1
Dominant
- Joined
- Nov 17, 2010
- Posts
- 373
My name is not important. Just like my crafting skills, ehhhh!
But after a number of years trying to make some sort of niche in all three professions, I've come to the conclusion that EU has the absolute WORST crafting system in any game in HISTORY.
Now now, before all of you lobster accountants start wailing about research and bankrolls and "economics" let's step back for a bit and actually look at the system from the perspective of an actual manufacturing perspective.
I've tried my hand at crafting, a lot. More so than most people in the entire player base. Maybe not dollar wise but certainly i've spent enough hours staring at a blank wall to be experienced with it enough. And let me just say I've never felt any less involved in any activity available in EU. It makes sweating look like an Olympic sprint.
Aesthetics aside, I don't think I have had a more stressful and loathsome time than when I try to create ANYTHING from crafting and end up with tiny piles of metal sand and a few bits and pieces that don't add up to anything useful.
No it's not that I don't know what pieces go where or what I would need to TRY to make said thing. It's just that this game does actually have MANUFACTURING but some kind of slot machine that spits out parts SOMETIMES or eats up everything. How in any fucking fashion could any society survive with such inefficient tools at their disposal?
It's like those bad cooking jokes about not being able to boil water or make a bowl of cereal, except in this game those are EVERYDAY occurrences.
And we all know MA is not trying to hide that fact. For fucks sake they created EP and Shrapnel BPs to encourage the slot machine mentality without any consideration of the moral and economical decline such a system would impact on it's TINY user base. And yes it is a tiny user base. If there is even more than a couple hundred active people online right now, that would be the peak here but in other games would be the death kneel.
Of course the real moon-wide sight problem of crafting basically boils down to three important aspects that make it less of an enticing profession and little more than something you gamble on while you jerk off outside the game on pornhub until that gets boring:
---------------------------------------------------
1. First and foremost IT'S TOO DAMN EXPENSIVE!
Crafting is the most ped intense activity bar none. Even at lvl 0 making ANYTHING worthwhile requires more input than most noobs will even dip their toes in from the onset. Now I'm not talking about the cheapest thing you could make (Filters, I know what it was you were thinking), I mean actually making an item that can be utilized. And the most cheapest thing I can think of off the bat is a pair of simple pioneer gloves. It seems simple doesn't it? One part iron and one part oil. Okay well first you need at least both at one attempt...ATTEMPT. More on that later.
But where do you get these items?
From mining of course...and already the expense has compacted from the onset.
Okay so as a noob I now have to buy the cheapest...actually the next expensive finder if you actually want to find enough resources off the TT machine. (Do they even have f101s anymore?). Don’t forget 3 ped for the extractor. What you think material just appears when you find it? Pfft... lol.
So about 3 ped. Oh but don't forget you need some probes too. To find iron you need to blow at least 1 ped of probes and oil is around .50 pec. And since you probably don't know where to find either I hope you sold enough sweat to buy around maybe 100 peds worth for exploratory purposes.
But let's say you did your research and are banking maybe around 20 peds.
Well you may know where it is but that doesn't mean you're going to get it. Oooh nooo. You are most likely not going to find either right off the bat because there are so many things in the ground to find that you don't need at all or even want. And that's assuming you find any at all.
Now let's say you're just Mr. Lucky and you find the iron and oil you want under that 20 ped budget.
Well hold on partner, you can't just toss raw items into a printing machine and make something. You first got to iron out those impurities with a refiner. That'll be 2 ped for the tool and don't think you can use it and sell it right back. It breaks down from use and especially on the quantity of material you refine. Oil being one of the worst things a refiner could produce you're probably going to lose maybe 20 pec or so to decay.
So at a net loss of around 25 in raw ped, you're finally able to craft those gloves you want, yay.
So at least you should be able to get like 20 peds worth of gloves which you could also sell to other people right....right?
NOPE.AVI (/ 8 (-----------------(
Because now you need to rely on pure luck of making even ONE glove on a machine less reliable than just making it with your own damn hands with a hammer and a lighter.
Sure toss all that material in and put that chance meter at the highest quantity possible and see how many gloves pop out for a noob at your level. Maybe if you're lucky you'll get like around 7-10... all low quality I might add since you don't make items at full condition without essentially throwing ped down a toilet on condition mode. All with absolutely no meaningful input on your end aside from pushing a button.
So now after losing maybe 1/2 or more to essentially magic, you are now the proud owner of 7-10 shitty made gloves.... that almost anyone in the game could make... because these were the only bps available to purchase at the TT machine that we're available on your budget after weeks upon weeks of sweating creatures and waiting for someone to grace you of buying it.
And no one is going to buy them except other clueless noobs that you no longer are through painful remorse...
...of one....ONE... blueprint. ...now you just have to work your way up junior with tons of cash if you want to make anything else, sunshine.
---------------------------------------
That is literally the most bare bones path of crafting and that alone is proof enough how unsustainable a system like that exist without having to drain resources from most...well actually... all the player base. How exactly does that entice anyone to be insane enough to try without a bankroll that makes most minium wage works cry in their sleep at night at those five figure dreams? In fact it's the only way it can be sustained off the backs of other people, which wouldn't be a problem. I mean insurance somehow manages it.
That is of course if it weren't for the second rotten core in this festering boil of a system.
Those lovable unreliable unfeeling crafting machines.
----------------------------------------------
Continued vvvvvv
But after a number of years trying to make some sort of niche in all three professions, I've come to the conclusion that EU has the absolute WORST crafting system in any game in HISTORY.
Now now, before all of you lobster accountants start wailing about research and bankrolls and "economics" let's step back for a bit and actually look at the system from the perspective of an actual manufacturing perspective.
I've tried my hand at crafting, a lot. More so than most people in the entire player base. Maybe not dollar wise but certainly i've spent enough hours staring at a blank wall to be experienced with it enough. And let me just say I've never felt any less involved in any activity available in EU. It makes sweating look like an Olympic sprint.
Aesthetics aside, I don't think I have had a more stressful and loathsome time than when I try to create ANYTHING from crafting and end up with tiny piles of metal sand and a few bits and pieces that don't add up to anything useful.
No it's not that I don't know what pieces go where or what I would need to TRY to make said thing. It's just that this game does actually have MANUFACTURING but some kind of slot machine that spits out parts SOMETIMES or eats up everything. How in any fucking fashion could any society survive with such inefficient tools at their disposal?
It's like those bad cooking jokes about not being able to boil water or make a bowl of cereal, except in this game those are EVERYDAY occurrences.
And we all know MA is not trying to hide that fact. For fucks sake they created EP and Shrapnel BPs to encourage the slot machine mentality without any consideration of the moral and economical decline such a system would impact on it's TINY user base. And yes it is a tiny user base. If there is even more than a couple hundred active people online right now, that would be the peak here but in other games would be the death kneel.
Of course the real moon-wide sight problem of crafting basically boils down to three important aspects that make it less of an enticing profession and little more than something you gamble on while you jerk off outside the game on pornhub until that gets boring:
---------------------------------------------------
1. First and foremost IT'S TOO DAMN EXPENSIVE!
Crafting is the most ped intense activity bar none. Even at lvl 0 making ANYTHING worthwhile requires more input than most noobs will even dip their toes in from the onset. Now I'm not talking about the cheapest thing you could make (Filters, I know what it was you were thinking), I mean actually making an item that can be utilized. And the most cheapest thing I can think of off the bat is a pair of simple pioneer gloves. It seems simple doesn't it? One part iron and one part oil. Okay well first you need at least both at one attempt...ATTEMPT. More on that later.
But where do you get these items?
From mining of course...and already the expense has compacted from the onset.
Okay so as a noob I now have to buy the cheapest...actually the next expensive finder if you actually want to find enough resources off the TT machine. (Do they even have f101s anymore?). Don’t forget 3 ped for the extractor. What you think material just appears when you find it? Pfft... lol.
So about 3 ped. Oh but don't forget you need some probes too. To find iron you need to blow at least 1 ped of probes and oil is around .50 pec. And since you probably don't know where to find either I hope you sold enough sweat to buy around maybe 100 peds worth for exploratory purposes.
But let's say you did your research and are banking maybe around 20 peds.
Well you may know where it is but that doesn't mean you're going to get it. Oooh nooo. You are most likely not going to find either right off the bat because there are so many things in the ground to find that you don't need at all or even want. And that's assuming you find any at all.
Now let's say you're just Mr. Lucky and you find the iron and oil you want under that 20 ped budget.
Well hold on partner, you can't just toss raw items into a printing machine and make something. You first got to iron out those impurities with a refiner. That'll be 2 ped for the tool and don't think you can use it and sell it right back. It breaks down from use and especially on the quantity of material you refine. Oil being one of the worst things a refiner could produce you're probably going to lose maybe 20 pec or so to decay.
So at a net loss of around 25 in raw ped, you're finally able to craft those gloves you want, yay.
So at least you should be able to get like 20 peds worth of gloves which you could also sell to other people right....right?
NOPE.AVI (/ 8 (-----------------(
Because now you need to rely on pure luck of making even ONE glove on a machine less reliable than just making it with your own damn hands with a hammer and a lighter.
Sure toss all that material in and put that chance meter at the highest quantity possible and see how many gloves pop out for a noob at your level. Maybe if you're lucky you'll get like around 7-10... all low quality I might add since you don't make items at full condition without essentially throwing ped down a toilet on condition mode. All with absolutely no meaningful input on your end aside from pushing a button.
So now after losing maybe 1/2 or more to essentially magic, you are now the proud owner of 7-10 shitty made gloves.... that almost anyone in the game could make... because these were the only bps available to purchase at the TT machine that we're available on your budget after weeks upon weeks of sweating creatures and waiting for someone to grace you of buying it.
And no one is going to buy them except other clueless noobs that you no longer are through painful remorse...
...of one....ONE... blueprint. ...now you just have to work your way up junior with tons of cash if you want to make anything else, sunshine.
---------------------------------------
That is literally the most bare bones path of crafting and that alone is proof enough how unsustainable a system like that exist without having to drain resources from most...well actually... all the player base. How exactly does that entice anyone to be insane enough to try without a bankroll that makes most minium wage works cry in their sleep at night at those five figure dreams? In fact it's the only way it can be sustained off the backs of other people, which wouldn't be a problem. I mean insurance somehow manages it.
That is of course if it weren't for the second rotten core in this festering boil of a system.
Those lovable unreliable unfeeling crafting machines.
----------------------------------------------
Continued vvvvvv
Last edited: