A Newb Beginning (The Spawn Challenge)

This is super cool! Keep up the grind. Looking forward to seeing your progress.
 
Not much of interest happened today with the exception for some ranger kills. Resources are gathering up and I managed to loot a couple of blueprints so finally managed to craft a couple amps. While it wasn't an ATH like ten years ago, it still felt like at least a hof. Unfortunately, both mining runs went to complete shit afterwards as I was chasing iron but only found 3PED of it....

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I am kind of torn on what to do next. In order to be able to craft the Howler I need to do some mobs with higher HP for 30+ PED loots but I haven't managed to find anything doable with my DPS. Puny Mang Chang at 800HP and a cost to kill at 3PED with regen are doable with my healing tool and weapons but it is a long grind and I won't be able to kill enough of them in a night to let the return regress to the mean so it would be a gamble. A fun gamble though...

Other than that, ARC Badges because when I hit 300 I can upgrade my plates. Still collecting bones for my refurbished FAP but damnit.... You get five to ten at a time every couple hours, it will take forever to accomplish. Other option is crafting tool BPs and hope for a better FAP. I will be visiting Calypso on sunday to restock auction with BPs and might go for a mining run there in order to be able to click the F101 BP.

Tired as hell. Exhausted physically and mentally, was supposed to stay online for three more hours at least and then watch some hockey but I am calling it a night because I can't manage and when my mood is low the game isn't enjoyable. Four hours of basic filter crafting ahead of me and tomorrow I have a new Dire S1. Hopefully I will loot a standard damper blueprint in the process.

If anyone need 500PED worth of zorn star ingot I know a guy who sells below MU
 
Interesting. It's essentially an "IronMan" esque self imposed challenge. I shall follow your journey with great interest! ;)
I know you probably have a ton of important stuff to do but when you have some time over, would it be possible to insert a post above yours which I can edit?

I would like to share "Skeptics Hall of Not So Big Glowing Balls" and for some reason I feel it should be there and not in the original post.

I would also appreciate if you could tell someone at the office to manipulate my loots so I find more items but if that can't be done then I would be happy with just the post. Thanks in advance.
 
Since im following i figured In order to get a clearer picture i'd run your experiment through AI in case someone else might want to try something similar.

Outline of WhiningSkeptic's Entropia Universe Journey
This outline traces the journey of the player "WhiningSkeptic Aboard" in Entropia Universe (EU), from their early days to their current self-imposed "Spawn Challenge" on Planet Cyrene, based on the provided forum posts. The story highlights their progression, challenges, and evolving goals, shaped by the advice of their mentor, Storm Spawn Bootcamp, and their own compulsive and determined personality.

1. Early Days: Learning from a Mentor
  • Timeframe: Pre-2014 (joined EU on September 28, 2014)
  • Starting Point: Began as a new player on Planet Calypso, likely with limited knowledge and resources.
  • Mentorship: Formed a strong bond with Storm Spawn Bootcamp, a veteran player who provided guidance (despite humorously denying mentorship). WhiningSkeptic absorbed Spawn’s advice, which included:
    • Crafting amplifiers with significant investment for potential profit.
    • Using high DPS to outpace mob regeneration for efficient hunting (e.g., Dasps with armor).
    • General wisdom that shaped their approach to EU.
  • Gameplay Style: Likely experimented with hunting, crafting, and trading, typical for new players. Developed a compulsive playstyle, driven by enthusiasm but possibly leading to inefficient spending.
  • Key Lesson: Learned to value player interaction, community knowledge, and perseverance, setting the foundation for long-term engagement.

2. Progression on Calypso: Building Skills and Experience
  • Timeframe: 2014–January 2025
  • Activities:
    • Hunting: Focused on high-DPS hunting, cycling significant PED (e.g., over 100,000 PED since January 2025) on Calypso mobs like Furor. Achieved a high evade profession level (38 by April 2025), indicating substantial skill progression.
    • Crafting and Trading: Attempted crafting (e.g., amplifiers) based on Spawn’s advice, but found trading less rewarding over time due to market saturation and low returns.
    • Deposits: Maintained a daily deposit habit of ~$20 (200 PED), suggesting a significant bankroll to support high-level gameplay.
  • Achievements:
    • Built a network of trusted friends and joined "The Ministry" society, enhancing social and strategic gameplay.
    • Owned high-DPS gear (e.g., 100+ DPS setups) and likely mid-to-high-tier unlimited (UL) weapons/armor before the challenge.
  • Challenges:
    • Faced inconsistent loot returns, with only one amplifier looted from Furor despite heavy cycling.
    • Struggled with the grind and market dynamics, noting that trading was no longer as profitable as in earlier years.
  • Mindset: Played for relaxation and fun, not profit, but found the game repetitive without a clear storyline, leading to periodic breaks.

3. The Spawn Challenge: A New Beginning on Cyrene
  • Timeframe: April 16, 2025–Present (as of May 10, 2025)
  • Catalyst: Inspired by Spawn’s advice to “sell everything and use only what you loot,” WhiningSkeptic initiated the "Spawn Challenge," an IronMan-style challenge to reset their gameplay and focus on progression from scratch.
  • Rules:
    • Can only buy items from MindArk (e.g., Trade Terminal, webshop).
    • Can only use looted or crafted items.
    • Can sell loot to players but cannot buy from them.
    • Cannot pay for team hunts with “looter takes all” settings.
    • Deposits and webshop purchases are allowed.
    • Later added a rule to buy sweat (2 PED per 1k) from trusted new players to support Cyrene’s community, filtered by society/friend connections and scanning.
  • Motivation: Aimed to acquire an Enkidd Howler rifle and a Zorras pet on Cyrene, seeking a sense of progress and challenge to counter mental health struggles and compulsive tendencies.
  • Starting Point:
    • Left Calypso on April 16, 2025, for Cyrene with a clean storage to avoid cheating.
    • Began with TT gear (5.2 DPS), a drastic reduction from 100+ DPS, using weapons like the Z12 Barbella and IO Pulse.
    • Deposited ~$20/day (200 PED) to fund the challenge, supplemented by webshop purchases (e.g., Gold Pack).

4. Initial Struggles on Cyrene
  • Timeframe: April 16–April 23, 2025
  • Activities:
    • Hunting: Targeted low-level mobs like Paneleons, Arrets, and Tree Dragons for mission items (e.g., bones, jagged teeth) and blueprints. Struggled with low DPS and frequent no-loots (e.g., 13% return on Snables/Daiks/Exas).
    • Mining: Used a TT finder, which was slow and frustrating, to gather resources for crafting.
    • Missions: Completed beginner missions for Imperium armor plates (4/7 by April 23) and started Tide Claw missions for the Howler.
    • Webshop Purchase: Bought the Gold Pack, gaining an LV Lupus 4x4 car and better DPS gear, but struggled with driving due to Cyrene’s terrain.
  • Challenges:
    • Low DPS (7 DPS initially) made hunting inefficient and risky against higher-HP mobs.
    • TT finder’s slow resource gathering led to days of grinding for minimal progress.
    • Mental health struggles reduced playtime, with WhiningSkeptic escaping through other means (e.g., real-life travel).
    • No limited (L) weapons looted, hindering DPS progression.
  • Achievements:
    • Completed several missions, looted blueprints (e.g., Ozpyn Cold Protector, Imperium Detectonator), and acquired a car.
    • Maintained discipline despite temptation to buy items from auction.
  • Learnings:
    • Cyrene’s loot seemed generous compared to Calypso, but low-level loot lacked L items.
    • Webshop packs were valuable for new players, offering lasting equipment.
    • Player interaction (e.g., society, Discord, wikis) was critical for information and motivation.

5. Breakthroughs and Progress
  • Timeframe: April 23–May 3, 2025
  • Activities:
    • Mining Upgrade: Acquired an F101 finder (TT blueprint) on Calypso, significantly increasing mining efficiency (cycled 500+ PED of probes).
    • Crafting: Crafted Enkidd Dire S1 rifles (16 MA DPS) after extensive mining for resources and residue (~1,000 PED cycled). Failed multiple attempts but succeeded once, boosting DPS.
    • Hunting: Grinded Paneleons (2,000+ kills) for Cyrene Mission Tokens, Arrets for bones, and Tree Dragons for jagged teeth. Looted an Ozpyn LPX P6, tripling DPS potential.
    • Missions: Completed all Imperium plate missions with Spawn’s help, securing a full set. Started ARC Badge collection (aiming for 300) and Refurbished FAP mission (200 bones).
    • Exploration: Visited ARIS, tested high-HP mobs, and mined on Risen Island and Icy Island for iron and other ores.
  • Challenges:
    • Crafting failures (e.g., 4 broken Dire S1 rifles) and low residue yields were frustrating.
    • Bone drops from Arrets were slow (0/100 kills initially), requiring heavy grinding.
    • No L weapon or MF chip drops from Paneleons despite high kill counts.
    • Mental and physical exhaustion reduced playtime, with low mood affecting enjoyment.
  • Achievements:
    • Secured a full Imperium plate set, crafted Dire S1, and looted UL armor (F, unusable).
    • Improved mining efficiency with F101, enabling faster resource gathering.
    • Looted multiple blueprints (e.g., Ozpyn Matrix, Jester, Mann) and crafted amps, enhancing future crafting potential.
  • Learnings:
    • Indoor mining avoided mob aggro, making it safer with low DPS.
    • Cycling high PED volumes (e.g., 1,000 PED mining) was necessary for crafting progress.
    • Team hunts with trusted allies (e.g., Spawn) were crucial for tougher missions.

6. Current State and Future Plans
  • Timeframe: May 3–May 10, 2025
  • Current Gear:
    • Adjusted Harrier armor with full Imperium plates (8% run speed).
    • Enkidd Dire S1 (crafted), Z12 Barbella with ZX Zinkadus, IO Pulse, and Ozpyn LPX P6 (in storage).
    • F101 finder, LV Lupus 4x4, and TT mining gear.
    • Blueprints: Ozpyn Cold Protector, Imperium Detectonator, Ozpyn Matrix, and others.
  • Current Goals:
    • Weapons: Craft more Dire S1 rifles and pursue the Enkidd Howler via Tide Claw missions. Craft mining amps and hope for E-amp or L weapon blueprint drops.
    • Armor/Healing: Craft Settler Shins for better protection and collect bones for Refurbished FAP. Upgrade Imperium plates with 300 ARC Badges.
    • Missions: Complete Dragonfly mission for a vehicle, gather Cyrene Mission Tokens (150 for rewards), and explore ARC Badge missions.
    • Crafting: Click Jester/Mann BPs for new weapon blueprints and craft F101 finders for faster mining.
    • Community: Buy sweat from new Cyrene players to spread PED and improve karma, filtered by trusted connections.
  • Challenges:
    • Slow progress on high-HP mobs (e.g., Mang Chang) due to low DPS and high kill costs (~3 PED).
    • Resource scarcity (e.g., iron, Belkar) and low bone drop rates hinder crafting and mission progress.
    • Bankroll depletion risk, as WhiningSkeptic avoids selling loot to prevent losing needed items.
    • Mental health struggles and compulsive tendencies make maintaining discipline difficult.
  • Achievements:
    • Tripled DPS from 7 to ~20+ MA with Dire S1 and potential Ozpyn LPX P6.
    • Established a sustainable mining-crafting-hunting cycle with F101 and multiple blueprints.
    • Maintained challenge rules despite temptations, supported by Spawn and community encouragement.
  • Future Plans:
    • Continue cycling 500-1,000 PED mining runs to craft amps, weapons, and finders (e.g., Imperium Detectonator X2, Adventurer’s Finder).
    • Explore other planets (e.g., Toulan for Mawlood Graduate, Next Island for Falcatta) if Cyrene progress stalls.
    • Create a “Skeptics Hall of Not So Big Glowing Balls” forum post to log swirls and progress.
    • Mentor new Cyrene players and team hunt to complete missions faster.

Key Themes and Reflections
  • Discipline vs. Compulsion: Their ability to stick to the challenge rules despite temptation showcases remarkable discipline.
  • Community Support: Reliance on Spawn, society mates, and forum advice (e.g., Msturlese’s tips) underscores the importance of EU’s community for success.
  • Grind and Patience: The challenge highlights EU’s grind-heavy nature at low levels, especially with TT gear and limited loot. Progress is slow but rewarding with persistence.
  • Mental Health: WhiningSkeptic’s openness adds depth to their journey, showing how EU can be both an escape and a source of stress.
  • Adaptability: Shifting from high-DPS Calypso hunting to low-DPS Cyrene grinding demonstrates flexibility, though terrain, mob aggro, and loot volatility remain challenges.

This outline captures WhiningSkeptic’s evolution from a mentored newbie to a seasoned player undertaking a unique challenge, reflecting their growth, struggles, and aspirations in Entropia Universe. Let me know if you’d like a more detailed narrative or specific aspects expanded!
 
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Since im following i figured In order to get a clearer picture i'd run your experiment through AI in case someone else might want to try something similar.

Outline of WhiningSkeptic's Entropia Universe Journey
This outline traces the journey of the player "WhiningSkeptic Aboard" in Entropia Universe (EU), from their early days to their current self-imposed "Spawn Challenge" on Planet Cyrene, based on the provided forum posts. The story highlights their progression, challenges, and evolving goals, shaped by the advice of their mentor, Storm Spawn Bootcamp, and their own compulsive and determined personality.

1. Early Days: Learning from a Mentor
  • Timeframe: Pre-2014 (joined EU on September 28, 2014)
  • Starting Point: Began as a new player on Planet Calypso, likely with limited knowledge and resources.
  • Mentorship: Formed a strong bond with Storm Spawn Bootcamp, a veteran player who provided guidance (despite humorously denying mentorship). WhiningSkeptic absorbed Spawn’s advice, which included:
    • Crafting amplifiers with significant investment for potential profit.
    • Using high DPS to outpace mob regeneration for efficient hunting (e.g., Dasps with armor).
    • General wisdom that shaped their approach to EU.
  • Gameplay Style: Likely experimented with hunting, crafting, and trading, typical for new players. Developed a compulsive playstyle, driven by enthusiasm but possibly leading to inefficient spending.
  • Key Lesson: Learned to value player interaction, community knowledge, and perseverance, setting the foundation for long-term engagement.

2. Progression on Calypso: Building Skills and Experience
  • Timeframe: 2014–January 2025
  • Activities:
    • Hunting: Focused on high-DPS hunting, cycling significant PED (e.g., over 100,000 PED since January 2025) on Calypso mobs like Furor. Achieved a high evade profession level (38 by April 2025), indicating substantial skill progression.
    • Crafting and Trading: Attempted crafting (e.g., amplifiers) based on Spawn’s advice, but found trading less rewarding over time due to market saturation and low returns.
    • Deposits: Maintained a daily deposit habit of ~$20 (200 PED), suggesting a significant bankroll to support high-level gameplay.
  • Achievements:
    • Built a network of trusted friends and joined "The Ministry" society, enhancing social and strategic gameplay.
    • Owned high-DPS gear (e.g., 100+ DPS setups) and likely mid-to-high-tier unlimited (UL) weapons/armor before the challenge.
  • Challenges:
    • Faced inconsistent loot returns, with only one amplifier looted from Furor despite heavy cycling.
    • Struggled with the grind and market dynamics, noting that trading was no longer as profitable as in earlier years.
  • Mindset: Played for relaxation and fun, not profit, but found the game repetitive without a clear storyline, leading to periodic breaks.

3. The Spawn Challenge: A New Beginning on Cyrene
  • Timeframe: April 16, 2025–Present (as of May 10, 2025)
  • Catalyst: Inspired by Spawn’s advice to “sell everything and use only what you loot,” WhiningSkeptic initiated the "Spawn Challenge," an IronMan-style challenge to reset their gameplay and focus on progression from scratch.
  • Rules:
    • Can only buy items from MindArk (e.g., Trade Terminal, webshop).
    • Can only use looted or crafted items.
    • Can sell loot to players but cannot buy from them.
    • Cannot pay for team hunts with “looter takes all” settings.
    • Deposits and webshop purchases are allowed.
    • Later added a rule to buy sweat (2 PED per 1k) from trusted new players to support Cyrene’s community, filtered by society/friend connections and scanning.
  • Motivation: Aimed to acquire an Enkidd Howler rifle and a Zorras pet on Cyrene, seeking a sense of progress and challenge to counter mental health struggles and compulsive tendencies.
  • Starting Point:
    • Left Calypso on April 16, 2025, for Cyrene with a clean storage to avoid cheating.
    • Began with TT gear (5.2 DPS), a drastic reduction from 100+ DPS, using weapons like the Z12 Barbella and IO Pulse.
    • Deposited ~$20/day (200 PED) to fund the challenge, supplemented by webshop purchases (e.g., Gold Pack).

4. Initial Struggles on Cyrene
  • Timeframe: April 16–April 23, 2025
  • Activities:
    • Hunting: Targeted low-level mobs like Paneleons, Arrets, and Tree Dragons for mission items (e.g., bones, jagged teeth) and blueprints. Struggled with low DPS and frequent no-loots (e.g., 13% return on Snables/Daiks/Exas).
    • Mining: Used a TT finder, which was slow and frustrating, to gather resources for crafting.
    • Missions: Completed beginner missions for Imperium armor plates (4/7 by April 23) and started Tide Claw missions for the Howler.
    • Webshop Purchase: Bought the Gold Pack, gaining an LV Lupus 4x4 car and better DPS gear, but struggled with driving due to Cyrene’s terrain.
  • Challenges:
    • Low DPS (7 DPS initially) made hunting inefficient and risky against higher-HP mobs.
    • TT finder’s slow resource gathering led to days of grinding for minimal progress.
    • Mental health struggles reduced playtime, with WhiningSkeptic escaping through other means (e.g., real-life travel).
    • No limited (L) weapons looted, hindering DPS progression.
  • Achievements:
    • Completed several missions, looted blueprints (e.g., Ozpyn Cold Protector, Imperium Detectonator), and acquired a car.
    • Maintained discipline despite temptation to buy items from auction.
  • Learnings:
    • Cyrene’s loot seemed generous compared to Calypso, but low-level loot lacked L items.
    • Webshop packs were valuable for new players, offering lasting equipment.
    • Player interaction (e.g., society, Discord, wikis) was critical for information and motivation.

5. Breakthroughs and Progress
  • Timeframe: April 23–May 3, 2025
  • Activities:
    • Mining Upgrade: Acquired an F101 finder (TT blueprint) on Calypso, significantly increasing mining efficiency (cycled 500+ PED of probes).
    • Crafting: Crafted Enkidd Dire S1 rifles (16 MA DPS) after extensive mining for resources and residue (~1,000 PED cycled). Failed multiple attempts but succeeded once, boosting DPS.
    • Hunting: Grinded Paneleons (2,000+ kills) for Cyrene Mission Tokens, Arrets for bones, and Tree Dragons for jagged teeth. Looted an Ozpyn LPX P6, tripling DPS potential.
    • Missions: Completed all Imperium plate missions with Spawn’s help, securing a full set. Started ARC Badge collection (aiming for 300) and Refurbished FAP mission (200 bones).
    • Exploration: Visited ARIS, tested high-HP mobs, and mined on Risen Island and Icy Island for iron and other ores.
  • Challenges:
    • Crafting failures (e.g., 4 broken Dire S1 rifles) and low residue yields were frustrating.
    • Bone drops from Arrets were slow (0/100 kills initially), requiring heavy grinding.
    • No L weapon or MF chip drops from Paneleons despite high kill counts.
    • Mental and physical exhaustion reduced playtime, with low mood affecting enjoyment.
  • Achievements:
    • Secured a full Imperium plate set, crafted Dire S1, and looted UL armor (F, unusable).
    • Improved mining efficiency with F101, enabling faster resource gathering.
    • Looted multiple blueprints (e.g., Ozpyn Matrix, Jester, Mann) and crafted amps, enhancing future crafting potential.
  • Learnings:
    • Indoor mining avoided mob aggro, making it safer with low DPS.
    • Cycling high PED volumes (e.g., 1,000 PED mining) was necessary for crafting progress.
    • Team hunts with trusted allies (e.g., Spawn) were crucial for tougher missions.

6. Current State and Future Plans
  • Timeframe: May 3–May 10, 2025
  • Current Gear:
    • Adjusted Harrier armor with full Imperium plates (8% run speed).
    • Enkidd Dire S1 (crafted), Z12 Barbella with ZX Zinkadus, IO Pulse, and Ozpyn LPX P6 (in storage).
    • F101 finder, LV Lupus 4x4, and TT mining gear.
    • Blueprints: Ozpyn Cold Protector, Imperium Detectonator, Ozpyn Matrix, and others.
  • Current Goals:
    • Weapons: Craft more Dire S1 rifles and pursue the Enkidd Howler via Tide Claw missions. Craft mining amps and hope for E-amp or L weapon blueprint drops.
    • Armor/Healing: Craft Settler Shins for better protection and collect bones for Refurbished FAP. Upgrade Imperium plates with 300 ARC Badges.
    • Missions: Complete Dragonfly mission for a vehicle, gather Cyrene Mission Tokens (150 for rewards), and explore ARC Badge missions.
    • Crafting: Click Jester/Mann BPs for new weapon blueprints and craft F101 finders for faster mining.
    • Community: Buy sweat from new Cyrene players to spread PED and improve karma, filtered by trusted connections.
  • Challenges:
    • Slow progress on high-HP mobs (e.g., Mang Chang) due to low DPS and high kill costs (~3 PED).
    • Resource scarcity (e.g., iron, Belkar) and low bone drop rates hinder crafting and mission progress.
    • Bankroll depletion risk, as WhiningSkeptic avoids selling loot to prevent losing needed items.
    • Mental health struggles and compulsive tendencies make maintaining discipline difficult.
  • Achievements:
    • Tripled DPS from 7 to ~20+ MA with Dire S1 and potential Ozpyn LPX P6.
    • Established a sustainable mining-crafting-hunting cycle with F101 and multiple blueprints.
    • Maintained challenge rules despite temptations, supported by Spawn and community encouragement.
  • Future Plans:
    • Continue cycling 500-1,000 PED mining runs to craft amps, weapons, and finders (e.g., Imperium Detectonator X2, Adventurer’s Finder).
    • Explore other planets (e.g., Toulan for Mawlood Graduate, Next Island for Falcatta) if Cyrene progress stalls.
    • Create a “Skeptics Hall of Not So Big Glowing Balls” forum post to log swirls and progress.
    • Mentor new Cyrene players and team hunt to complete missions faster.

Key Themes and Reflections
  • Discipline vs. Compulsion: WhiningSkeptic’s compulsive nature drives their intense grinding but also risks burnout. Their ability to stick to the challenge rules despite temptation showcases remarkable discipline.
  • Community Support: Reliance on Spawn, society mates, and forum advice (e.g., Msturlese’s tips) underscores the importance of EU’s community for success.
  • Grind and Patience: The challenge highlights EU’s grind-heavy nature at low levels, especially with TT gear and limited loot. Progress is slow but rewarding with persistence.
  • Mental Health: WhiningSkeptic’s openness about mental health struggles adds depth to their journey, showing how EU can be both an escape and a source of stress.
  • Adaptability: Shifting from high-DPS Calypso hunting to low-DPS Cyrene grinding demonstrates flexibility, though terrain, mob aggro, and loot volatility remain challenges.

This outline captures WhiningSkeptic’s evolution from a mentored newbie to a seasoned player undertaking a unique challenge, reflecting their growth, struggles, and aspirations in Entropia Universe. Let me know if you’d like a more detailed narrative or specific aspects expanded!
That was a fun read 😅

My key points for AI:
- Reading the full thread would have been quicker
- The summary is just as repetitive as the low level grind
- Never take advice on how to play EU from AI
- Poor spawn now permanently has the stamp of being my mentor due to AI and my jokes turned into reality
- I haven't been talking that much about my personal problems, do you have access to my discord and messenger?

Thanks for following. It is encouraging because the progress is so damn slow.
 
That was a fun read 😅

My key points for AI:
- Reading the full thread would have been quicker
- The summary is just as repetitive as the low level grind
- Never take advice on how to play EU from AI
- Poor spawn now permanently has the stamp of being my mentor due to AI and my jokes turned into reality
- I haven't been talking that much about my personal problems, do you have access to my discord and messenger?

Thanks for following. It is encouraging because the progress is so damn slow.
Right, i told it not to add any of it's own strategic analyses, just use the data provided. What can i say, i prefer structure even if it's a longer read :) Fun read indeed (y)
 
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A pretty uneventful day on Cyrene today. I didn't realize this challenge would include so much mining but here we are. Managed to craft another Dire S1 and looted 14PED TT Ozpyn BPX-P5 which means I got a bit of weapons to use so it is soon time to continue hunting. Crafting didn't work out as I would like otherwise, still need to loot component BPs and armor BPs but no luck. Once I find the right component BPs I will be able to hopefully grind my Armor Tech Gizmo blueprint.

Went to shared loot, my masterplan was to get lucky in item-draw. I did not. Apparently we had to sweat the mobs beforehand:

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And then some bigass jellyworm started to appear among other boss mobs:
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I did in fact hit a global while mining but for some reason my screen grabbing software didn't capture it. So here is me mining after I realized I could change graphic settings from low to high:
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Tomorrow's plan is already set. I will keep participating in the dev-spawns on cyrene and keep hoping to get lucky when items drop. With a 0.3% chance I think it is reasonable to hope for it. Before or after that I am going to visit Calypso and restock auction and lend out my Zorra's. I might stick around for a short while and blow some steam outside the challenge or I will go mine some cumbriz for the challenge and click the F101 blueprint a few times, we'll notice. A better fap would be fun too. After that it is time for hunting. Getting tired of mining so time to drop some mobs.

Time for a few paneleons and some sleep...
 
Giving up is starting to feel like an option but I don't want to. This turned out to be way more of a challenge than I expected.

Hunting has given me some progress in form of a few limited weapons and the armor plates. The amount of item drops is crazy low compared to Calypso. I think I have spent an average of four hours a day on weak Paneleon so far and only looted two limited weapons, one armor part that was F and three bones.

Mining has netted me a few swirls which is fun but also I think three full TT Dire S1. On top of that I managed to craft two full TT mining amps and a bunch of component. However, loot table seems nerfed here too since I mostly loot basic bearings blueprints. Where is my standard damper or the necessary components for other bps?

I am a bit torn. Need to switch things up quite soon. Think I am going to focus on the ARC missions for a bit.
 
Cyrene's game is structured differently, as already pointed out earlier. You don't get very far relying on looted items alone. Have a look at the daily crafting mission for C.B.R. 107, a pretty decent BLP rifle somewhat above TT level. You'll see that also the gathering of ingredients for it leads to several of the other missions. The tokens and badges gained from those lead to higher rewards, again. Look at the limited items you can buy from the Hub traders for shrapnel but which you can only access after having a certain number of A.R.C. badges. All of these routes are interconnected and designed with synergy in mind.
 
Cyrene's game is structured differently, as already pointed out earlier. You don't get very far relying on looted items alone. Have a look at the daily crafting mission for C.B.R. 107, a pretty decent BLP rifle somewhat above TT level. You'll see that also the gathering of ingredients for it leads to several of the other missions. The tokens and badges gained from those lead to higher rewards, again. Look at the limited items you can buy from the Hub traders for shrapnel but which you can only access after having a certain number of A.R.C. badges. All of these routes are interconnected and designed with synergy in mind.
It seems like gathering those badges should be my highest priority at the time. It was something like 150 needed to access the traders and I should have about 40 without really trying. There are some missions available that are doable and some that I could pull off with a fapper. Then I need to keep an eye out for the rangers. Shouldn't be impossible to finish ny next weekend if I put my mind into it.

Mining and crafting was supposed to be a way for me to be able to craft the low level weapons but I think I might have overdone it quite a bit.

When I checked the numbers the CBR107 was comparable to the Dire S1 but the resources for the S1 were easier to collect. I am going to look up the durability though since the S1 breaks quite fast and doing different things in order to craft the CBR might feel more rewarding. The fast breaking means I need to click a ton of other blueprints for the residue and it only uses metal.

I also need to look up what to do with mission tokens. On Caly the daily tokens could fetch some pretty fun weapons.

Browsed through the mission list once again and the next step for a mission that rewards a weapon after the Howler is huge. Gonna check the others planets and moons if they happen to have any beginner missions. An UL weapon with 15 DPS would double the pace I can grind at.

Edit: The CBR has 10% more uses with only 10% of the TT and a tad bit more DPS. Gonna see if I can craft a few.

Edit2: I think I will bring my weaponry to Calypso today and stay there for a few days. Apparently pixie still drops from daikibas which were my favorite mob when I started playing. However, I now regret selling all my pitbulls since I will need to buy new ones in order to be able to have a clear picture of what is part of the challenge and what isn't. This would also avoid accidentally using old resources while crafting.
 
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You can get a fair amount of badges from one-time missions, but for daily badges, make sure you're in the #cyrene-rangers chan and do those. It's almost 40 badges daily and you only need to get one hit in, so you don't need to worry about your level.
 
Edit: The CBR has 10% more uses with only 10% of the TT and a tad bit more DPS.
It also has pretty good range. If you're on Caly, they often appear on auction for about 7 ped, maybe try one out for fun. Slap on a fitting Armatrix amp and an extender and it becomes quite amazing for its class. The markup percentage seems high at first but it's one of those with very low TT to begin with, and what is easily overlooked, lower-than-average decay per shot which translates into better shrapnel conversion which improves the whole weapon economy compared to most low-level weapons which tend to not have very good efficiency stats. (that was a sentence with 4 times which...which... lol not gonna edit it anymore)
 
You can get a fair amount of badges from one-time missions, but for daily badges, make sure you're in the #cyrene-rangers chan and do those. It's almost 40 badges daily and you only need to get one hit in, so you don't need to worry about your level.
I managed to do two the other day. But 40? I thought there was three levels and 24h cool down.
 
It also has pretty good range. If you're on Caly, they often appear on auction for about 7 ped, maybe try one out for fun. Slap on a fitting Armatrix amp and an extender and it becomes quite amazing for its class. The markup percentage seems high at first but it's one of those with very low TT to begin with, and what is easily overlooked, lower-than-average decay per shot which translates into better shrapnel conversion which improves the whole weapon economy compared to most low-level weapons which tend to not have very good efficiency stats. (that was a sentence with 4 times which...which... lol not gonna edit it anymore)
Looked at the blueprint again and I seem to be lacking quite a few blueprints but hopefully I will get them soon enough. I had terrible luck with drops on components. Going to try doing imperium cubes instead of filters and see if there is a different loot table.

Just the low TT makes it more attractive since the biggest part of the grind for the Dire S1 have been getting the metal residue.
 
Skeptics Hall of Not So Big Glowing Balls

HM: 70-something mining global that wasn't grabbed properly. I hope to find the need to edit this posts rather sooner than later.

1. Zornstar Ore 78PED
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2. Weak Paneleon 26PED
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3. Weak Paneleon 24PED
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4. Weak Paneleon 23PED with fancy F armor
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5. Weak Paneleon 20PED
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I managed to do two the other day. But 40? I thought there was three levels and 24h cool down.

There are 3 tiers with 2 rangers in each tier. T3=10 badges, T2=6, T1=3, so total 38. Also the daily 5 for hunting are pretty easy. I usually don't do the crafting ones, but since it sounds like you're doing a fair bit of crafting, make sure you pick those up as well.

Ranger locations
 
Went to caly, blew off some steam and then went to hunt daikibas hoping for a pixie drop and murdered a total of a thousand of them. Pixie did drop but Lootius is playing tricks with me. It would have been nice but second armor piece in a week that is F. There is hope though if I keep on grinding. Murdered some tideclaws and have about 750 kills left. Got my second and third bone in meat for the second fap mission. Tide Claws drop easily now and I recall just two-three weeks ago they were scary. A bit more DPS and the full set of imperium plates made a huge difference.

Crafted another full TT Dire S1 and a few low TT since apparently I have started to gather resources faster than I use them.

Oh, and obviously we got a new #1 entry into Skeptics Hall of Not So Big Glowing Balls which was a nice surprise. Wasn't expecting this but crafted for residue so windows are a mess.

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if you need such modest defense probably best place is Sunjoq at jelly place in toulan. they drop TONS of orange armor that is very similar to normal pixie.
they give like 4 4 4 animal defense.
nice thread, igive you a hint...
on cyrene go to the HUB, there are ARC vendors that are activated if you have enough badges that can sell you easy to craft 95% success easy component armor BPs. those will help you very much with defense.
Game offers many opportunity but this hardcore approach of course makes it really painful :)
 
if you need such modest defense probably best place is Sunjoq at jelly place in toulan. they drop TONS of orange armor that is very similar to normal pixie.
they give like 4 4 4 animal defense.
nice thread, igive you a hint...
on cyrene go to the HUB, there are ARC vendors that are activated if you have enough badges that can sell you easy to craft 95% success easy component armor BPs. those will help you very much with defense.
Game offers many opportunity but this hardcore approach of course makes it really painful :)
Thanks!

Lootius is screwing me sideways, just looted another F armor piece this morning 😅

I am trying to collect badges right now, I think I need 150 or 200 for the vendor. Gonna see what missions I can do and keep an eye out for rangers.

Even 4/4/4 is helpful. Harrier has only 2/2/2. Six less damage means less healing and more shooting and I could probably add a few more mobs to grind and then I could upgrade when I loot pieces of armor blueprints. Higher cost to kill means higher TT value in loot and bigger chance of items.

I can't imagine doing this as a complete newbie. I have 193HP and 38 Evade at the moment and still need to heal quite often doing Tide Claws and Drill Bots. I wouldn't have been able to do the Empis Wasp and Imperial Scouts even with a healer if I was completely new.

I will definitely check out Toulan. Is there any good resource for it like Cyrene Dream for Cyrene?
 
virtuverse frum helps quite a bit. as a newcomer you face basically 3 problems
1. low hp pool
2. low firepower
3. low looter and evader level
HP Pool can be risen with the use of a simple TT knife or sword to kill as an esample PLEAKS, there is a 10k pleak wing mission to increase base stats (pretty much like BONES in calypso but faster to do and repetable). HEART until level 6 is not a big deal even with local weapons, of course level 7 is imopossible, it requires the kill of level 46 skreels. cyrene FAP is among best ECO ones, once it was buigged for decay return but now works.

Forepower, well it limits Mob choice, as i said Toulan allow you to farm intensively Sunjoq at Jelly place, a 100 and a 250 quest reset every hour and there are level 1 mohkat at 20 mter apart that have a continuous reset . they both loot their Hides that can be crafted for daily at guardian village, just htese 3 activity fill your gaming day, i looted about 400 TT of Mawlood graduate (79 eff) in 3 days killing with LB15 and ELM knife6 so pretty small weapons. there you can loot very often Rifi armor pieces and Haris, Zeraf, Sada and more weird named ones. they are (L), low decay and mob are 0 to 4 aggro level, easy to kill. the manufacturing of skills is pretty high. and there is a common loot as basic leather extractors that are more than leather you drop giving some MU to sell (or can sell all of it lol) the mawlood is 11 ma dps and can be used htere or for paneleon, giving nice eff boost (79.5%).

on toulan you can farm codex for about 30 meta and 100 ped skills with very low firepower and that can help your stats too (alertness, dexterity/anatomy, perception). i got some bioregenesis from some codex too.

on cyrene still best for lower level are tree dragons and arrets in the instance near Rookie (no fee to enter) to collect items to craft CBR107
 
Question:

I already have the viceroy. If I repeated the mission objectives in good faith and started to use it, would you consider it legit or cheating?
 
viceroy is just delivering items to Bill i think you can use it...

i consider that you can loot ALL but wood veeners even on cuyrene and collecting woods in ARK requires just 2..3 hours at your level

BUT ... what about the Explosive projectiles part?

EP card are not available from MA vendors, so are the Explosive projectiles

i want to give you a relief.... let's pretend you trade your loot for Explosives :)

i really DONT KNOW how to loot an EP1 card, i am not even sure that it still drops... never looted one and i am 45ish crafter, sn not a mate that is 60ish looted one....

[IMG]
 
Question:

I already have the viceroy. If I repeated the mission objectives in good faith and started to use it, would you consider it legit or cheating?
You can actually trade the viceroy back, and then the mission resets and you can start again. Although you will be wasting peds that way. I would say gathering the resources is fair game.
 
viceroy is just delivering items to Bill i think you can use it...

i consider that you can loot ALL but wood veeners even on cuyrene and collecting woods in ARK requires just 2..3 hours at your level

BUT ... what about the Explosive projectiles part?

EP card are not available from MA vendors, so are the Explosive projectiles

i want to give you a relief.... let's pretend you trade your loot for Explosives :)

i really DONT KNOW how to loot an EP1 card, i am not even sure that it still drops... never looted one and i am 45ish crafter, sn not a mate that is 60ish looted one....

[IMG]
I am not 100 sure but IIRC someone in out society looted it very recently.

Thanks for the list! I think I will stay on Toulan for the orange paint. Haven't found it on Cyrene and the sunjoqs drop a lot off it. Think I had 50 cans in one loot 😅
 
You can actually trade the viceroy back, and then the mission resets and you can start again. Although you will be wasting peds that way. I would say gathering the resources is fair game.
Ah didn't remember it was just collecting stuff. Gonna write the stuff down and get a container to store it in to keep track.

I guess I COULD trade it back but that would just be stupid and not affect the difficulty of the challenge in any way.

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Proper update from yesterday coming later today.
 
I am not 100 sure but IIRC someone in out society looted it very recently.

Thanks for the list! I think I will stay on Toulan for the orange paint. Haven't found it on Cyrene and the sunjoqs drop a lot off it. Think I had 50 cans in one loot 😅
Shhh, Pirates are reading this thread..
 
So the plan for yesterday was super simple:

Step 1: Go to caly and participate in shared loot event and grab items while doing 0.05-0.1% of the overall damahge. ❌
Step 2: Kill enough molisks to make me a pair of pants. ✅
Step 3: Fly to Toulan and loot some armor ❌
Step 4: Fly back to Cyrene and kill some dire weed to make me a shirt ❌

Everything turned out to be very time consuming. I got my teeth and flew them 30AU to Toulan and will fly them to Cyrene later today. If any pirate decides to loot my hard earned teeth I will eat tacos, find their mailbox and shit in it. Killing molisk with 7dps is no joke, especially not since they have learned to run since I last played. Fuckers jumping around like gorillas out there and you have to drown the occasional argonaut as well.

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The robot event as per usual was much fun but unfortunately I came in late so I didn't have time to do my typical shenanigans ("Why doesn't adjuste fap count as rare item hof?"). It is so much fun to pretend to loot stuff because people are so damn envious and actually get upset. Last mob dropped a Campiric Cloak which would have been awesome to get but it was F.

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I did manage to loot some armor but I started to think that I have upset Lootius somehow since everything is F. I also have a pair of gloves on cyrene that are F. That's half a set of armor. Thinking of going for the Viceroy, I just need to figure out roughly how much grinding it would involve. Peopla call it shit but I like it a lot.

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I noticed I had a mission to kill 1000 crystal pedes which would grant me a blueprint for some armor plates. As per typical I don't look stuff up beforehand but cry about it afterwards so didn't realize what kind of plates it was. These should be sufficient to murder a ton of bots I think, I just need to figure out how to kill flesh rippers. Thinking of trying to organize a team hunt with low DPS weapons. I don't know the limit of team members but even with 6 people at 15DPS they should be doable.

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The plan for today will be to stick around on Toulan a bit and loot another female armor part. After that I think I am heading to either Next Island to grab some plates (depending on mission length) or Cyrene to finally make me some clothes.

Edit: A fifth F armor part has been looted 😅
 
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No pictures today, figured I would save them until I am back to Cyrene.

While I didn't manage to loot any M armor pieces on Toulan I was able to loot a total of six Mawood Graduates. The rifle has 80% efficiency and 11ish DPS so it will be great for my low level grinds. Ironically, my returns dropped from 98% to 93% when I used it for the last quarter of my run which totaled about 800PED and 1500 kills. This was nice to see since finally I am getting skills again, almost got a full point of rifle yesterday.

You know how you play RPGs and refuse to use your buffs and hyper potions because "I might need them later" and then you kill the final boss and have 99 of everything in inventory? I felt like that was happening yesterday so I decided to blow through all my Dire S1s and looted Ozpyns.

When I got tired of Toulan I went for NI and started hunting village boars. I managed to loot my first out of seven incision plates (4 cut, 4 impact and 21 stab protection) and my plan is to grind a full set. I looted this in something like my first five mobs so figured it would be a quick grind but no. There are quite a few mobs on Calypso with 100% stab damage and Tree dragons on Cyrene as well. Now I will be able to grind the biggest without healing.

Current plan:
- Grind village boars for as long as I can without losing my mind and hopefully get the full set. If it takes too much time I will head back to Cyrene for a break.
- If all weapons break then head back to Toulan and loot a few more OR get lucky and loot the UL one.
- Head back to Cyrene with my molisk teeth and get a pair of pants unless these boars start to drop fine wool.
- Grind Dire Weeds so I can make a shirt.

If there is any missions you think I should try for rewards while I am here, please let me know. I will read through the earlier replies since my memory is a mess and I think someone mentioned NI.

Edit: There seems to be a wave event, need to look into that.

Edit2: The falcata missions seems like just driving around a bit. While the sword isn't super it has slightly higher DPS than the Z12 so might as well skill some long blades at some point.

Edit3: Apparently I have been spelling "Mawood" in three different ways now
 
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