Broken Mining Layers

Wow now the MD 1 thru MD 5 depth are not spawning resources, so that's how this game works, you can't mine when you want to, you can only mine when the game says you can...

What amazing gameplay that locks me out of playing the game. Well this needs to be improved...

Or I need a better finder, this is absurd...
 
even when you work out how it really works you will find it doesn't allow you to just win from there (there is no spoon!), you improve your chances but you will not know if someone has recently mined the area , so even if u predict a location correctly it wont always be there because someone else did and it hasnt "replenished"or reset or however you imagine it. You would need to know what every other miner has done in the area to know when the time is just right so a lot of it comes down to luck or trial and error because we dont have enough information .
 
Thi
even when you work out how it really works you will find it doesn't allow you to just win from there (there is no spoon!), you improve your chances but you will not know if someone has recently mined the area , so even if u predict a location correctly it wont always be there because someone else did and it hasnt "replenished"or reset or however you imagine it. You would need to know what every other miner has done in the area to know when the time is just right so a lot of it comes down to luck or trial and error because we dont have enough information .

This is absolutely correct.

But you can find out if you now the area very well.

First try to find out what the respawn time is, then second try to find the best depth with dif finders/enh and believe me, it's not always the deepest, especially for enmatters.

Lets say you are mining for Igni and the respawn time is xx:xx (sorry, no spoilers) and you are getting mostly fillers, read lyst, but no Igni....

The spot I went for terru ... was full of lyst until I found out how long it took for the lyst to change in 100% Terrudite. ;)

Just saying
 
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even when you work out how it really works you will find it doesn't allow you to just win from there (there is no spoon!), you improve your chances but you will not know if someone has recently mined the area , so even if u predict a location correctly it wont always be there because someone else did and it hasnt "replenished"or reset or however you imagine it. You would need to know what every other miner has done in the area to know when the time is just right so a lot of it comes down to luck or trial and error because we dont have enough information .
I would agree with this yes, but the chances of this happening decreases the more individual areas you test, if they all fail, I will open a support ticket in order to make sure that there is not another issue somewhere else. I am not willing to risk my peds unnecessary anymore.
 
I would agree with this yes, but the chances of this happening decreases the more individual areas you test, if they all fail, I will open a support ticket in order to make sure that there is not another issue somewhere else. I am not willing to risk my peds unnecessary anymore.

The system works as intended and the only person's expectations that are not being met is you. Everyone has tried to tell you this. The fact that it doesn't work with your excel "model" doesn't mean it's broken. It honestly sucks that you keep wasting support's time with this bullshit, when they could be helping players with legitimate problems.
 
The system works as intended and the only person's expectations that are not being met is you. Everyone has tried to tell you this. The fact that it doesn't work with your excel "model" doesn't mean it's broken. It honestly sucks that you keep wasting support's time with this bullshit, when they could be helping players with legitimate problems.
So far the model has been quite accurate. You simply enter the average depth and range for your tool and it gives you a set of coordinates. The issue that I was having up until the game just broke was that all the mining layers that I tested except for the very top md1 failed to produce a single hit, I found this very strange as the hitrate % was also very low hence the reason for the ticket.

So I verified that the sheet still worked by checking the md1 as a baseline and it worked. If this is normal behaviour then I can only assume that it is normal and that there are certain times that each layer can be effectively mined or that I have to wait for the layers to recharge.

This is a little bit disappointing as a player as it limits the time that I can play the game. But this type of behaviour is also encouraged by Mindark themselves in the form of the Wave System.

Drop a probe, it's a miss, come back tomorrow. Not very engaging is it ?
 
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Waiting for mining to be better, right now it sucks balls.
 
ive been tting almost everything and still getting just over or just under TT returns per run (mostly) ive hit a few long gaps , sales are so poor this is what makes mining a drain!
 
There is something new that I have to test for and I hate having to suggest it, mining does not have a global pool of loot but a local one. This makes more sense based on my current abysmal hitrate. There is a major problem with this as I wanted to play an MMO not only with myself.
 
in my opinion they may as well just add shrapnel to the mining pool and restrict ore supply to demand.
 
"mining does not have a global pool of loot but a local one" This is how ive always imagined it ,we do know ore types are area based and its highly probable LA's and FOMA etc have their own pool based on the area, so at least we can suppose there is Planet pool ,LA pool . There may be other areas based on whatever you can imagine such as Trade terminals / TP's or just servers ,but how will you test for that? drop 1000 probes in one spot then see if it pops out in loot~?
 
The issue now is figuring out exactly how large the distribution is. Its somewhere between 0 and 300, pick a number .......
 
Mining is very borked... I am sorry but I cant drop 1 probe that hits every 15 minutes, this is just wrong.
 
You are very dedicated for the cause of not accepting how the game work.

Hats off to that. 👍

Pretty clear mental illness here, I kind of feel bad for the dude. My only grievance is he keeps wasting support's time. They are already understaffed.
 
I think I am in a good place, I just need to speak to someone in particular in our society with regards to the way he mines and I think we will be good.

I am at the hospital right now, the stitches for my leg have been removed, so I am happy, and no, not drugged.
 
This is peak gameplay Mindark, current cool down is one hour. I will not be mining for the next hour is the hit rate is not worth it due to severe node depletion at the 105's depth.

I dont really mind due to my accident recovery, but I would ask Mindark to please look at changing this gameplay loop to accommodate players that actually want to play the game.

Update : The md1 finds more resources than the 105, seeing as depth makes no difference, I have opened another ticket with Mindark support. The evidence is now as clear as day to me as to how this works. Time to get Mindark to validate it.

I am starting to think that there is no mining pool and that it's all personal.
 
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I tried yesterday, I really did to mine and not get absolutely disgusted with the way that it is implemented but I could not.

Mining just seems way to random to me, it can't be taken seriously as an in-game investment as it just has way too much variance.

It is a distribution, but it just feels like the values for the distribution just change randomly over time.
 
Based on what I am seeing in-game, I can see that either not many miners take mining seriously or there is no global loot pool.

Yes the Hitrate is that bad.
 
I see that Mindark still has not addressed the missing Peds issue caused by the faulty finder not detecting resources in range.

I know why it's happening and personally I don't care how they fix it, I am loosing Peds here.
 
Also why does this game just love diminishing returns, drop a probe, find an above than average claim and the hit rate just drops immediately.

It's so obvious, that I immediately stop mining if I miss twice after hitting such a resource.

I am treating this as s small business now. My favourite buttons in the game are alt-f4.

Is there a button or something in-game that can suspend skill gains, skill gains in stead of hits is not nice.
 
Thi


This is absolutely correct.

But you can find out if you now the area very well.

First try to find out what the respawn time is, then second try to find the best depth with dif finders/enh and believe me, it's not always the deepest, especially for enmatters.

Lets say you are mining for Igni and the respawn time is xx:xx (sorry, no spoilers) and you are getting mostly fillers, read lyst, but no Igni....

The spot I went for terru ... was full of lyst until I found out how long it took for the lyst to change in 100% Terrudite. ;)

Just saying
There are minimum 2 respawn timers, first one is 15 minutes, but you knew thT already, in actual fact you proved it, the second timer well that one is linked to the claim expiry time ie it's size.

And all the locations are programitic,IE depending on timer 1 and timer 2 they spawn in the same place, but may not necessarily have loot in them. Think early days loot V2, where some mobs had zero loot.
 
Sorry to disappoint you, but even after 15 misses its usualy not bad. I dont care if i have 2% hit rate as long as the average return over a large sample is consistent.
Excellent so the loot pool does not exist then ?

If returns over a set period of time is the same, then any outside interference, like for example other miners or a loot pool, disappears. That also removes any sliver of player skill from the game. Essentially it guts the game and removes my reason to play.

How disappointing.
 
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So what happens if a miner is smart, sees his returns drop and presses alt-f4, first off they have stopped bleeding ped, second, they have told Mindark that they do not approve of this mining system by not participating in it. That is what a skilled miner would do, a carpet bomber would just carry on mining and blame Mindark for their bad return when they could have pressed alt-f4 at any time.
 
Excellent so the loot pool does not exist then ?

If returns over a set period of time is the same, then any outside interference, like for example other miners or a loot pool, disappears. That also removes any sliver of player skill from the game. Essentially it guts the game and removes my reason to play.

How disappointing.
The skill lies in beating the market, not the system.
 
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