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  1. R

    Broken Mining Layers

    Looks delish
  2. R

    Broken Mining Layers

    The wave is the next wrinkle. I have to know exactly when it flips from one cycle to another and how the spiral is rotated, the physical location of the deposit will tell me it's rotation when the pitch is factored in. This could be very helpful for other miners if true as you could quickly...
  3. R

    Broken Mining Layers

    Perhaps. In the old PE days I had it so well figured out that almost every hit from my 105 was either a global or a small. Every few minutes the system rotated. And every time I missed, I knew someone mining entered my area.
  4. R

    Broken Mining Layers

    You are correct with regards to it probably being a futile effort to attempt this. What I noticed last night was a a few things, 1) The generated spiral had one header except when I hit a double, that created more than one point, but as soon as I hit a claim, that spiral vanished and went back...
  5. R

    Broken Mining Layers

    Its a variant of a phyllotaxis spiral where the value for c = (Z/tool radius)* index number. It allows you to create a spiral where z is between 2 different values. Essentially its a 3d cone that has been flattened to a 2d object. The pitch parameter in a normal cone has been moved to the angle...
  6. R

    Broken Mining Layers

    Thankyou....... Mining array point count = (Max Depth / Min Depth)^2 Pitch = Min Depth/Radius Grid Size = sqrt(Mining array point count)*radius*2 x = (Grid Size/2) +cos(h(index)*pitch*2*pi)*sqrt(h(index))*radius y = (Grid Size/2) + sin(h(index)*pitch*2*pi)*sqrt(h(index))*radius Distribution at...
  7. R

    Broken Mining Layers

    I have asked Mindark to clarify, the whole average / max thing is frying my brain. h(max)=(z-max/z-min)^2 Grid size = (z-max/z-min)*tool radius*2 Pitch = z-min/tool radius Z=sqrt(h)*Pitch*tool radius 2D projection of a 3d depth system. The pitch makes sure that there are no straight lines. Most...
  8. R

    Broken Mining Layers

    I opened a support ticket for this with Mindark and support has confirmed that that the value displayed in the tooltip is the MAXIUM depth. " We can confirm that there is no issue with this Tool and its stats. The values show that you, by your actual skills, able to use the finder up to its...
  9. R

    Broken Mining Layers

    Layer system confirmed.
  10. R

    Mining sucks...

    My method has now been refined and a definite pattern has started to emerge. A pattern of diminishing returns. The array starts out strong but over time the misses start to pile up. In order to preserve my bank balance and sanity, daily mining operations will cease when the resource...
  11. R

    Mining sucks...

    Mining is terrible, its based on a time based system which is absolute junk, its trash and does not value the participant's time at all. Timing > Skill.... It's lazy design. I am not happy.
  12. R

    Terrible game Design - Wave System

    Redacted.
  13. R

    Mining sucks...

    Mining is really bad right now... ALt-F4 till tomorrow
  14. R

    Mining sucks...

    You just have to stop mining when the resource concentration drops off, give it an hour and resume. Rinse, repeat. ZZZZ
  15. R

    Broken Mining Layers

    Thanks detritus2.0. I was able to determine that the spawners act like tiles that overlap one on top of the other. I was able to find and follow the pattern on the base tile, but where I missed, I swopped to the pattern of a smaller tile and soon found the rhythm. Tile sizes are obvious, 2^n...
  16. R

    Mining sucks...

    Correct I would say that knowledge is power, but if what I have is correct, I need to see what would happen when an avatar of a higher level uses what I have. What I see almost every time I mine is a major drop off in resource nodes. The math is incredibly simple.. Yes this does use a "spiral"...
  17. R

    Mining sucks...

    I was wrong, it's not that there is not enough money coming in it's that there are no resources being distributed to the noob depth for mining.
  18. R

    Broken Mining Layers

    I double checked your resources spawn like mobs, you are correct, there different "spawners" with different sizes. You have to find and exploit these points and create a map of where they are and how large the spawner is.
  19. R

    Broken Mining Layers

    It looks like I am going to have to be like everyone else and play the waves... It sucks doing anything else.
  20. R

    Broken Mining Layers

    MIndark needs to fix the incorrect tooltip on ALL MINING FINDERS. The average depth IS NOT CORRECT. Thanks to Leeloo for this one Average depth = (Depth on tooltop + 300) /2 Mindark is misrepresenting a crucial datapoint within the mining profession.
  21. R

    Broken Mining Layers

    You are thinking too eco and not enough systems design / IT. I have a pretty good understanding of how this works. Before a "global storm" there is a period of massive nrfs as the system pulls the resources from nodes to give to others. The game did it right now, from 5300 nodes down to 90 in a...
  22. R

    Broken Mining Layers

    RNG will get you sued...
  23. R

    Broken Mining Layers

    Let me show you how easy this is.. We have x claims ... XXXXX XXXXX XXXXX When a mine finds a claim, does the game leave the gap of would it fill it ? If it was a fair system, it would try to move all the other claims to fill the area equally. This is very difficult to do in a square, but in...
  24. R

    Broken Mining Layers

    What shape is that area ? Resources spawn server wide... Come, come come, do the math... Tell me what the parameters are for mining, why the hell would you have a depth if it serves no logical purpose, that's just a waste of development hours.
  25. R

    Broken Mining Layers

    And it's fudged again.. Really you cant go from 100% hr to 0 in 2 minutes...
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