Evey
Elite
- Joined
- Oct 7, 2006
- Posts
- 4,300
- Society
- Hardcore
- Avatar Name
- Eve Everglades
After running well over 50 instances, found the following issues that would be nice to be addressed in further patches:
Bugs:
- Contract to kill mission can only be done in A1, not in B1;
- Calamusoids and Teslasoids Middleweight do not count towards load and unlock repeatable mission;
- Team mates entering after the first door is unlocked are unable to see the creatures in the sampling room until the 3 waves are started;
- Balodis is sometimes unavailable due to Fort Medusa wave event, which also sometimes is bugged so Balodis can be unavailable for days.
- The box to unlock the code for the [Unregistered Fiber Composite] is only in A1, not in B1;
- Code sequence unlocked message even after mission completed;
- Sound effect for the last wave of calamusoids in the electrification version in 3rd wave is way too loud, it's like 3 times louder than any other sound in the game;
- Very laggy when initially entering the cave before Hypogeum gateway;
- Tezlapods in sampling room drop only shrapnel.
Fixed:
- Constant crashes when leaving RDI Lab. About 20% of the times you leave the Lab, game crashes.
- Trade terminal is not working when trying to buy ammo;
- Reset Nerve Gas terminal can be clicked multiple times, giving damage every time its clicked;
- Weight of RDI designs is ridiculous, please adjust this;
- The debuff from survive wave sometimes stays on even after you have left the instance;
- There is no codex for any of the mobs or bosses in the main room;
- Sound is often bugged, you can no longer hear the "woman on PA"; - (this was fixed by adding the hints in plain text in system messages)
Nice to have:
- Terminals at entrance or in room. Storage, Auctioneer, could be inside Hypogeum Gateway;
- Or place a teleporter outside;
- Instance accessible from Global Events window.
- PLEASE shorten the survive wave, we sometimes die of BOREDOM!
Apart from these, the instances look great and the mechanics are pretty nice, looking forward for you to expand on these!
Bugs:
- Contract to kill mission can only be done in A1, not in B1;
- Calamusoids and Teslasoids Middleweight do not count towards load and unlock repeatable mission;
- Team mates entering after the first door is unlocked are unable to see the creatures in the sampling room until the 3 waves are started;
- Balodis is sometimes unavailable due to Fort Medusa wave event, which also sometimes is bugged so Balodis can be unavailable for days.
- The box to unlock the code for the [Unregistered Fiber Composite] is only in A1, not in B1;
- Code sequence unlocked message even after mission completed;
- Sound effect for the last wave of calamusoids in the electrification version in 3rd wave is way too loud, it's like 3 times louder than any other sound in the game;
- Very laggy when initially entering the cave before Hypogeum gateway;
- Tezlapods in sampling room drop only shrapnel.
Fixed:
- The debuff from survive wave sometimes stays on even after you have left the instance;
- There is no codex for any of the mobs or bosses in the main room;
- Sound is often bugged, you can no longer hear the "woman on PA"; -
Nice to have:
- Terminals at entrance or in room. Storage, Auctioneer, could be inside Hypogeum Gateway;
- Or place a teleporter outside;
- Instance accessible from Global Events window.
- PLEASE shorten the survive wave, we sometimes die of BOREDOM!
Apart from these, the instances look great and the mechanics are pretty nice, looking forward for you to expand on these!
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