Question: Average Markup used in Loot Algorithm?

Power

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Do you think the algorithm includes Average Markup, be it day, week, month, year or decade?

Do you have recent evidence for or against this?
 

Alina

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My theory : everything is related with the turnover. Based on turnover you loot items, esi etc. but i have a feeling dpp/eff both count here. Lets give a stupid exemple with imk2 lets say u need to cycle 25000 ped for 10 ped esi, for a L gun with 60 eff with be 29000 ( as i said those numbers are not real just an exemple how i imagine the system).

About your question > no .
 
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Msturlese

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markup is not computed in Loot engine, just TT
first thing is "if you use a (L) item you loose MU contribution
second thing is you receive loot in term of TT averaging 96 to 98%.... MU is your way to go over ammo (not guaranteed)
there are many statement from MA on this topic you can find them on forum
 

Ferial

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Do you think the algorithm includes Average Markup, be it day, week, month, year or decade?

Do you have recent evidence for or against this?
The loot system never accounts for markup. Not on markup spent on things like enhancers or limited weapons, nor on markup gained from loot such as oils, items and ESI etc, markup values are just transactions between players. It is always TT in vs TT out.

That´s all.
 

Evey

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That´s all.
Was thinking of this quote before I opened the thread...

"that proves nothing"
"efficiency is just a number"
"eco smecko"
"doesn't matter, it's gonna die in 6 months, because random game X gonna come alpha"
and my favorite: "but do you really believe believe what they say?" - and they keep playing every day, or just logging in every day, or checking posting nonsense....
 

Rocket192

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TT in + (looter/eff) = Loot out (92-99%)


nothing else matters.
 

Power

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Nothing has been tweaked in 4 years since that post was made?
 

Power

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Are skills considered part of the loot algorithm?
 

Katie Chalmers

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Are skills considered part of the loot algorithm?
I don’t think so. When doing turret testing any skill gains made no difference to shrapnel return.
And since it doesn’t cost Mindark anything to give us those skills I assume it’s kept out of the algorithm.
 

unufain8

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Im preety sure MU is calculated in loot algorythm.
 

RobBuona

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Imagine the task of adding thousands of items' MU into the loot algorithm all day, every day. What could go wrong?
 

B-K

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Im preety sure MU is calculated in loot algorythm.
If it was we would not have so many people complaining about 50% returns ;)
 

unufain8

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Explain how on average you get 4 peds tt shrapnell and on some you get 1 x tier component that cost same 4 peds, the exact sum with MU?
 
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Msturlese

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you are confusing cause with effect
MU is generated by the request by crafters to get their loss back in crafting enhancers
as an example my enhancer crafting averages over 20.000 click at 208%
that includes about 150% MU on Pyrite, 110% on output amlifiers and 42% success in crafting
if i sell under 208% i am average loosing so i ask 220.. if no one buy i ask 210.. lower i rpefer to use my enhancers.
same for every craft....
crafters use ORE ENM and OILS (amoung orhers)
look last days, many miners are not mining for low markup ores, so lysterium rose and iron rose,
and due to MA orders also basioc leather extractors rose in mu
you are perceiving the effect and naming it the cause. sorry. try to change reasining backward
and you see..
like per (L) weapons dropped... a 108% ISIS is same as a 115% armatrix so it is is under 108 ppl buy isis otherwise buy armatrix (personal taste apart)
(UL items follow different logics)
 

unufain8

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you are confusing cause with effect
MU is generated by the request by crafters to get their loss back in crafting enhancers
as an example my enhancer crafting averages over 20.000 click at 208%
that includes about 150% MU on Pyrite, 110% on output amlifiers and 42% success in crafting
if i sell under 208% i am average loosing so i ask 220.. if no one buy i ask 210.. lower i rpefer to use my enhancers.
same for every craft....
crafters use ORE ENM and OILS (amoung orhers)
look last days, many miners are not mining for low markup ores, so lysterium rose and iron rose,
and due to MA orders also basioc leather extractors rose in mu
you are perceiving the effect and naming it the cause. sorry. try to change reasining backward
and you see..
like per (L) weapons dropped... a 108% ISIS is same as a 115% armatrix so it is is under 108 ppl buy isis otherwise buy armatrix (personal taste apart)
(UL items follow different logics)
I am sorry i wrote enhancer instead of Tier comp, my bad.
 

Msturlese

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In the case of Tier comp i think it is your perception of PED CARD TOTAL vs. TT Return
You are (as we all do) LOOSING at least 2% in every shot
when you get a tier comp you accout it not as 0.50 ped but 4 ped due to MU
really you are loosing the forecast amount (if you are lucky, many loose more)
so i think its really a coincidence, or your ability to find a monster that allow you to get back the 100% of decay. (or more hopefully)
 

raulpon

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player weight is calculated in TT returns, I'm at 99.2kg or so, doing pretty good
 

Deemer

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Do you think the algorithm includes Average Markup, be it day, week, month, year or decade?

Do you have recent evidence for or against this?

The opposite is true.
Each item has a quota to drop that comes at certain loss, so it creates this illusion. Of course, this is not always true, because it depends on the current condition of the mob you hunt and the dynamic rate in this area.
 
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