Fixed it for ya.

Edit: as you say its not the tools fault (crye engine 2)..its the operators fault (the players) after all they are the ones that made a willing choice to cheat and exploit, knowing that it's impossible to create a gaming system that's 100% impossible to exploit..
that's is my point exactly, we the players the miners, hunters, explorers, traders, adventurers, sweaters, etc. played for many many years, with out having packs of roving thieves( allowed by purposefully built game mechanics) to aggressively remove us from our PED.
Sure its impossible to build a 100% exploit proof game system. Most players I think understand and except this. and there will always be abusers and cheats in any system.
The problem is when the owners of the game, design MORE ways for the thieves, abusers and cheats to harm the players. sure an exploit or a scam is going to happen...but for the developers to on purpose build a system of travel, designed so every participant is subjected to attacks, theft, and harassment, at the hands of thugs, pirates, thieves and cheats..that is when I take issue.
Its not that the "bad" guys exist, its that MA created them a playground to play in, and populated it with us normal players.
If everyday for 5 years, you played cards at bills house. Then one day while your sitting at the table, a guy hits you in the back of the head, and steals your wallet. Bill says yeah from now on this is an aggressive house, where you will be robbed if you come play...why would you return to bills house?
and why would you not blame bill, for creating a hostile environment, I think the more you enjoyed playing cards at bills, the more it would aggravate you, now that you can no longer enjoy the card game. obviously Bill works at MA, because all he cares about is getting your wallet, not providing you a fun safe place to play cards.