Question: Boring Mining Gameplay

R4tt3xx

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What in your opinion would improve mining's gameplay ?

I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.
 
What in your opinion would improve mining's gameplay ?

I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.
Wait 15 minutes?? Why? I drop a probe, extract the claim/s, takes about a minute or two. A 200 ped/ 133 probe mining run takes me about 2 hours or less if I run faster. So you just drop 4 probes an hour? Thats insane.
 
What I would like to see is a skill based mining mini game, think the triangulation probe based ship finder from eve online, I think that would be cool...
 
Wait 15 minutes?? Why? I drop a probe, extract the claim/s, takes about a minute or two. A 200 ped/ 133 probe mining run takes me about 2 hours or less if I run faster. So you just drop 4 probes an hour? Thats insane.
Please try and stay on topic
 
I would say, be careful what you wish for. The boring gameplay loop is probably the only reason mining can still be profitable.

People pay you, so that they dont have to go out and mine themselves, because it is boring.
 
It is to be truly world champion you need to do alot of boring stuff and not complain about it, it what separate the elite from the champion, some guy said it I think it maybe was Chuck Norris
 
What in your opinion would improve mining's gameplay ?

I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.

"waiting 15 minutes, moving a bit then dropping again. It needs to be better."

This is actually elite trolling, I won't have it any other way.
 
Simple answer is:

If you want to skill up in EU, be prepaed to grind at sometimes insane levels.

If you want interactive/exciting gameplay, play something else.

:)

On a sidenote i miss the old strange signal and pressing the button on the drone pods/ships.
 
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I tried to explain the crux of all of this and the problem with the game having a real economy but I seem to fail every time.
 
People pay you, so that they dont have to go out and mine themselves, because it is boring.
There's always been a classical divide between players of either having fun or doing the chores.
It is to this extent, plus partly knowledge and skill levels, that enables grafters to obtain mu from those engaging either at a less intensive level, or at a high power level in, for example, crafting.
It is one of the reasons why automatic play is generally a bad thing, as it automates away the boredom that is a lifeblood to some of the players in the system...
Yes, the crux of a theoretically massive game with a real economy :p

Edit: as server space costs have come down, I have argued for a travel time component to and from rewarding areas as well in much more expansive areas to research.
Unfortunately, although space mining could have been an even more voluminous 3-d haven for hard-to-find resources, MA made the resources a guaranteed find within the scope of set asteroid types and stuck the fields mostly close to space stations (apparently). They also introduced a randomish conversion system for tailings, a main component of mining loot that then averages asteroid miners' mus, regardless of where they did their mining.
I almost don't know how MA could do things worse. Having only extractors planet-side that extract at 1 ped per hour might indeed be worse, but in space the slow mining bit is shooting afk from minutes to ages at non-regen bits of rock ...
Mining now seems more snafu than ever - and I don't even mind boring, tbh. It can be relaxing!
 
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The developers could add a random evil gnome that pops out from under the ground, takes control of the miner, applies a "panic flight" debuff, and chases the miner to the nearest teleport.
But seriously, I would like it if sometimes, while mining, some artifact fragments would drop, which could eventually be assembled into a complete item and exchanged for some mining-related gear. A headlamp, a pickaxe with a buff, something cool and creative.
 
Instead of punishing with evil gnomes or whatever, MA could reintroduce the sooto spaceships with their weakish robot guards that popped up close to a find sometimes. They used to be worth 50 peds iirc, and could have robot instance keys of the 010110101 or so type.
Have no stored chat reference to them and cleared radar signal on next probe drop, and bot miners would often/usually have no idea there was one spawned even. It would be a way of rewarding at-keyboard activity, as well as being more enjoyable than just getting a claim to extract for longer.
Maybe have a timer that only allows the right miner to engage with the spaceship button for 10 mins or so to make sure those active miners aren't beaten to the site by another green dot, but after that the abandoned botter-spawned sootos are up for grabs. I don't know about non-lootable pvp areas. Maybe have a different mechanism to protect active miners getting sooto ships, dunno.

It's the sort of thing I believe is long overdue - and it wouldn't even be something completely new.
 
Now that I think about it, mining has been severely dumbed down.

Mining veins existed and could be tracked, leading to the need for a lot of memorisation but I guess that 3rd party mining tracking apps ruined that for the better of the game.

I guess MA has to use a degree of randomness else the mining trackers will have an absolute field day with it, but that makes the gameplay so stale and boring.
 
I wrote a whole thread about my idea for mining:

 
I wrote a whole thread about my idea for mining:

This is beautiful. Something similar to SWG which I started playing then the NPE hit and the game went downhill very quickly.

Decoupling prospecting and actual mining makes sense.

This is what I was looking for when I asked this question.

A prospector only has access to a fraction of the total resource, you need specialized equipment and skills to extract the resources effectively.
 
Please do not reply seriously to this post. This dude whining about mining since 2005. Do not feed the trolls.
 
The topic of your trolling you mean?
The last thread had to be locked for this kind of stuff for those that don't know: https://www.planetcalypsoforum.com/forum/index.php?threads/mining-finder-radius-fake.268437/page-9

So after that thread being locked and immediately seeing this thread with a statement like "I am finding it incredibly boring dropping a probe, waiting 15 minutes, moving a bit then dropping again. It needs to be better.", that really does come across as trolling or falling into rule 2.9 again:

2.9 - Excessive Complaining
Excessive complaining and/or whining disrupts the Mission of PlanetCalypsoForum and interferes with the ability of other members and visitors to enjoy their visit to PlanetCalypsoForum, and is therefore NOT permitted. Any content submitted to PlanetCalypsoForum that is considered by the Forum Staff to be in violation of this rule may be edited or deleted without notice.


I don't say that lightly either. Saying something absurd and then saying mining is bad because of it with that extreme of a strawman really detracts from legitimate mining discussion. This is functionally set up as a whining post with that in mind. There's really nothing more to say than it's an absurd premise to a post and that no one (especially new players) should be misled into thinking it's actually a thing that miners do. I do worry when this kind of stuff ends up in forums because misleading statements can detract newcomers from wanting to try out mining, and that hurts the rest of us too in-game.
 
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I tried to explain the crux of all of this and the problem with the game having a real economy but I seem to fail every time.
This game could absolutely use new professions or instances with significantly more active gameplay elements (think actual MMORPG puzzles), but turning the current content "active" alienates almost the entire playerbase because it would be a nuisance and nothing else.

Stuff like Assault Mayhem does NOT bring new players, it just annoys existing ones.

Fishing and the Cyrene jump maze are the closest anyone's ever got to these, but they're both half baked at best because of the severe limitations of the Entropia Universe engine.

We really have no idea what doors UE5 would open, considering they want to run the two clients concurrently, I doubt UE5 is going to be much different in that regard.
 
Like the post ^^, but still disagree with it.
I think the rollercoaster on NI is a better example of a quick activity within the game that is held up by either the engine or the way features have been programmed.
Fishing is very similar in nature to other professions in game. It is low input by design, and the failings lie elsewhere.
The jump maze is partially hindered by movement issues, but more by time and reward structures I think.
The rollercoaster has got issues because of the steering jerkiness, much more so than avatar movement in the platformers. In other puzzles the on/off (0 or 100%) of the vehicle throttle could also be problematic.

If UE5 can and is already running good vehicle simulations then we can possibly already compare Cry and UE in this regard, as well as other 'skill-requiring' activities, whether it be avatar/vehicle movement or other awareness areas, such as team dynamics and interaction etc..

If I pick the years 1980, 1990 and 2000, it has almost always been the programming of movement that has been a clincher, not the platform. This is maybe even more relevant today if expectations on fps are high.

For mining boredom I accept that's probably not the biggie, except for maybe having to reach all claims if the summon claim function were to be removed. The choice of graphics engine is thus almost completely irrelevant for mining in this day and age, I feel, except for content such as proc gen exploration tied to mining profs. I say profs because prospecting and excavation could be two separate skillsets, for example, as has been mentioned elsewhere.
 
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it is what it is the one who code it was a genius why you think you know it better, when you got what you ask for you still gonna say it bad even worse
 
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