Hope some of my ideas can help develop healthier and more fun game for all! oh and btw: Dear santa, give me holy crusader set, J.E.S.U.S regeneration/resurrection chip and own roman ram purifier(always wanted it, but too exp :-( upgrade mission for it so i can crusade space, sharing J.E.S.U.S and purify my bank account in process.
Maybe roman ram, made electric, acid and cold purifiers? Green flowing, Fiery burning, one with frost on its blade and freezes, maybe needs some aakas tech tofinish roman rams work? Tilli Disintegrator, give!
Shame there are hunters, miners and crafters, would be nice of everyone could be hunterminercrafter!
It would be nice if we could loot some boosted blueprints or key BP's from simple components as we need and click thru em alot! Some rewards from those too.
Probably would be nice if mission galactica, viceroy and the rest, would give tt back in shrapnel
Make architect table where you can use all ingame house/building parts and let people build their own models, maybe have a button to send a ready model, maybe some sort of ability to make and send creatures too, you could could go thru em and pay for good models and use em, or let players build em on land?
Maybe make elecric, cold and acid plates up to 100 damage and let players use those plates with their regular plates?
adj - perf L versions with evade and like cold block stats up to 50%
Better refiners could have chance to refine something extra from ores, materials, sand etc, some fine particles needed for something. Bit extra for miners. could be used for upgrade blueprints or something.
Make looking for group chat channel for bosses, events and such!
Might spring up more ideas and discussion if everyone at mindark could play the game, but wouldnt be able to tell where items drops, could get a job benefit of some peds and keep % of profits if he manages to make some, as its valuable information how the game plays out. And i am sure working on it would be more fun if you have your own character to develop while working. I am sure ppl can keep to the rules and behave, as they want to keep their job.
Is it even a risk of some info gets out?
Another competition idea, player with highest global count on a mob would get 0.5% of income from that mob? Eco enhancers could increase eff aswell? Enhancers are outdated, could be better with 2.0?
Add mod merc to the gokibusagi loot and make wave event for longu, that has Great Longuking as boss, that can drop imk2.
Some sort of item to make clothes like 1-10 pec tt, so it dont tie hundreds of peds to have a wardrobe? Maybe have all clothes, while they have condition drop at 10 pec like enhancers? Lots of nice clothes in AH for like +few peds, but tt is like 20-100, cba to buy em
Maybe have all account tt, generate 3% universal ammo per year, while we still have tt on em hehe.
Pvp coin vendor where you can buy BP for good eff/dpp ammo burn powerfists! and have a brawling contests again at rings. Boss wave event where you need to use the fist against brawler opponents?
Dailys to hunt mobs on land area?
Pick up flowers, for decoration, put on pots or herbs to heal ailments, to boost faps?
Serendipity could trigger an event where you go hunt somewhere, you get a message feeling lucky, and have extra chances
Intuition could be like: you feel somethings here, it force drops you something, rolled for you, after a while
On mining if you mine on area where other person has mined, not sure if there is a system, but when you hit nrf because someone mined there, maybe game could amp your claims for drop worth when you miss em because of this.
Need ammoburn for all whips, fists, and all melee weapons ingame, as its dumb to use em as you pay % for tt, because of residue used for em.
Pets could boost crafting somehow aswell, wrench-monkey? Data-ape? Genius-goo, chance to be looted from broken lab-bottle? Air-surf boards could be used to glide above water too? RDI could drop blueprints for upgrades? Could spawn some graphics on ground, like fruit, some crystals, stones tick from ground, if mining on this spot, you get those.
Auctionable pets
Adj guardian set = takes armor value worth of damage off players on 5m radius. Perfect for a healer.
Not good idea to lose all 10-20$ players because its too expensive.
How much does mindark want to take from the player? I was thinking, would it be better if after some sum of money lost ingame you could play so, you get your tt back, play for free? Like crafters, miners, hunters after lvl100 could play for free, as they have spend thousands ingame? I myself have spend several thousand euros in the game + most of markup i have gained, so mindark probably made 5k€ from or so from my efforts, maybe more and i am not even lvl100 on any profession as system ate it all before reaching that far, didnt find the markups. :-D But would be nice if there was some sum mindark sets, where when spend, player could play for free, or atleast heavy tax returns, like take 1-10$ month? like you paid yourself in, now have fun for free! Players would have another good reason to play and pay for the game, and they would be satisfied after getting to F2P status. If there was also like a token you get for cycling money to mindark, ppl who spends alot could get some nice gear from their efforts, so imagine player reaching 100, he would get hes tt return back, hes happy, mindark has gained 1-10000$ from him, is mindark happy? and player could get some cool gear and hang around there as a vip, with cool whip maybe, maybe even some personalized equipment as ppl have paid thousands and hanged around for years?
Like a popup window every year for ppl paid alot, and played for long, where you have a option to "make" and name your own full armor, gun, fap, finder, excavator, maybe let players choose 1 new one per year and upgrade em every 10 lvl's or so with daily tokens. Have some stats to choose from etc, could pick item graphics/looks from all the items in the game, use all textures, colors and tune it, redo it at npc for some daily tokens if you realize later you messed up? would be cool. People still would buy stuff as they could want other types of stuff too thats lootable, craftable, but this way, they have something "own" after their time here. Mission where some high rankups want to meet you, celebrate your efforts, as your fame has grown in entropia universe, and you can make the item on that event/mission every year. People could say, hey i made an investment now i can play for free/cheap, and make some money, hunting rares, mining, crafting, playing videogames, on my free time without needing to tell it costs 10000$ a year to play like this btw. So no need to ashamed? Better advertisement?
Could make all that mining stuff excavator, finders, amps, refiners drop from mining instead of hunting? BP's from crafting could be cool too, maybe add those to mining loot too? Maybe you could find something out of ordinary, key, or old keyring, that has multiple keys for boxes?
Oh ye and make explosive/tech gizmo recycle/shrapnel a boosted print because players use/lose alot of peds getting em, they could act as a proper reward, that player always want to click em, as they know they win? Bosses should be like this too, i dont feel like a winner after boss, more like loser because i was bit dumdum and tried again and lost a sum.. Hunting most of the time is a dumdum choice, with the loot we get.
Basic filter, sensor, sheet metal, conductor, springs, and probably all of these low lvl comps are missing reward prints
Mining monkey, you can give excavator to, and it will pull claims with you? Maybe make it so, on taxed lands you your hunting is like you would have max looter or and max efficiency?
Make ingame suggestion box!
Auction sales history for auction screen, like a list, the notifications are not that good.
When i played wow, leveling up was fun, when after a each level, you could get a talent point, and use it to improve and get new abilitys, why not have talents points when you rank up? Makes leveling more fun
Put all uber items back to loot, and shuffle em around every week, so people have the thrill to go hunt for treasures?
Mission to get epic good weapon from getting mission items from, purger, vortex, bertha, hogglo, daikiba, traesk, goki, sand king, hussk?
Make a tickbox for team hunting, to share globals/hofs evenly among group members, and maybe additional that leader gets all items for easier sharing.
Maybe make adj,imp,mod components as a rewards for clcking normal components, as they lack rewards, and make good adj,imp and so on, crafted items that uses these
You hunt and mine, game takes around 3-7 per 100, you craft from those, game takes again around 7 per 100, you use those crafts, game takes again 7 per 100, you make an item, game takes 7 per 100, maybe make those blueprints give more loot that needs more steps?
Maybe some daily boosted mob that you can hunt with very good return? Changes daily and depends on your lvl? Could use boosted guns, maybe make all adj,imp,mod guns etc boosted bp?
Adorable armor missions:
Bear armor + 1000 pink or purple paint to vendor, upgrades to Care-bear? With fluffy bear-ears.
Hug-tiger
Cuddle-boar
Make it so after rank 24 repeating your codex rank goes up to 200, you gain bonuses on that specific mob. So people could have favourite farming mob, those bonuses could also come to play for whole team if your a team leader.
MF/Melee thing, can be on implant, or armor or item, or get from skill: Power control, when mob is at low hp, you control your power, so you deal only damage equal to it's remaining hp, and consume synth accordingly, dealing less overkill. Maybe could have some setup that you can automatically swap to smaller finisher when remaining hp is below gun max dmg, for guns.
Stat: finishing blow, at 25% mob hp deal extra damage. Knifes, pistols, corrosive could be modified to have this stat as they are kind of finisher type weapons?
Decreasing cost to play for those hunted hundreds, thousands for mindark could work like, weapons handling decreases decay, LWT ammoburn, Melee damage assesment, increases dmg a bit and so on, smaller loots would result, but would contain only material in end? Everyones peds would last longer! No one is too poor probably here that he needs to withdraw unless hes quitting, but most are too poor to pay to play to their full capacity everyday :-/
Make orthos oil rig puny drones and gauntlet robots drop robot scrap metal for beacons!
Trade terminal upgrade, TT puts all materials sold to queue as a buyable items for 105% when players materials are sold there, he gets 104.9% back, rest can be taxed and give as a rewards for boss mobs distrubuted evenly. When tax reaches like 100 ped it gets distributed to bosses evenly and stays there until boss is killed, so longer boss stays unkilled, it gathers loot from tt material sales. If you could also buy your own mats back for tt, if they havent been sold, it could act as a material bank.
West from victoria, there is gray area where bots mine, it would be cool we had droka spawn here too to have all minion bots, (medical compress, cough!) and those miner bots could activate when enough of bots are killed as a special minerbot boss, or make some other lower lvl boss here for grinders
I like this spot for some reason. I might have mentioned this before, but make all robot scrap refinable to robot scrap metal for making beacons? Copper and garcen here to get ores/enmatter instead of niks/growdth for gun crafting would be nice! Robo/botmatrix weapon series?
To reduce mining materials on world, could make it so mining hofs/bigger globals contain a big tt gemstone, needed for high end tiering? Could be same for hunting and crafting i guess. If upgrade BP's or missions would increase, they could also be used to make perfcted weapons.
Option for miners to not exctract the claim at all, send the claim to calypso mining department and get univeral ammo for the amount claim had, so people can skip unwanted ores/enmatters, to speed things up? Maybe you could also be able to collect some miner tokens, to buy mining stuff when you send enough?