Maybe it could also calculate on crafting, how many components you get per click on avg per bp?
A little teaser of crafting going into Loot Nanny for the 0.0.8 update
What algorithm did you decide on to capture Failures? I was thinking that timestamps could be used to separate Failures from lag spikes most of the time, since sans lag, crafting messages come in very regular, discrete time steps, but on rare occasion a lag spike would be the perfect duration to fool the algo.
A little teaser of crafting going into Loot Nanny for the 0.0.8 update
Maybe some overall screen, where you can see total tt spend, and total tt looted, and MU gained to see if your on + or minus, you could get the total tt gained from logging trades and auctions on loot nanny.
A little teaser of crafting going into Loot Nanny for the 0.0.8 update
So basically you want it to do everything for youMaybe some overall screen, where you can see total tt spend, and total tt looted, and MU gained to see if your on + or minus, you could get the total tt gained from logging trades and auctions on loot nanny.
Im planning on adding crafting run tracking to Loot Nanny at some point. The big issue i see is that there's no way to get failures outside of screencapture/reading. If you can provide some suggestions though on what sort of tracking you want - i can try and add it in
Failures probably don't need tracking at all. We already know failure outcome (0.00) and chance to fail is somewhat fixed for any given crafting run.
jebaited to post in old thread ((