25 Days Of AI Daily Quest

scale down to 0.30 pec per kill... rise codex and meta killing ALL punys you find
rise looter to 40 and evader to 40 then go back to NTI and try again
you will be amazed :)
 
scale down to 0.30 pec per kill... rise codex and meta killing ALL punys you find
rise looter to 40 and evader to 40 then go back to NTI and try again
you will be amazed :)
''Spend more money youll be amazed" meenwhile nothing changes. Moving the goal post is the only answer in 2026.
 
There is a problem with the system, but it is not accurately worded anywhere in this topic. We'll get to that later.

So, the main problem here, and I see it ALL the time (I was here in a way, myself, just a couple of years ago), lies in expectations and the (very natural) desire to progress faster than you *want*. Allow me to elaborate.

This game is pretty much psychological warfare, until you *get it*. It is an MMORPGs, in all the ways that matter psychologically. You want to progress as fast as possible. You want to take on new challenges. You want to succeed with things you failed in the past. You want to grow. This is all very natural. This is what drives us, in real life and in games. This is where the emotional "paycheck" is in games. If you are progressing you feel good.

Then there is the other aspect. You want to learn. You want to understand. This usually takes time. So much so, that generally in competitive gaming there is time set aside for "research", and in some settings even entire teams to do the research for you.

These are at odds with each other. In this game you want to progress fast, slowly. And usually emotion takes over so you end up rushing progression faster than knowledge, and your wallet pays the price.

This game should be better at holding new players hands. Teach (or at least inform people) that this is a marathon, not a sprint. You need to, ideally, build bankroll faster than you progress. You need to build skill, faster than you progress. You need to gain knowledge, faster than you progress. This is hard. VERY hard.

This next section is for anyone and everyone:

Take your time. Learn the flows of the economy. Build a database (mental or otherwise) of how things move and when. It is very predictable. exploit the crap out of it. Build your bankroll faster than you progress (ideally through timing. Possibly by playing slower than deposits (if you are sure you want to go there) and only every scale up for an opportunity (be it now, or later). Fight your emotions, ideally leave the emotions out of it entirely, treat every interaction as a transaction and move towards a goal. There is no need to progress only to make you feel good. There are other ways to feel good in this game, albeit slightly less rewarding unless you build for it.

''Spend more money youll be amazed" meenwhile nothing changes. Moving the goal post is the only answer in 2026.

I am with Marco on this one. The advice is not "spend more money, you'll be amazed". What I am reading is "Slow your spending, skill up, learn and improve. You'll be amazed"

EDIT:

Oh right! I forgot the problem with the system. The problem lies not in that the required amount of loot instances for balanced results is too high. The problem is that it scales too fast and too high. If the game had actually developed properly (with a balancing authority) we would have much tighter separation and lower boundaries. There would have been creatures with hp in the ranges of 10-5000 or so. And you wouldn't need to keep millions of PED in bankroll for hunting the biggest *normal* things. hp increments would be in 5s and it is likely the boundaries would have been "punies" (as they are) to "somewhat of a gamble" with the biggest.
 
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Ferial post caught my point. BUILD MORE SKILLS. i am a skill junkie, Meta codex is amazing way to learn-by-doing
here is a suggestion for everyone (MANDATORY TO TEACH FOR MENTOTS I WOULD SAY)
PLANET ARKADIA IFN supply depot talk to the girl, go to resolute firebase, talk to the man of "distant islands". inside there are 4 puny creatures killable with barbarella or tt pistol or tt rifle or tt melee. Instance is autoloot so not even bother to pick drops.
kill 4x25 level codex, loot some MU (Carabok leather, extractors, Tier 1 comps) and collect 20 meta points and skills
then
PLANET ARKADIA, Aakas teleporter, enter leftmost AAKAS TRIAL instance, autoloot, 4 monster, level 0 to 2, autoloot, another 20 meta point more skills, i looted an UL 200 ped knife inside.
these monster are 5 pec to 50 pec per kill, loot instances are about 100.000 in total, return average out pretty fast and "death roll skill bonus" is intense, basically it is free progress........

Learn from who lost money before you, dont look at YT video, kill creatures with threat level 25 level below your Evader (look on PCF why :) )
 
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I would advise you save your money and not listen to the copium huffers who worship expected returns. As somebody with pretty high skills, I have quit hunting entirely due to the horrible returns and lack of markup/reason to even bother. Things don't change when you level up as much as people say they do.
 
I would advise you save your money and not listen to the copium huffers who worship expected returns. As somebody with pretty high skills, I have quit hunting entirely due to the horrible returns and lack of markup/reason to even bother. Things don't change when you level up as much as people say they do.
Problem is that you can have high skills but not be skilled by repetitively throwing money at it without stopping for a second thinking about it.

There is plenty of markup in the game, just need to find it.
 
Problem is that you can have high skills but not be skilled by repetitively throwing money at it without stopping for a second thinking about it.

There is plenty of markup in the game, just need to find it.

Don't act like you know this game you're just here for attention 🤣 let me rephrase... There's no mu worth going after for your time spent unless you live outside of the US, Europe, etc and a dollar can buy your family dinner
 
Don't act like you know this game you're just here for attention 🤣 let me rephrase... There's no mu worth going after for your time spent unless you live outside of the US, Europe, etc and a dollar can buy your family dinner
Oh of course, yeah can't make a living hunting no. But everything isn't black or white and few people ask for that since it is a game. If I want to make money I work but I appreciate being able to see that my deposits just don't go straight into the void by making better decisions.
 
If you ever get payback maybe evaluate how much fun do you have with pressing F/setting autoclick for your time&money spent before you continue. You doesn't sound amazed and those cycles seems pretty long and feel even longer.

Last year I had best spring since I play, was lucky and was around two huge ATHs, got some hofs in short time and was lucky with celestial ring. About +50k total. (Not plus like profit, just +50k refill to my inventory value since I don't deposit anything anymore and I play with what I already deposited before).

I was like ok, I don't want reinvest (burn) it this time, so I withdrawed about 40k. After that I had my summer break. Aside from bit of migration I came back in october.

My loot since is bad. 90% at best. For sure I can cycle for 3-5 hours per day as I used to until I maybe hit something nice again. But for how long? Another 3-5 months?

Dunno, it just doesn't feel interesting burning hundreds of hours while you know your loot will most likely suck for looong period of time at least TT wise (and let's face it, MU will probably suck as well, 10% is a lot).
 
All of this can be solved by a crafting ravamp that would make loot not worthless, but instead we have people who can barely speak without a LLM defending a flawed system.

Devs are MIA, they do not know how to develop this project period.
 
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Don't act like you know this game you're just here for attention 🤣 let me rephrase... There's no mu worth going after for your time spent unless you live outside of the US, Europe, etc and a dollar can buy your family dinner
the day i will rely on a videogame to pay my bills i will retire in an asylum without waiting for ambulance to drive me there
99% of player's dream is to play for free (or almost) or on a second level be able to take back invested money.
 
the day i will rely on a videogame to pay my bills i will retire in an asylum without waiting for ambulance to drive me there
99% of player's dream is to play for free (or almost) or on a second level be able to take back invested money.
Monte must be golden age Romanian or something
 
New record of 69.34% TT return ... I hope i never gonna go this low again.
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Finally recover the lost at day 38 with a big x980
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And this is the total after 44 Days :

TOTAL PED Cycled : 106 631.33 PED
TOTAL PED RETURN : -6636.84 PED
TOTAL % RETURN : 93.78%
TOTAL UNIVERSAL AMMO from quest reward : 3697.23 PED + 505 PED of Pills
TOTAL CREATURES KILLED : 34528


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Gratz mate! Great Job and thx for share for all. Finaly game work fine!
You fogot about Shrapnel convert + 740 ped =_)
 
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