I don't think so.
There's some people that have had an understandable kneejerk reaction to the hypothetical amount of tokens obtainable based on day 1 event prices. The market will adjust. Understand the cost of producing a token (mayhem or even twen) that is based in reality - not in conjunction with inflated boxes - and you will see the cost balance.
I can't get through the nuance without a 10,000 word blog post but a sloppy tldr summing up a few pain points in the game right now would read something like:
- People looking to make gear-based progression in a time and cost effective manner are incentivized to log in for approximately 5 weeks at Christmas, 2 at Easter, 2 at Halloween. This leads to obvious player retention issues as people lose interest.
- Said people hoard pyrite, output amps, relevant crafting materials and products to make sure they aren't being gouged during those events. This has extreme negative effects related to cost-of-play for the average joe and people that want to play regularly without being taxed by this segment of the playerbase.
- Playing outside of said time frames and consuming said materials is counterproductive to many overall goals unless you have infinite PED (?).
The sole existence of this event structure, assuming it happens regularly, keeps the economy honest and gives people reason to play consistently. This format could healthily run 12-18 weeks per year. Easily.
Constant material consumption. Non-obfuscated cost of tokens and gear. Solid markup on materials across the board. Actual risk for trying to hoard and manipulate markets that are tied to mayhem annihilation scheduling. Allows for completion of goals on multiple planets while still maintaining event-based progression and not being locked to an f script in an instance.
This format opens a fair and accessible entry point to putting mining gear, crafting blueprints, and other things on the vendor.
Or we can keep the status quo and be in universe where 1250 people have registered globals during Easter Mayhem and people consumed by sunk-cost fallacy are just f'ing all day with no resource sink.
The economy needs serious help. Some changes and a reality check needs to happen before UE5 hits.
I could keep going for ages but this type of event should be given credit where credit is due, imo.