I've visited Gateway yesterday and I'd like to share my ideas.
First of all I think it's a big improvememnt and people starting there would be more likely to stay in game a few more hours than back in the times when arrival zone was on Calypso and people were just transported to the heart of a crowded city without any hints at all.... Especialy at the times when disciple hunters were all over and people coming to the game were simply confised with what was going on. Gateway explains a lot and makes "birth" easier
I did enjoy the conversations. Some of them made me laugh. I like the graphics and the fact that caudatergus puny looks different from ordinary caudatergus. It's a show off island with great design, but there are problems there as well.
What I'd like to see changed is:
1. A short instruction about how to move would be nice unless that comes in a popping out window for new arrivals. Some basic info about: movement, inventory, skills information, pro stands and such
2. Add information about other terminals. There is something about revivals in the story said by a lonely guy at the bar, but after finishing the quests a new player will believe you get ammo, guns and tools from NPCs. There should be a short tutorial about TT, Repair (and limited items) and Storage. Something about auctions would make sense as well...
3. I missed healing option in hunting lessons. There would be nothing bad in giving out a few pec worth fap to the new commer so that he knows healing tools exist.
4. Mining lessons (I did not finish them, so no idea if that isn't there already) should explain that there are other resources than lysterium and that ordinary bombs cost 1ped each... Rookie bombs are cheaper and they make impression as if all the mining looked like that.
5. Before departue it would make sense to point out to the new commer that depositing makes start easy and explain what to do if you don't want to deposit (sweating, stones, fruit and dung)
6. Short information somewhere about planets and CND and CP would be nice. Explain what they are, what are they know for... sort of a short geographical tutorial with TP map visible and names of continents available. Maybe with possibility of choosing where do you want to start giving chances to pick any planet as starting point.
What has to be fixed is:
1. Bugs
2. Bugs
3. Look point one
Due to a bug I was unable to finish my mining lessons. I'm a miner and I'd like to have the license to mine. Now, when I don't have one, I will cause anarchy and mine unlicensed!
Another bug made it impossible for me to hand in fragments to the NPC collecting them.
Very annoying. If I was a new player and out of 4 quests I would not be able to complete 2 due to bugs I'd leave the game. Sorry
If I was a new player trying out a new game I'd:
1) Love the graphics and clothes of the NPCs. I'd be greatful for the short lessons. I'd enjoy funny conversations and I'd be intrigued to see what comes next and how the game looks like.
2) If I faced as many bugs as I did yesterday I'd most likely log out and never come back thinking all the game is full of bugs and made by people who don't care about fixing them...
3) I'd believe the game is based on single player quests not community interaction such as societies, trade and such
All to all I enjoyed visiting Gateway and I think new commers will have way easier start than we had back in the day. There's some work left to do for the developing team but it looks nice and it's a good idea
Fix it and get us fresh colonists!