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  1. Seppo69

    Selling: M Tokens as pills

    Bump
  2. Seppo69

    Selling: M Tokens as pills

    Bump
  3. Seppo69

    Selling: M Tokens as pills

    422 tokens at the moment. Edit. Asking 0,34ped/token. Pm here if interested.
  4. Seppo69

    Selling: Nemesis (M) w/6A plates - SOLD

    +1125 for nemesis
  5. Seppo69

    Another happy hour - bugs or intentional?

    Let's see how long it works.. I personally had barely accepted earlier fiascos but enough is enough. It's sad cause potential of game is big imo. Everyone just have their own tolerance of bs.
  6. Seppo69

    Another happy hour - bugs or intentional?

    Usually it just seems like it when people around you are like something, makes an illusion it's more general than it actually is.
  7. Seppo69

    Question: What should MA do about loot waves?

    Why 1% and not 0,0003%? And there can be hard cap for some items without waves too.
  8. Seppo69

    Question: What should MA do about loot waves?

    If we would be talking about tt-returns I would agree, but rare drops have only MU as value so I don't think it matters for gamble aspect. Also that is why it's kinda hard for me to believe that tt loot is completely random on avatar level. Isn't that as gamble as it gets.. nowdays we atleast...
  9. Seppo69

    Another happy hour - bugs or intentional?

    Sure I will. I don't have any troubles with this game though, but the game has plenty of them. Too much for me to trust it. And yeah I can read between lines how you nicely refer to how MA could not care a smelly shit if I'm not pleased with their game and sell out. Because Im so tiny factor...
  10. Seppo69

    Another happy hour - bugs or intentional?

    Unlucky that there is no "superlike"-option :(
  11. Seppo69

    Another happy hour - bugs or intentional?

    And that part (majority) being copypaste. Not saying I did not know what response for this case via support would be but still. Btw. Why is there no people arguing like "I hope MA will make returns for biggest cryers to 70% just to know their places" (by Svako and other nice people) like there...
  12. Seppo69

    Another happy hour - bugs or intentional?

    Same feelings. Trying resperately hunt those rares for months and get like 1 rare. And then seeing something like this. + Having 80% tt-returns for weeks, melting ped card in light speed. While lucky people take maybe close to a million peds in one hour at robot event area. Trust is gone to...
  13. Seppo69

    Another happy hour - bugs or intentional?

    Nice one, I think this is enough for me, response of 711 makes this even better. Wts everything I have.
  14. Seppo69

    The True Value for Entropia Unreal Token

    Hmm if UE5 would come with some kind of big boom to crash arkadia+cyrene and NI+toulan together (different continents but synergized with each other). And push rt to the black hole while at it. Then we might have 3 planets with decent economys and a bit richer content too :) Or miniversion of rt...
  15. Seppo69

    Question: How's TWEN going for you?

    Oh so im not only one having 80% returns for waay too long time in a row. Would be that, there has been plenty of fat hofs lately... Maybe they don't want us to notice worse returns after happy hour so so they add volatility for more hofs :)
  16. Seppo69

    HoF: Vanguard

    Nice stacks of tier comps and materials too, gratz!
  17. Seppo69

    Upgradepaths for regular weapons, and why not to mining finders too

    Moved my add-ons as edits from OP to this new post.. Also lowering times at lowends with tt-returns would be even more important imo... Being at 75-80% returns for months is most awful thing in this game for me atleast. Idk if better DPP weapons would lower the curves? Also more upgrading...
  18. Seppo69

    Upgradepaths for regular weapons, and why not to mining finders too

    We would still do, just a pay a bit less in euros, at the level more people was capable and urged to do.
  19. Seppo69

    Question: Most important issues to fix in Entropia for UE5?

    Yes, it's very long journey without possibilities to afford midway gear/goal for many of us. I mean 70ish eff weapons should be affordable for most of us to make journey look like goal is there somewhere and most importantly cost to play to the level people are actually even capable to reach...
  20. Seppo69

    Upgradepaths for regular weapons, and why not to mining finders too

    Killing puny until level 60 looter is way where most players quit before half way. And fast way is so expensive the result is kinda same. For mining gear I mean that upgrades might include some "miniamps" in them or chance to find rares more (not only depth that can be upgraded with tiers)...
  21. Seppo69

    Upgradepaths for regular weapons, and why not to mining finders too

    Imo this game is too expensive for regular budjet gamers. One possible solution would maybe be upgradepaths for regular weapons. Not only to make unsib weapons to sib ones what we have already, but giving them few % more eff and a bit more dpp every upgrade from adjusted to perfected. And...
  22. Seppo69

    Question: Most important issues to fix in Entropia for UE5?

    Agreed 100% for that one. If there was something like 70-80% eff and 3.6dpp weapons at low dps for few K of peds, it would be affordable for most of us and make cost to play sustainable. That would reduce quitting and taking long breaks a lot for sure. Edit. Upgrade paths for adjusted, improved...
  23. Seppo69

    Question: Most important issues to fix in Entropia for UE5?

    Yeah either one or both of changes like that would be great for gaming experience. If for example everyone had half the impact of looter levels (3,5% at lvl 0), cost to play might be at reasonable level in my opinion. Or maybe 25% of looter's and 25% of efficiency's impact should be in the "base...
  24. Seppo69

    Question: Why this game is Soooo Booring?

    Atleast if it's even size of half the losses during that period
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