Synchronizitat
Provider
- Joined
- Nov 8, 2019
- Posts
- 131
This is what a person( works at the Massachusetts Institute of Technology ) who has studied the psychology of MMORPG for many years writes:
MMO players' motivation and willingness to continue playing is encouraged by game design aspects such as challenge, fantasy, curiosity , narrative, character design , feedback, clear goals and tasks, and by providing users ways to feel control in the virtual world . These design aspects promote intrinsically-rewarding behaviors that make player experiences more enjoyable and more likely to be repeated in the future .
So everyone can put a mark on what is well implemented and what else needs to be implemented for the global success of our beloved Entropia.
Challenge
Fantasy
Curiosity
Narrative
Character design
Feedback
Clear goals and tasks
Ways to feel control in the virtual world
MMO players' motivation and willingness to continue playing is encouraged by game design aspects such as challenge, fantasy, curiosity , narrative, character design , feedback, clear goals and tasks, and by providing users ways to feel control in the virtual world . These design aspects promote intrinsically-rewarding behaviors that make player experiences more enjoyable and more likely to be repeated in the future .
So everyone can put a mark on what is well implemented and what else needs to be implemented for the global success of our beloved Entropia.
Challenge
Fantasy
Curiosity
Narrative
Character design
Feedback
Clear goals and tasks
Ways to feel control in the virtual world