467x multi un baby Maffoid

Msturlese

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I apologize if this loot is not over 1k ped but the multiplier deserves a honorable mention

Decaying small chips and weps at baby maffoids (copypaste to mark)

/wp [Calypso, 55435, 64105, 141, Babymaffoids]

Killing Grunts (40 HP mob with a small wep @ 2.828 DPP "starkhov lpr-3") or 14.14 Pec per kill with my setup

i got a 66 ped (60% shrap 40% muscle oil) that is 6600 pec/14.14 = 467x multiplier

they usually global 5 to 8 ped....
so .. keep shooting a good multiplier arrives... sooner or later

globals
 
I apologize if this loot is not over 1k ped but the multiplier deserves a honorable mention

Decaying small chips and weps at baby maffoids (copypaste to mark)

/wp [Calypso, 55435, 64105, 141, Babymaffoids]

Killing Grunts (40 HP mob with a small wep @ 2.828 DPP "starkhov lpr-3") or 14.14 Pec per kill with my setup

i got a 66 ped (60% shrap 40% muscle oil) that is 6600 pec/14.14 = 467x multiplier

they usually global 5 to 8 ped....
so .. keep shooting a good multiplier arrives... sooner or later

globals

Ah sorry mate to hear that. That sucks!

You wasted a perfectly good multi on a shit mob ;)
 
I don't buy this "waste a multiplier on small mob arguement". I believe that the system returns you 90% (for arguments sake) regardless of whether you jump from big to small mobs. I have had 350 ped bristlehog young in the past. One of my soc members wont hunt small mobs as he is concerned that he will waste his multiplier on a small mob, it has been a point of discussion with us for a couple of years.
 
I don't buy this "waste a multiplier on small mob arguement". I believe that the system returns you 90% (for arguments sake) regardless of whether you jump from big to small mobs. I have had 350 ped bristlehog young in the past. One of my soc members wont hunt small mobs as he is concerned that he will waste his multiplier on a small mob, it has been a point of discussion with us for a couple of years.
yeah well, I guess that's up to debate ;)

I believe you're wrong.
How many new players hit so big that they are way way over the 100% return?
That totally destroys your 90% return theory.
 
@ wizz, I get where your coming from, but the noob big loots are, I believe, random events that don't occur that often and are probably driven by MA wanting to attract new players
 
yeah well, I guess that's up to debate ;)

I believe you're wrong.
How many new players hit so big that they are way way over the 100% return?
That totally destroys your 90% return theory.

I think you point is moot, as new players are not jumping right up to big mobs unless they heavy depo, skill and equip up early. The matter is if a player hunting bigger stuff and dropping down to lower mobs wastes a random or earned multi x. Personally I don't think they do, and lean more to being persuaded in that direction.
 
@ wizz, I get where your coming from, but the noob big loots are, I believe, random events that don't occur that often and are probably driven by MA wanting to attract new players

yeah, that's also a theory I can support.
I once had a 3000x multi on a merry snarg. 1600 ped snarg.
I got it right after a started playing again after 2,5 years of inactivity.
The famous "Welcome back hof".

But as I said, it's all up for debate.

And for me personally, I hate big multi's on small mobs because I do feel they're a wasted multi ;)
 
I was once killed by Pyromancer in Cyclops Depths due to lag (he was close to death) and on the way back hit ~1k multy on first Thorifoid Berserker... I'm still wondering what if... :)
 
If all loot events are completely random how can MA guarantee 90% (for arguments sake) return. MA have stated previously that there is no personal loot pool, so how can they guarantee this. Surely with no personal loot pool and if all loot events are random then there would be different results and loot returns for each player. This is something I have never got my head around. If there is a loot algorithm that ensures the 90% over a long period of playing, then surely this means there is a personal loot pool. ??????
 
If all loot events are completely random how can MA guarantee 90% (for arguments sake) return. MA have stated previously that there is no personal loot pool, so how can they guarantee this. Surely with no personal loot pool and if all loot events are random then there would be different results and loot returns for each player. This is something I have never got my head around. If there is a loot algorithm that ensures the 90% over a long period of playing, then surely this means there is a personal loot pool. ??????

MA doesn't guarantee 90% return.
They just state an AVERAGE return of 90% amongst the entire playerbase.
Some are just fucked and can't even get 90%. Others are way way over 100%.
 
MA doesn't guarantee 90% return.
They just state an AVERAGE return of 90% amongst the entire playerbase.
Some are just fucked and can't even get 90%. Others are way way over 100%.
I can confirm 90% is no guarantee because I'm one of the fucked ones hated by MA😂
 
If all loot events are completely random how can MA guarantee 90% (for arguments sake) return. MA have stated previously that there is no personal loot pool, so how can they guarantee this. Surely with no personal loot pool and if all loot events are random then there would be different results and loot returns for each player. This is something I have never got my head around. If there is a loot algorithm that ensures the 90% over a long period of playing, then surely this means there is a personal loot pool. ??????
You can set it up with a weighted rng. There’s a number of cool YouTube videos on how this works, essentially something can still be mostly random but the odds of it selecting certain outcomes can be mathematically guaranteed to be less than other outcomes. Pretty confusing initially but once you understand how it works it means you can guarantee 90% average returns over a player base which also allows for massive but rare Multis.

I believe they don’t leave this completely to chance, I imagine certain revenue levels would have to be hit before a massive multi can drop then the multi resets so you don’t have back to back mega multis which could make you insolvent. I believe this is done by mob, mining area and blueprint hence why more popular mobs/bps hit more mega multis then others as there is simply more liquidity available to enable a mega multi. I don’t believe there is personal loot pools or personal multis, I think unfortunately that is a mental bias to want to see “simple order” in systems that are practically random.
 
If all loot events are completely random how can MA guarantee 90% (for arguments sake) return. MA have stated previously that there is no personal loot pool, so how can they guarantee this. Surely with no personal loot pool and if all loot events are random then there would be different results and loot returns for each player. This is something I have never got my head around. If there is a loot algorithm that ensures the 90% over a long period of playing, then surely this means there is a personal loot pool. ??????
Most people misuse the word random. Absolutely nothing in this game is "completely random", and most things in your life are not "completely random"

MA can be reasonably confident that loot returns will hit a target the same way casinos operating slot machines can be. With a sample size large enough, the total payout will regress to the mean / target payout. There will be outliers, both large and small. Runs of higher than target and lower than target payouts. There will be individuals have higher than target payouts, even over time, and individuals with lower. All by chance.

Players aiming to profit should rely on markup to earn profit, and exercise good bankroll management to ensure you can endure swings in variance. Without good bankroll management, a stretch of poor returns can wipeout your PED balance, and then we'll see another "MA plAYs FavOUriTes WiTH LooT PayoUTs!!!11!!111 " post.
 
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