Recent content by San

  1. San

    Bring Marco Behrmann BACK!

    Would he even want to, or would MA? It certainly depends on why he left back then and what the relationship with management was then and is now, whether it would be better than what he does now, and whether it outweighs all the troubles of jumping ship. And another big "if", would the result be...
  2. San

    Pirate Loot 7118 Peds TT

    I reserve the right to hate, which is not touched by knowing all this ;) It's all part of the design, hence also the consequences.
  3. San

    Is possible make money un entropia universe?

    You said it yourself, takes a long time. How many kWh did your computer consume while doing this? Depending mostly on your graphics card, it could consume hundreds of Watts, now multiply that with the hours, and then determine your energy cost. I doubt you will find that it cost you less than a...
  4. San

    Is possible make money un entropia universe?

    Does this include at least the electricity for the computer, possibly at the maxed graphics settings most people choose? You can make money with serious trading or running a shop, but certainly not with sweating if you factor in what it really costs you. An initial deposit for a business even if...
  5. San

    Mindark’s goal of becoming first game studio almost entirely operated by AI

    I think what rubs people the wrong way about AI is not that AI is now in the toolbox and gets applied to tasks which were tedious before, even for highly skilled humans. It is terms like "AI-led" which seem to imply that AI is put at the top, not at the bottom where it belongs to put an end to...
  6. San

    Increase drop rate on ESIs so that MU is close to 100% soon enough

    It has been talked about many times. Did something change? Edit: Yes, the TT value isn't linear, either. Still, it is a thing.
  7. San

    Increase drop rate on ESIs so that MU is close to 100% soon enough

    This has been wished for many times. There is a side effect speaking against it, namely skill farming using new avatars, which already happens but is dampened at least somewhat by the disproportionately high cost for implants. Skill gains get harder as you advance on a (roughly) logarithmic...
  8. San

    Mindark’s goal of becoming first game studio almost entirely operated by AI

    If devs are all bots now, does it mean we can do the same?
  9. San

    Price Check Trauma 6, 7, 8, 9, 10, Imp, Mod and Twen?

    I think in the case of melee amps you'll probably find that distinction between the common and rare ones is sufficient to satisfy your rationale of wanting to save money on these things. There is a very distinct price pattern in this item category. Melee Trauma 6 (not Mayhem Trauma...) is the...
  10. San

    Price Check Trauma 6, 7, 8, 9, 10, Imp, Mod and Twen?

    Have you tried using the auction house, orders/available section to check market history for items of interest, when they don't have current listings? There may be a few of the rare ones missing or having no history of auction trades, but it should give you an overview over most of what's...
  11. San

    What Floats your Musical Boat, At this Very Second :)

    To those who remember... (better videos of this are age restricted now :rofl: - you find them yourselves)
  12. San

    Question: If you started over, would you do anything differently?

    Learn about the concept of opportunity cost before you decide to do such a thing.
  13. San

    Question: Best puny?

    The long-term statistical return of TT value never reaches or exceeds 100%, that's baked into the system. Local differences only exist in the marketability of things within a mob's or place's loot composition. You need to include markup into your calculation if you want to play for profit or at...
  14. San

    The way forward (A 5 point plan).

    If players are allowed botting, so are developers, right?
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