Hardwrath, you are continually name calling, and accusing me of being the childish one. Somewhat ironic, no? I am continuing to post because I continue to see poorly conceived arguments against my original point.
Highlighting your behaviors in a colorful way is hardly name calling.
The constructive thing that could be done is what so many of us have suggested time and time again, which is open dialogue.
I want open discussion between the company and the players just as much as anyone however, lack of dialogue between MA and the player base isn’t the only problem in EU that needs to be addressed.
Instead of standing in the way of progress in other needed areas, such as marketing the EU to the world, here are some examples of constructive ways to discuss this topic:
https://www.planetcalypsoforum.com/...erse-development-planning-advisory-board.html
Others also have similar or contrasting ideas which are here:
https://www.planetcalypsoforum.com/...am-political-system-possibility-entropia.html
https://www.planetcalypsoforum.com/forums/general-discussion/158207-new-way-go.html
https://www.planetcalypsoforum.com/forums/general-discussion/158020-entropia-government.html
Now part of open discussion is point, and counterpoint. You seem to disagree with this idea, but I prefer to have the ability to defend my statements when they are challenged.
Umn, if I didn’t like point counterpoint discussion and debate I would not be going back and forth with you here. I love debate, even when I know I will lose the argument.
I also have quite a bit of time and money invested in this game. So you having time and money invested does not automatically invalidate my point.
I never said that your points arent valid, in fact I mostly agreed with what you said however what you fail to understand is that this thread is not the place for this debate.
We can agree that having more players is good for all of us, but the problem arises when you have 2000 sweaters In the game, but all of the depositors have cashed out due to sheer frustration.
Besides, those new players won't stick around if the current attitude from MA doesn't change. And then it'll just be you and me again, arguing about whether or not MA should go to the next convention.
I agree with you, player retention has been a weak point for MindArk for as long as EU has existed however this thread is not the place for that discussion. All you are doing is harming forward progress on other fronts.
Right now in this thread we have a MindArk employee that has come out of the woodwork and posted here on the EF and the first response of many is to flame the hell out of him, yet we wonder why MindArk fails communicate with us more?
The vast majority of the people who leave EU do it because of bad loot and the expenses involved with advancing in the game. With acceptable loot return, they would keep grinding away and keep depositing.
Let me explain something here, I’ll try to keep it simple and short but it is actually very complex. You will see why it is very relevant to what we are talking about.
The Entropia Universe is often misunderstood as a "zero sum" game which is a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participants.
While the overall game loot payout is a direct reflection of what is put into the loot system, it is not a zero sum situation because MindArk always has to take their cut in order to pay for normal operating expenditures. As money flows between players and flows in and out of the loot system, MindArk takes their cut, also you have the players who habitually withdraw their in game income. These all drain money out of the game's economy.
Because there is always a substantial drain on the game economy, you NEED new money to be consistently introduced to the EU economy and this is accomplished when players deposit.
With any game, there is natural attrition which is the people who leave the game for whatever reason. Because of attrition, there always has to be a consistent influx of fresh new players who deposit. When the amount of depositing players leaving the game exceeds those that join the game, the result is horrible loot and a bad in game economy and this is the exact situation that we have had for awhile now.
In order for acceptable levels of loot return to be maintained, the amount of new money introduced into the game has to exceed both the amount that stops flowing in due to attrition along with the amount that is drained out of the system by the company and the players. What I am saying is that in order for loot to be good, the player base of the Entropia Universe has to be growing at a steady rate. When loot is good, players stay. When MindArk is very profitable they can afford a larger expendatures
MindArk has already revealed that they intend on marketing the Entropia Universe which is something they really have never done. Combined with MindArk's and FPC's marketing efforts will be the advertising campaigns of the Planet Partners and believe me, there will be pressure on them to attract new players. Marco is gonna shit when he sees how the player base of Calypso leaves to go to different planets. To a degree, Planet Partners will all be competitors among each other and competition is a good thing.
The steadily increasing player base will come soon and very soon you will have independent companies all contributing to the Entropia Universe. In September the first one is supposed to go live. With more players and more money in EU, many of our current problems will be solved but it is all dependant on the marketing efforts of the companies involved with EU. Because MindArk is making such a big deal out of the SXSW stuff, I assume that this is a vital component to part of their overall marketing strategy. Because you are trying to undermine it, you are actually undermining the entire Entropia Universe along with all of our monetary investments in this virtual world. Aside from improving the quality of game play, I would argue that the marketing efforts are the most important thing for EU but at the same time, the marketing efforts go hand in hand with increasing the quality of the game play.
Marketing efforts = More players
More players = More money in EU
More money in EU = More profits for the company
More profits = Larger payroll and development budgets
Larger payroll and development budgets = more programmers and developers
More programmers and developers = cleaner and more frequent updates
More updates = More features, less bugs, and better game play
Better game play = Less player attrition
On top of all of that, more money in the system = better average loot returns.
Because you have time and money invested in EU and because you probably plan on staying active for awhile, instead of trying to be a road block in this SXSW effort, please go to the website, register, and vote yes for the topics. Additionally, instead of you and I going back and forth in this thread, let’s take this energy to the DPAB thread where I could use some help fine tuning all of the details. Marco is subscribed to that thread and he is very interested in the subject matter. That is the ideal thread for point counterpoint debate.
Right now is the right time to be discussing communication from MindArk & FPC however this is not the right place. We need to do this in a different thread. The DPAB thread is a great place for it.