Achievement: 1 Year of BP-130

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Nice one mate. Gratz! BP-130 is in my top 3 weps of choice when the time comes for me to choose. Almost in SIB for the wep. Estimating I'll be maxed on it by the time I can pick a wep from vendor. Your story defo bumped the wep up on my list. It's very nice and with a good looter level I find DPS and DPP will defo trump eff, as you have shown.
 

LAZZ

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Gratz m8 on the very impressive skillgain, and thx for sharing, good job :)
 

Mika

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It took me 10 month to grind through T9 and finally hit T10 in may of this year.
On the other hand i used all my better skillpills up and this year majorily used 50%pills it also does still slow down further as the levels get higher.

wait, are hese are meant seperately or does skillpills affect tier dings? :O Not that i most often run without at least some skill pills but if so ill definately just keep saving the bigger ones for when it matters lol
 

Xanato Xan Kaso

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Congrats I am glad you are glad and proud of your accomplishment. It is a lot of effort, time, and money put in.

I do not want to detract from what you have done, what I say is meant with respect and sincerity to understand. What is the point of being level 200 or what not? All of that skill is pretty useless, Mindark wont let us sell it even for TT, and you would probably need every ESI in the game for the next year to chip it out. Why chug the skill pills? And why focus on mobs for skill instead of mobs for loot/MU?

I mean no disrespect by my questions. You are just playing at a level and for a reason that I can not fathom the purpose behind it.
 

Sub-Zero

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What is the point of being level 200 or what not?
Personally, I'd say for looter skills and evade/dodge skills and hp. The first one leads to profit longterm, the second and third open up endgame content and makes it easier and easier to do it. Though I suspect in JBK's case he just wants to be #1 out there and is very determined to go beyond even that. Since there's no limit.
 
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Congrats I am glad you are glad and proud of your accomplishment. It is a lot of effort, time, and money put in.

I do not want to detract from what you have done, what I say is meant with respect and sincerity to understand. What is the point of being level 200 or what not? All of that skill is pretty useless, Mindark wont let us sell it even for TT, and you would probably need every ESI in the game for the next year to chip it out. Why chug the skill pills? And why focus on mobs for skill instead of mobs for loot/MU?

I mean no disrespect by my questions. You are just playing at a level and for a reason that I can not fathom the purpose behind it.
Looter profs are definately usefull, sideskills are usefull for crossskilling and being able to use whichever weapontype mindark elevates next right from the start and not after 20 other people already have it.
Besides im a space player, at this point i still have spent about twice as much time and effort skilling in space as i have spent skilling planetside, it just turned out to be so unbalanced towards planet side hunting that once i was in my 70ties i had to go planetside to skill faster then i could possibly in space just by pushing sideskills.
Why did i try to skill in space hunting you may ask when gunner profs not actually make a difference on gun turrets anymore - its the sideskills again that contribute to the captain profession.
The captain profession is what enables me to dodge warp mines much more efficienctly and reliably then other players - even with a warp drive 1 against and warp mine 4 - the highest lvl warp mine however goes to lvl100 so i still need higher lvl drives for that or captain lvl 100+ which is one of my longterm goals behind most of my skilling.
Why bother you may ask, why all the effort if space is fucked and mindark doesnt ggive it any attention - all i can say is im in for the long run and a universe gotta have space there is just no way around it, with ue5 on the horizon there might come a total overhaul of space and may mindark will honor past promises made in regards to cargo missions which where to be access by highest lvl captain first.
However it may be i have played the game long enough to know that many things can change - but one thing doesnt: high skills are never bad and i might find opportunities in more then one area ;)
 

DrGirlfriend

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Looter profs are definately usefull, sideskills are usefull for crossskilling and being able to use whichever weapontype mindark elevates next right from the start and not after 20 other people already have it.
Besides im a space player, at this point i still have spent about twice as much time and effort skilling in space as i have spent skilling planetside, it just turned out to be so unbalanced towards planet side hunting that once i was in my 70ties i had to go planetside to skill faster then i could possibly in space just by pushing sideskills.
Why did i try to skill in space hunting you may ask when gunner profs not actually make a difference on gun turrets anymore - its the sideskills again that contribute to the captain profession.
The captain profession is what enables me to dodge warp mines much more efficienctly and reliably then other players - even with a warp drive 1 against and warp mine 4 - the highest lvl warp mine however goes to lvl100 so i still need higher lvl drives for that or captain lvl 100+ which is one of my longterm goals behind most of my skilling.
Why bother you may ask, why all the effort if space is fucked and mindark doesnt ggive it any attention - all i can say is im in for the long run and a universe gotta have space there is just no way around it, with ue5 on the horizon there might come a total overhaul of space and may mindark will honor past promises made in regards to cargo missions which where to be access by highest lvl captain first.
However it may be i have played the game long enough to know that many things can change - but one thing doesnt: high skills are never bad and i might find opportunities in more then one area ;)
Does higher cost per shot give more looter skill? How does looter skills gains work?
 

Xanato Xan Kaso

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Looter profs are definately usefull, sideskills are usefull for crossskilling and being able to use whichever weapontype mindark elevates next right from the start and not after 20 other people already have it.
Besides im a space player, at this point i still have spent about twice as much time and effort skilling in space as i have spent skilling planetside, it just turned out to be so unbalanced towards planet side hunting that once i was in my 70ties i had to go planetside to skill faster then i could possibly in space just by pushing sideskills.
Why did i try to skill in space hunting you may ask when gunner profs not actually make a difference on gun turrets anymore - its the sideskills again that contribute to the captain profession.
The captain profession is what enables me to dodge warp mines much more efficienctly and reliably then other players - even with a warp drive 1 against and warp mine 4 - the highest lvl warp mine however goes to lvl100 so i still need higher lvl drives for that or captain lvl 100+ which is one of my longterm goals behind most of my skilling.
Why bother you may ask, why all the effort if space is fucked and mindark doesnt ggive it any attention - all i can say is im in for the long run and a universe gotta have space there is just no way around it, with ue5 on the horizon there might come a total overhaul of space and may mindark will honor past promises made in regards to cargo missions which where to be access by highest lvl captain first.
However it may be i have played the game long enough to know that many things can change - but one thing doesnt: high skills are never bad and i might find opportunities in more then one area ;)
So to sum up, you keep going with the pistol to make gains in the secondary and tertiary skills that effect other skills and professions and to be ready for whatever else might be released so you can be maxed on day 1 or take advantage of the new content in ways you couldn't if you were at a lower level.
 

Cleetus

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Weeeee! gogogo! :cool:
 

Katla

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Does higher cost per shot give more looter skill? How does looter skills gains work?
Yes. Looter skill gains (skinning, butchering, scavenging etc) are gained from ped turnover and are not related to level of the mob you are shooting (in contrast to combat/general skill gains). Cycle more, gain more.
 

DrGirlfriend

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Yes. Looter skill gains (skinning, butchering, scavenging etc) are gained from ped turnover and are not related to level of the mob you are shooting (in contrast to combat/general skill gains). Cycle more, gain more.
Yes but is it based on cycle or cost per shot I mean.

Like would shooting 1000 ped from a mayhem azuro and shooting 1000 ped from this gun give the same amount of looter skill?
 

Katla

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Yes but is it based on cycle or cost per shot I mean.

Like would shooting 1000 ped from a mayhem azuro and shooting 1000 ped from this gun give the same amount of looter skill?
Yes. Same skill gain. DPP doesn't matter, efficiency doesn't matter, only peds cycled. Just like with codex.
 

Nanashana

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Incorrect for the looter skillgains, looter skills only happen at the end of a mobs life when they give the bonus skill gains at time of death. These skill gains are proportional to the mobs level, which is why people prefer to skill on mobs with a low hp to level ratio. 10k ped with the same gun on eomon, fleshrippers or kerbs would be very different skillgains.
 
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One more thing to keep in mind when it comes to looter 'skills' which are part of looter professions which consist not just of looter skills but also various other sideskills - those sideskill gains and therefor the professions can be boostet by turnover and skillpills.
 

Yazuki

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Incorrect for the looter skillgains, looter skills only happen at the end of a mobs life when they give the bonus skill gains at time of death. These skill gains are proportional to the mobs level, which is why people prefer to skill on mobs with a low hp to level ratio. 10k ped with the same gun on eomon, fleshrippers or kerbs would be very different skillgains.
That doesn't seem right when I look at my data for 10k cycled on Longtooths versus 10k cycled on Flesh rippers. In the case of Longtooths they have significantly worse hp/lvl ratio and I gained 40.6464 Points(Butchering) in 10867.7092 PED cycled(using 50% skill pill), whereas with Flesh rippers I gained 40.7246 Points(Butchering) in 10249.9641 PED cycled(using 100% skill pill). There could be an argument that I did the flesh rippers a few days later so higher level = harder to gain pts but they're almost the same gains despite the massive difference in hp/lvl ratios (almost a 600% difference).

Edit: I'm talking about the butchering skill btw forgot to include that
 

Baldurn

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That doesn't seem right when I look at my data for 10k cycled on Longtooths versus 10k cycled on Flesh rippers. In the case of Longtooths they have significantly worse hp/lvl ratio and I gained 40.6464 Points(Butchering) in 10867.7092 PED cycled(using 50% skill pill), whereas with Flesh rippers I gained 40.7246 Points(Butchering) in 10249.9641 PED cycled(using 100% skill pill). There could be an argument that I did the flesh rippers a few days later so higher level = harder to gain pts but they're almost the same gains despite the massive difference in hp/lvl ratios (almost a 600% difference).

Edit: I'm talking about the butchering skill btw forgot to include that

I would say the same. I have the same TT gain of skinning, butchering and scavenging on fleshrippers with 100% pill as on mid sized Leviathans with 30% pill. I don't believe mob level or skill pill helps in getting those 3 skills at all. Unless Jdegre is very incorrect in TT calculation.
 

Nanashana

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That doesn't seem right when I look at my data for 10k cycled on Longtooths versus 10k cycled on Flesh rippers. In the case of Longtooths they have significantly worse hp/lvl ratio and I gained 40.6464 Points(Butchering) in 10867.7092 PED cycled(using 50% skill pill), whereas with Flesh rippers I gained 40.7246 Points(Butchering) in 10249.9641 PED cycled(using 100% skill pill). There could be an argument that I did the flesh rippers a few days later so higher level = harder to gain pts but they're almost the same gains despite the massive difference in hp/lvl ratios (almost a 600% difference).

Edit: I'm talking about the butchering skill btw forgot to include that
That feels weird indeed, more recently I've been alternating between longer runs and definitely noticed big differences. I.e. 14 hours of dasps were 0.03 of a looter level, whereas 14 hours of fleshrippers were 0.17 of a looter level (both with 50% skill pills). I don't track skill TT I track profession gains. While that's technically non-linear at a higher resolution, when you're considering levels 70-80, there will be minor differences in diminishing returns that can't account for the 600% increase in skill gains via fleshrippers.
 

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That feels weird indeed, more recently I've been alternating between longer runs and definitely noticed big differences. I.e. 14 hours of dasps were 0.03 of a looter level, whereas 14 hours of fleshrippers were 0.17 of a looter level (both with 50% skill pills). I don't track skill TT I track profession gains. While that's technically non-linear at a higher resolution, when you're considering levels 70-80, there will be minor differences in diminishing returns that can't account for the 600% increase in skill gains via fleshrippers.
It is primarily just from additional skilling of stuff like anatomy, perception, and serendipity. That's where you are noticing the increased gains.

Doesn't really matter how your looter goes up though, just that it goes up :D
 

Yazuki

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Yeah basically what JBK and Jhereg said, non looter specific skills that boost the looter prof skill up as they normally would, I was just referring to looter specific skills like skinning/butchering only being effected by PEDs cycled.
 

Msturlese

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I think that the difference is in "death bonus roll"
fleshreippers got 1200 Hp Eomon stalker 18k
with same ped shot you kill 15x flesh rippers and obtain way more death bonus rolls (2x or 5x skill reward)
that has an impact.

@ Jetsina limiting the check to butchering is quite specialistic... Looter is affected by 10 skills...
if analysis is low... robot codex and some animals on caly can help much
cutting trees is amazing gains below 3000 analysis
 
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Deemer

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Incorrect for the looter skillgains, looter skills only happen at the end of a mobs life when they give the bonus skill gains at time of death. These skill gains are proportional to the mobs level, which is why people prefer to skill on mobs with a low hp to level ratio. 10k ped with the same gun on eomon, fleshrippers or kerbs would be very different skillgains.
That feels weird indeed, more recently I've been alternating between longer runs and definitely noticed big differences. I.e. 14 hours of dasps were 0.03 of a looter level, whereas 14 hours of fleshrippers were 0.17 of a looter level (both with 50% skill pills). I don't track skill TT I track profession gains. While that's technically non-linear at a higher resolution, when you're considering levels 70-80, there will be minor differences in diminishing returns that can't account for the 600% increase in skill gains via fleshrippers.

The Looter skills from the profession is only learned by looting mobs and its value depends on the HP of the mob. But if you're too slow to kill a certain mob, that means less kills = skill / hour.

Killing small mobs but faster is not the right definition. I would theoretically level up (just 1) in 3 months from a 10-50 HP mob, while I do it in less than two days in Mayhem by 1k HP, and the turnover is significantly lower. In my opinion, if your goal is to Skill Looter, find the right balance for your level vs. mob HP.. where you get the most skills per hour. But the test takes at least two weeks, because the skills come from mobs that depend on the mood of the Server.

If you have a healer for Eomon(low level in Looter), have him take your loot for about an hour to confirm if there are any exceptions in this case.
 

Mac

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choosing the best skill mobs in the universe
The skill speed is impressive on such turnover if you go for the right mobs and use a lot of skill pills.
choosing the right mobs and the right gear will gain you more skills then any bot could. A good helper to such choice is -> this mob lvl to hp ratio google sheet
GZ! Amazing skilling and ped cycling! I'm so jelly!
Can someone explain that mob lvl to hp ratio spreadsheet to me like I'm 5?
Then I will have to figure out the right gear. I'd like to skill some too!
 
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KimBoom

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GZ! Amazing skilling and ped cycling! I'm so jelly!
Can someone explain that mob lvl to hp ration spreadsheet to me like I'm 5?
Then I will have to figure out the right gear. I'd like to skill some too!

Hi 5yr old child,

Here, I give you a giant AXE!
with this axe, you can kill any animal in one swing and get meat from it

you kill a 2-weeks-old chick and get meats from it,
you also kill a 20-weeks-old chicken and get meats from it.

how much meat can u get from each?

I tried my best to simplify it but I am still not sure if a 5yr old can understand this LOL
 
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Mac

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Hi 5yr old child,

Here, I give you a giant AXE!
with this axe, you can kill any animal in one swing and get meat from it

you kill a 2-weeks-old chick and get meats from it,
you also kill a 20-weeks-old chicken and get meats from it.

how much meat can u get from each?

I tried my best to simplify it but I am still not sure if a 5yr old can understand this LOL
+1 for the attempt, I don't think that helped though :ROFLMAO:
 

Mac

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and my mindforce skills high enough to use the top end chips so i can work force merge for health gain
I want to make sure I'm not missing something other than the obvious here, I have Force Merge, entropiawiki shows it requires 800 levels for 1 hp increase , is this what you are referring to, or something else?
 

Deemer

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If you have a problem with this and you're not kidding, I'll explain as much as I can. Or you looking answers by ubers?
 

Mac

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If you have a problem with this and you're not kidding, I'll explain as much as I can. Or you looking answers by ubers?
Not kidding, don't care who explains it, first time I've seen the spreadsheet, didn't quite understand how it's used to determine the right mob to select for max skill gain as was suggested.
 

Ferial

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Not kidding, don't care who explains it, first time I've seen the spreadsheet, didn't quite understand how it's used to determine the right mob to select for max skill gain as was suggested.
Easy way: Go to cyrene, kill Flesh Rippers

Still quite easy: Go through the list starting at the highest level per hp (or lowest hp per level if using entropiawiki) until you find a mob you can shoot at constantly. (e.g. dense enough spawn, fast enough respawns and high enough hp for you to be able to shoot constantly)

Shooting constantly is for fast "normal skilling", the level/hp (or hp/level) is for the "death bonus skill".
 
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Deemer

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Not kidding, don't care who explains it, first time I've seen the spreadsheet, didn't quite understand how it's used to determine the right mob to select for max skill gain as was suggested.

Look at this data... it's from level 4 - 2 HP mob... ~600 ped run, ~150 TT of skills.


To do the same amount of TT skills on a 10HP mob, same level 4 as the one in the example, I would need *4/5 more peds... ~2500.

In other case I fire 2500 ped on a 10 HP mob but level 1... it's just that I learned 4 times a little skill ~40 TT

At lower levels, the differences are simply more obvious and drastic. The table you are asking about, you can navigate between several mobs if you don't know their HP and level...

But those skills are just for carrying your Weapon. What I wrote so far is not true about Defensive and Looter. So if your weapon is maxed out, focus on the composition of your loot, because you don't need high level, you need more PED.
 
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