ARIS bug report thread

Nanashana

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Nanashana Nana Itsanai
Wanted to make sure we had a place to highlight any issues that are encountered, I can try and keep the original post updated with any known game-breaking issues and work arounds.

Bugs/Issues:

  • In the dialogue "ARIS - The Ultimate Threat" there's a spelling error where "tou" should be "to".
  • Mobs appear to get stuck and unreachable very often in the Maintenance Tunnels.
  • Mobs spawn in the roof of the new Bovine instance and can get stuck
  • It also looks like some of the volumetric effects or hanging vines are causing collision issues and prevent you from targeting enemies properly in the Bovine instance or spawning pets outside of some areas.
  • Water volume in the freshwater lake by the primonaughts on the center island is off a bit (you walk on the bottom).
  • AI mission balance is currently very heavy and takes a disproportionate amount of ped cycled to complete.
  • S9 wave can easily get swamped with warrior spawns making triggering the wave very difficult.
  • Sound is not working properly on the planet
    • Known workaround: Options > Disable Sound > Apply > Enable Sound > Apply
  • Generic issues with Vehicle spawning and use planetwide
  • Some occurrences of bosses not spawning correctly in instances
  • Pet collisions can cause turrets in instance to not target correctly.
  • Players can somehow accidentally get teleported to the magical forest when entering/leaving instances.

Fixed Bugs / Issues
  • Daily hunting quests currently don't have an accurate progress bar, for example, completing "ARIS - Daily Hunting 1: Faint Fieroids" progressed to 10% and then completed.
 
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Your vehicle Shows sometimes "vehicles not allowed in this area" its because there is a border above whater level that does not allow you to enter whater with a vehicle

So every now and then when you drive on Land above the whater level, you get Stuck with the vehicle and have to exit
 
No Sound on the Planet

You have to disable the Sound then hit apply and then enable it again and hit apply to get the Sound back

Its a known issue but i thought it is usefull to put that here
 
You can fly in the maintenance room using small air crafts
 
Hi,
I’m not sure if this is a bug, but there was no boss present when I cleared out the Terrorax Cave
I haven’t encountered this in any of the other instances
 
Hi,
I’m not sure if this is a bug, but there was no boss present when I cleared out the Terrorax Cave
I haven’t encountered this in any of the other instances

It hides behind the corner in the last room

Radar is buggy
 
Loot seems off on weak verderon. I didn't track total returns and I know there is variation in loot but there was a crazy lack of multipliers. In ~500 kills I saw I believe two 3x, two 5x and one 6x. I don't think this is reasonable to blame on bad luck. On top of this I did see exactly zero globals on these, since it is the smallest mob I expect the threshold to be 10 ped and with the amount of activity on the moon yesterday surely someone must have hit one?

I might be completely wrong but it seemed very unusual. Perhaps it is by design to lower the variance in loot for the smallest mob on the moon but feel like someone should take a quick peek at it.
 
Loot seems off on weak verderon. I didn't track total returns and I know there is variation in loot but there was a crazy lack of multipliers. In ~500 kills I saw I believe two 3x, two 5x and one 6x. I don't think this is reasonable to blame on bad luck. On top of this I did see exactly zero globals on these, since it is the smallest mob I expect the threshold to be 10 ped and with the amount of activity on the moon yesterday surely someone must have hit one?

I might be completely wrong but it seemed very unusual. Perhaps it is by design to lower the variance in loot for the smallest mob on the moon but feel like someone should take a quick peek at it.
i did get many multipliers putting the loot above 10 ped but no global, i believe they global at 50 ped

edit: i do agree that loot seems off however... the only stuff i got was :

[Animal Muscle Oil]
[Nova Fragments]
[Diluted Sweat]
[Wool]

and a single [Entropia Unreal Token] because I got lucky. No components, no extractors, no tier comps, no hides or animal parts. a bit of a let down :(
 
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There is a lot of lag in several places causing jerky avatar movement. Caly is laggy as well, but this is a lot worse.
 
One of main issue i get is a sound problem. Most sounds don't trigger at all. And also only halloween mayhem instance music is not good.
 
Mobs never lose aggro even when in a vehicle and they are off the radar. With mobs so tightly packed and spawn super close together, if this isn't a bug it should be fixed at least on this planet with no flying ships.
 
Couldnt pass the door in B robot lvl 3 instance, dis it yesterday after clearing mobs and tasks.
 
Hi, I found a very strong exploid, for some reason the hit box of the pets makes it so that you do not receive damage if the pet is between the mob and you, blocking your character. I hope they fix it. It does not work with all mobs. It has to do with the field of vision of the mobs. If they are low enough, this bug works.

There are also places where the opposite happens, there is a wall that can be crossed but you cannot see the mob to shoot it but this mob can see you and hurt you.
 
i did get many multipliers putting the loot above 10 ped but no global, i believe they global at 50 ped

edit: i do agree that loot seems off however... the only stuff i got was :

[Animal Muscle Oil]
[Nova Fragments]
[Diluted Sweat]
[Wool]

and a single [Entropia Unreal Token] because I got lucky. No components, no extractors, no tier comps, no hides or animal parts. a bit of a let down :(
Yeah, same loot table except the token.

I came here grinding because historically drop rate on items and materials are at their highest at introduction.
 
in one of the robot caves, I think the top left one, you have to destroy 2 items for a gate to open, each guarded by 3 drones. sometimes one of the generators doesn't spawn, and then you can't continue.
 
After using teleporter from Ironhaven Entrance to [ARIS, 37150, 21082, 108, Delphine] I was not able to use my vehicle here but others were able to. It appears even after moving further away from the tp I still enter my vehicles. A relog solved it though.
 
At my first time doing the Broadcastus instance (boss) there were no generators to shoot to open the door.
 
For the AI mission on ARIS, is the Magamatuma mob progression correct? It takes a pretty huge cycle to complete it. Just wondering if it’s working as intended or not?
The AI mission should be adjusted or add different AI ones with different dificulties, two of the mobs are pretty ok as a mid player but then there its one lime magmakuma that its hard if not huge or big geared or the defenders that are pretty easy because they dont do nuch dmg but require a high cicle... this AI of the defenders took me 10h to complete and the one with magma i didnt even tried
 
Hi, I found a very strong exploid, for some reason the hit box of the pets makes it so that you do not receive damage if the pet is between the mob and you, blocking your character. I hope they fix it. It does not work with all mobs. It has to do with the field of vision of the mobs. If they are low enough, this bug works.

There are also places where the opposite happens, there is a wall that can be crossed but you cannot see the mob to shoot it but this mob can see you and hurt you.
This sounds bad, do you have examples of which mobs are affected the most?

Mobs never lose aggro even when in a vehicle and they are off the radar. With mobs so tightly packed and spawn super close together, if this isn't a bug it should be fixed at least on this planet with no flying ships.
I'm not sure we have have that much control over this, but we'll investigate.

After using teleporter from Ironhaven Entrance to [ARIS, 37150, 21082, 108, Delphine] I was not able to use my vehicle here but others were able to. It appears even after moving further away from the tp I still enter my vehicles. A relog solved it though.
How did this issue present itself? Were you just not able to spawn it, or to drive it? Did you get any error?

The AI mission should be adjusted or add different AI ones with different dificulties, two of the mobs are pretty ok as a mid player but then there its one lime magmakuma that its hard if not huge or big geared or the defenders that are pretty easy because they dont do nuch dmg but require a high cicle... this AI of the defenders took me 10h to complete and the one with magma i didnt even tried
We'll have another look at the AI missions, they are not meant to take that long


And thank you all for the reports, and for setting up this thread, Nana!

We are also currently looking in to the issue with the generators, as well as the sounds!
 
Esto suena mal, ¿tienes ejemplos de qué turbas se ven más afectadas?


No estoy seguro de que tengamos tanto control sobre esto, pero investigaremos.


¿Cómo se presentó este problema? ¿No pudiste desovar o conducirlo? ¿Recibiste algún error?


Echaremos otro vistazo a las misiones de IA, no están destinadas a tomar tanto tiempo


¡Y gracias a todos por los informes y por configurar este hilo, Nana!

¡Actualmente también estamos investigando el problema con los generadores, así como los sonidos!
Por lo que he visto, la mafia que está más afectada serían los destructores. No tengo ningún problema en mostrar cómo hacerlo a una persona de apoyo si es necesario.
 
The weak/defective/faint mobs drop TT weapons in the loot.. I actually got a discovery HOF which was a let down to see it was just a TT gun. Is this intended? Seems like the worst loot possible if so, as theres no MU and you can't nanocube it... might be better to just give shrap..
 
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