#### JohnCapital

##### Slayer

- Joined
- Jul 19, 2006

- Posts
- 9,851

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- Colorado

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- Freelancer

- Avatar Name
- John Teacher Capital

In theory, the damage/second stat comes from a basic formula:

**(max damage X attacks per minute) / 60**

(I know the parentheses are not needed, just easier to read that way)

Yes we know it's a DPS that's impossible to achieve, but I understand why MA uses that number. It's solid. Anyway, if I'm wrong about this formula, please correct me.

So let's test it.

Adjusted Bukin Rifle

TT Sollomate (L)

Both guns max 7 damage and 44 attacks/minute. so math says (7*44)/60=5.133333333333333 rounded to 5.1

Adjusted Bukin Rifle: Damage/second = 5.1 (perfect)

TT Sollomate (L): Damage/second = 5.2 (why?)

Tried with multiple other weapons and while the dmg/sec stat is always close, it's almost never exactly right.

Sure, I may get why the formula is off if I'm not doing the math same as MA intended, BUT....

**Why would weapons with exact same damage and attack speed have different DPS stats?**

(BTW, found the time they added this info WAY back in 2017. How time flies https://www.planetcalypsoforum.com/...tropia-universe-15-15-5-release-notes.258244/ )