Future Ideas
Title:
AI Factions
What I’d Like to See:
3 distinct factions, each with a leader
Each faction requires you to complete some kind of on-boarding/gateway mission chain (preferably AI missions).
The on-boarding missions will require you to perform actions against the other 2 factions
Once you have completed your on-boarding mission, you will be invited to join the faction, technically you could complete the on-boarding for all 3, but as soon as you accept one of them, the other two will reject you at the final stage (with AI responses to your actions in favour of your chosen faction.)
Ideally, we would either need significant changes to the Calypso map to support faction ownership of various hexagons of the map OR we get a new continent that supports this functionality, with all the necessary points of interest that enlistees will need to interact with as a part of the on-boarding and maintenance tasks.
Faction leaders will require you to do daily, weekly and maybe even monthly actions, each scaling in duration/complexity/difficulty and therefore as you go up the scale, the rewards for completing increase as well as the amount of faction points you gain.
Enlistees should be able to see a leader board of other faction members and their faction points. This could potentially be split into ranks also, where those who make it into higher ranks get higher rank missions/tasks.
3 new mobs would need to be introduced. These would essentially be humanoids. Scanning them would give scan human. Each mob would be named according something related to their faction, for example:
- A faction that is patriotic to the United Earth Imperium (or whatever the name is) could be called Patriots.
- A faction that is aligned with keeping Calypso a free entity could be called Rebels
- A faction that is a religious cult that worships the robots could have mobs called Zealots
Each mob could adhere to a Rank numbering maturity system, e.g Patriot Rank 3, Zealot Rank 9 etc.
When a faction takes control of a POI, the faction's mobs surround the POI. POIs could have a range of significance which would then determine the range of the ranks that surround them.
We could probably use a Faction chat too, so members of the faction can co-ordinate their actions when trying to take control of a POI.
The AI tasks faction members undertake will be about destabalising protection systems of the POI and similar kinds of things, and a major task would be to team up with other faction members to take control of the POI.
The AI would run the strategy, instructing the players by dishing out tasks to achieve their strategy.
There could also be protection tasks, to help prevent opposing factions from being able to attack a POI too, the AI would have to decide whether to defend or go on an offensive.
The new mobs could drop new unique loot, maybe stuff that is needed to help the faction work.
When attaining a higher rank for the first time (maybe there would need to be seasonal resets?) they could be rewarded with some faction cosmetics? Higher ranks could potentially reward something usable, limited weapons, faps, armour.
The faction system would need to allow for players wanting to work on other things in the game also so there would need a hard look at time investment for the player when performing faction duties.
Why It’s Useful:
This would add a new level of player involvement into the game, where working together has real and tangible benefit. Rewards are what keep players fully engaged and getting the reward structure right would be key.