Hello, til here, played EU from like 2005, and played mmorpg games most of my life, took long breaks from entropia because i lost hope, didnt have money, played other stuff! Got back in to try some more, got some ideas to share!
It would be nice to see adj, imp, mod version of all armatrix guns and amps, so crafters would have more rewards making em, also it would be nice to have adj, imp, mod version of all crafted armors and invest unique set bonuses for all of em. Also more adj, imp, mod finders(extractors from crafting and maybe UL crafting amps as a BP's
I thought also that every landarea could have a kill counter that can trigger a boss creature that spawns there that could drop some special items. boosted loot, it would make all land areas more attractive. maybe have some random robots spawn there to try to assassinate you, that could drop something nice. Maybe have land areas drop some special item for example LA 1- 10 drops some Funky junk A, and 11-20 Funky junk B, and when you combine em, you can spawn a big super boss at treasure island, that needs 100-200 players like hussk, that could drop some fun stuff
Roaming bonus monsters, make monsters that travel from A to B around the world and have em drop maybe boosted loot and some special items. Makes exploring fun! Maybe have some feffoid treasure hoards or merp nests that you could scavenge for special loot spawn from time to time.
Noob fishing pole, you could fish around the universe, you could find rare and special fish, used as a pet food and buff items, have fish have 0 tt. Maybe special junk you can fish too, that could be used for crafting or something. Deep sea fishing pole that you could use from a boats! Would make boats useful, maybe have a chance to trigger some special mobs with boosted loot when you fish that have swallowed something juicy.
Arena, have an arena where you can enter when enough players sign in to it, maybe 10 at the time, and reward players 1 uni ammo per kill, and winner with 10 ped per win and 1 winning token and maybe have some gladiator gear to buy with those tokens and P-fist, sword etc. Maybe when you enter arena you spawn there with gladiator gear on you, with gladiator weapon and everyone would have same hit points to make it fair.
When you pvp, and kill players, each player would drop a token, you could do something with those tokens. for example with 100 tokens you could have every month a gladiator tournament, where you need 100 tokens to enter 2-10 players fighting eachother and top 3 most kills and last one standing would earn some gladiator gear and benefits. Maybe have a few rounds. You could exhange 100 pk tokens for maybe 20 ped universal ammo, and gladiator arena tokens for higher amount of ammo/gear with maybe bonus dmg or bonus reductions to player dmg. Every half a year, you could have a special tournament where all small tournament winners would compete for special items. Have a tournament TV terminal where you could spectate the matches around the arena, or maybe have a colosseum with seats and players who comes to watch and hang around could receive some buffs from participation. Tournament day buff, you get from being there, with some extra dmg and higher change to loot rares for few days. You could only loot 1 pk token from same player each day.
Money lost on pvp, could go on a pot, that could be as a reward for colosseum gladiators, it could make entropia attractive when you could come and try to compete for real money in the arena. Lootable pvp could take 10% tt you have in your inv and give that to the looter instead of full 100% Would make it less punishing and more ppl could enjoy the thrill to be hunted! And make pvp more active. You dont have to rob it all, would be more acceptable to hunted one, and would still be a good win for hunter. Also pvp is so damn expensive, it would be nice that missed shots are returned on loot and from player kills. I dont pvp,so i am not sure if its so already. Would be more fun if missed shots would not be consumed at all actually even in pvp. Its more fun when it dont kill your wallet!
You could have grenades that are crafted, you could toss em on the ground that are exploded, would ragdoll knock-back players, stun em making em unable to act for a short time, or smoke screen, killing line of sight unless your 5-10 yard from player. You could carry a force-field shield on your pack, and swap to it and hold it up to protect from grenades, could have like 100-500 protection to grenade dmg and overall very high protection stats. Could maybe only use shortblade, pistol, doas when you have one, maybe have 2 modes for shield, passive where you can shoot/hit and have extra protection + extra protection/deflection when you block, and defensive stand where you hold it, and have even bigger protections could act as a wall, so players behind shield close to shield player would not get hit also if they are behind the shielder. Shield players could act as a walls on bosses and pvp, and such.
It would be nice to see adj, imp, mod version of all armatrix guns and amps, so crafters would have more rewards making em, also it would be nice to have adj, imp, mod version of all crafted armors and invest unique set bonuses for all of em. Also more adj, imp, mod finders(extractors from crafting and maybe UL crafting amps as a BP's
I thought also that every landarea could have a kill counter that can trigger a boss creature that spawns there that could drop some special items. boosted loot, it would make all land areas more attractive. maybe have some random robots spawn there to try to assassinate you, that could drop something nice. Maybe have land areas drop some special item for example LA 1- 10 drops some Funky junk A, and 11-20 Funky junk B, and when you combine em, you can spawn a big super boss at treasure island, that needs 100-200 players like hussk, that could drop some fun stuff
Roaming bonus monsters, make monsters that travel from A to B around the world and have em drop maybe boosted loot and some special items. Makes exploring fun! Maybe have some feffoid treasure hoards or merp nests that you could scavenge for special loot spawn from time to time.
Noob fishing pole, you could fish around the universe, you could find rare and special fish, used as a pet food and buff items, have fish have 0 tt. Maybe special junk you can fish too, that could be used for crafting or something. Deep sea fishing pole that you could use from a boats! Would make boats useful, maybe have a chance to trigger some special mobs with boosted loot when you fish that have swallowed something juicy.
Arena, have an arena where you can enter when enough players sign in to it, maybe 10 at the time, and reward players 1 uni ammo per kill, and winner with 10 ped per win and 1 winning token and maybe have some gladiator gear to buy with those tokens and P-fist, sword etc. Maybe when you enter arena you spawn there with gladiator gear on you, with gladiator weapon and everyone would have same hit points to make it fair.
When you pvp, and kill players, each player would drop a token, you could do something with those tokens. for example with 100 tokens you could have every month a gladiator tournament, where you need 100 tokens to enter 2-10 players fighting eachother and top 3 most kills and last one standing would earn some gladiator gear and benefits. Maybe have a few rounds. You could exhange 100 pk tokens for maybe 20 ped universal ammo, and gladiator arena tokens for higher amount of ammo/gear with maybe bonus dmg or bonus reductions to player dmg. Every half a year, you could have a special tournament where all small tournament winners would compete for special items. Have a tournament TV terminal where you could spectate the matches around the arena, or maybe have a colosseum with seats and players who comes to watch and hang around could receive some buffs from participation. Tournament day buff, you get from being there, with some extra dmg and higher change to loot rares for few days. You could only loot 1 pk token from same player each day.
Money lost on pvp, could go on a pot, that could be as a reward for colosseum gladiators, it could make entropia attractive when you could come and try to compete for real money in the arena. Lootable pvp could take 10% tt you have in your inv and give that to the looter instead of full 100% Would make it less punishing and more ppl could enjoy the thrill to be hunted! And make pvp more active. You dont have to rob it all, would be more acceptable to hunted one, and would still be a good win for hunter. Also pvp is so damn expensive, it would be nice that missed shots are returned on loot and from player kills. I dont pvp,so i am not sure if its so already. Would be more fun if missed shots would not be consumed at all actually even in pvp. Its more fun when it dont kill your wallet!
You could have grenades that are crafted, you could toss em on the ground that are exploded, would ragdoll knock-back players, stun em making em unable to act for a short time, or smoke screen, killing line of sight unless your 5-10 yard from player. You could carry a force-field shield on your pack, and swap to it and hold it up to protect from grenades, could have like 100-500 protection to grenade dmg and overall very high protection stats. Could maybe only use shortblade, pistol, doas when you have one, maybe have 2 modes for shield, passive where you can shoot/hit and have extra protection + extra protection/deflection when you block, and defensive stand where you hold it, and have even bigger protections could act as a wall, so players behind shield close to shield player would not get hit also if they are behind the shielder. Shield players could act as a walls on bosses and pvp, and such.
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