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  1. endermigne

    Question: 15.17.0 Release Notes / loot when alone in team

    Developers are NOT decision makers! It's beyond me why there's always the need to blame the developers. It's the management. Repeat after me: m.a.n.a.g.e.m.e.n.t. Management. They make decisions, they tell the developers what they should do. And another thing: if something works as intended...
  2. endermigne

    Undo on sticky notes & Searchable message center

    Yep, undo would be useful. Also scrolling with the mouse-wheel.
  3. endermigne

    New Mob Content

    Oh, thanks, I didn't know that one... Kind of sad.
  4. endermigne

    New Mob Content

    So nobody wants to fight Neo, Trinity, Morpheus or all those Agent Smiths. Anyone afraid to take the red pill?
  5. endermigne

    Does anyone know why MA will give us a mob counter ?

    Those 96% are a theoretical value as you'd only get it if you really hit that one spot on your loot-path. Nobody knows where that spot is, i.e. how many PEDs need to be cycled and - depending on how much time you play EU - how many hours, weeks, months or even years that would take. E.g...
  6. endermigne

    Halloween Mayhem 2020

    Yeah, I saw somebody in practice mode today looting boxes and tokens.
  7. endermigne

    Halloween Mayhem 2020

    They don't seem to drop in practice modes, but they do in the real action. I saw it happening on streams, M Tokens and boxes popped up.
  8. endermigne

    Entropia Universe 17.4.1 Release Notes

    I posted this for VU 17.3.2 That's gone and back to "normal" :( After 40 minutes (or even less) at the sweat circle at Royal's it hits 4GB RAM and it starts to stutter. Only a relog helps.
  9. endermigne

    Entropia Universe 17.4.1 Release Notes

    That is true of course. And I didn't want to make it sound as a general dislike towards the fix. It's always good when Mindark fixes a bug including the ones I don't (directly) profit from. However, the stickiness of players and flying behaviour of mobs exists for several years now. And nothing...
  10. endermigne

    Entropia Universe 17.4.1 Release Notes

    So it's not OK for a mothership to get stuck in a space station or asteroid, but it's OK for players to get stuck in trees, water, coasts, walls, ... and for flying mobs to fly into and under the ground. Uhm... OK :scratch2:
  11. endermigne

    Question: What Are the Plans About Graphics?

    I'm not asking about content or quantity, this is just about the quality of graphics. The current rendering engine isn't new and an update seems reasonable from a player's perspective. I understand that not everybody owns the latest computer hardware, but that's what such engines usually deal...
  12. endermigne

    Congrats to MA for a flawless VU

    Who says that this isn't their exact plan to "balance the system" as they see it? If they make it harder for us to profit from the markups it basically means that more will deposit to keep their style of playing the game going. I mean this doesn't target the concerned individuals that try to...
  13. endermigne

    Wanted: lazy mentor

    I'm interested. I've always wanted a disciple that knows their way around and basically needs a place to be a disciple and work up to graduation. You just need to give me the impression that you are playing and get your level up. I don't care how fast you do that. From my own experience I can...
  14. endermigne

    Entropia Universe 17.3.2 Release Notes

    Yes, it's better now. I can even stay longer in-game before I have to relog because of the memory utilisation. When staying at the sweating circle at Royal's I had to relog after about 40 minutes before this VU, now it seems to be more like 60 minutes, which is quite an improvement IMHO. This...
  15. endermigne

    Suggestion: UI Resolution scaling

    Now we get that kind of response in the forum, too? 😟
  16. endermigne

    Can't See Embedded Media in Posts

    While reading this thread I noticed that those who were quoting others had embedded media (a pic and a video) in their quotes, while the posts they quoted do not. From my point of view the two posts also weren't edited. So I thought that it may have to do with my forum settings or my browser is...
  17. endermigne

    FYI: LAG

    If MA would lose because of the lags it would be fixed by now. But hey, it's just them playaz :) I'm pretty sure somebody at MA wrote down the bug on a post-it and put it on the scrum board with good intent. Then that post-it was lost. Or it fell off. Somehow. Ah, the wind... BTW, is Dennis an...
  18. endermigne

    FYI: LAG

    The Evil Lag Monster is level 9999. So as long as you're a little low in skills there is no way you can kill that lag :) In fact nobody can... :(
  19. endermigne

    When I was new in this game!

    I came to life at PA and had no clue what all the spam was about (there was no trade-channel back then) two days later New Oxford was released and I thought I was the elite when I TP-ed there :scratch2: somebody ran me to Camp Phoenix and we passed massive mobs like Snablesnots or what they were...
  20. endermigne

    Discussion with MindArk about the current direction of Entropia Universe

    This video was nice and a step forward, but maybe for the next one: keep the door locked a bit of humour is fine, but it has to come from within. To me it had a slight undertone. The given humour can safely be skipped. looking at each other is fine and - at least to me - gives the impression...
  21. endermigne

    Server Downtime for Maintenance

    Maybe it'd be easier for them after they "ate" an "e-stim"-pill... Meh, what a lame play on words...
  22. endermigne

    Entropia Universe Client Installation Testing Assistance

    Somebody needs to close the thread to be even more realistic. We're done, nothing to see here. :D
  23. endermigne

    Entropia Merchandise

    This is the second day of this thread and nobody requested a mankini yet... And no, I don't request that now :D
  24. endermigne

    Entropia on Linux

    That's fixed with Wine 5.16. All's fine now :)
  25. endermigne

    @ DEVS - Please fix the memory leak!

    Mindark already fails to address the problems in cave instances where it's just you and a handful of mobs. At least the Argo-cave can only be done when you change that one setting I can't think of right now (something with focus on next mob outside of your view). There are more than one threads...