Hi guys n gals and Great work Denis
I for 1 think its great that changes and overhauls are being made to try and improve the game and make it better, and more enjoyable for all and ofc even better that more communication it taking place between players and creators
reading all 20 pages in 1 sitting did take me a while lol but i do think status bars are important to be able to keep track of players and mobs, particularly if u are a healer and have many lives in ur care such as a large sweat circle lol
also in really populated areas i think it would be needed to see whats going on so we dont accidentally shoot someone else's mob, also with regards to that, if it was never meant to be competitive, and kill stealing is not only frowned upon but also against the rules, why was it ever possible in the 1st place? would it not be easier to either make all mobs shared loot? or make it so u cant shoot a mob someone else is actively hunting unless u are in the same team? this ofc would reset once the mobs hp has fully recovered
with regards to really populated areas and the seemingly unavoidable lag and other problems that comes with it during peak times or really large events where many players would show up in the same place etc I think i may have a solution worth considering
how about the introduction of a server/world type system?, such as what some games like runescape use where they have over 100 worlds lol
what i mean by this is for example: say icarus on calypso is very populated at the time, and things like lag or finding a mob that u can kill that some one else isnt already killing is a issue, then the player could simply go back to their nearest tp and chose a different server/world that is less populated,
this i think would help game performance overall and allow for far more players to play the game at any given time and take a massive load off of large events even so these large events could even be spanned over all servers/worlds also in the contacts u could see what world/server ur friends are on so they can join their friends in big seasonal events such as migration and hunt longtooth on server/world 56 or whatever lol
and now space, i do like the change where there are no longer any planet entry fees meaning more can afford to explore the whole universe, however this also raises that dreaded word, piracy lol and how are new and old players meant to get around and explore?
as im sure many a noob or player that have tried to leave a planet tend to find themselves getting blown to bits, sometimes even repeatedly depending on their response lol some, lets face it either love pvp or hate it and some even feel it is forced upon them when they would rather just explore other worlds
now this one was tough to try n figure out lol but i think i have some solutions as i didnt wish to affect player run services such as those that offer warp or safe passage between planets whether it be free or not lol but also at the same time consider things from the pirates point of view as some im sure spend their own cash on the game just like most players to hunt not just mobs but also players hoping they will hit big loot like they would from a mob lol and most players if they had listened to the advice given to them the pirate would get nothing and the player would just have to repair their damaged ship. soooo...the solutions ...
i think that when a player moves their mouse over a ship, a indicator of some sort should show indicating if the ship is armed and if any participants on board are carrying loot .. and if no participants are carrying loot they may fly safe, unable to take damage from other players thus allowing players to safely travel and explore without hindrance or forced pvp
however if they do wish to take loot with them then they can be attacked and looted so they may risk it if they choose .. but i also think it would encourage players to use larger ships and player run services to try and get them safely to their destination ...butttt dont worry pirates ive considered it from ur side also ;] sooo i also think that if players are traveling this way any loot they are carrying classes as that ships loot so even if they log out should the ship be destroyed in hostile space all players who were on board that ship carrying lootables will lose their loot
sorry about the long read and being a weee bit of topic lol but just like the game creators and players i wish to see entropia grow and be fun, fair and enjoyable for all players
also plz lets not get into a heated debate over pvp or what i said, as what i said was merely an attempted solution to try n be fair to all involved
anyway i look forward to the upcoming changes and hopefully the game creators will consider our input as well as perhaps introduce a voting system on any changes so entropia universe will continue to move forward in a direction thats enjoyable for all involved
have fun guys cya round
JJ