forgo
Elite
- Joined
- Apr 13, 2006
- Posts
- 3,532
- Location
- US
- Society
- Freelancer
- Avatar Name
- Forgo Forgorth Lundain
It seems most people are generally happy with the new system. I have some concerns though and am not so hopeful.
I have a really hard time understanding where MA is coming from on this, I am certain the new management really has no comprehensive knowledge or play time in this game, and the people they rely on for suggestions, use bots.
Missions are a core part of the Entropia Experience, and so far missions have had a massive variety in what they offer the player. The variety has forced me to branch out and seek mobs, and importantly Land Areas I would never have considered otherwise. (which other customers have invested largely in mobs based on specific mob mission rewards, another major concern...those investors will vacate in short order with their money if the investment goes to shit)
As it stands, In the end people will be hunting 3-4 mobs only for the best cost on the repeatable, since skills are all the same, it would only matter which is cheapest.
This new system is lazy and bland, and offers no excitement to me the player. MA is lazy, the coding is lazy and I despise it as a customer to get such a downgrade in the mission system overall without any feedback from the people who actually play the game. Sure you might ask messi what he thinks but you are incredibly stupid to think that is an actual representative of the player base, in many cases its questionable he is even playing, only a fool would ignore the evidence that a single human being cannot possibly play that many hours in a week, let alone a year without major health problems or circumventing your own system. Also kind of interesting that messi was able to complete most of these repeatable attribute missions many many times, while 90% of the game has no idea they exist. You will end up forever locking the rest of the game from ever catching him, but perhaps that is ultimately the idea anyhow, lock in the players you want at the top.
My concerns dip into the other planets and plans from MA to change those rewards and progress. We have not seen any attributes so far. Does this mean that new players get the joy of realizing they will never ever have a chance to get caught up with stats one day? What possible motivation do they have to invest if they will forever be low stat/low skill gain players? Does this mean that specific repeatable missions which took a very long time to achieve will now disappear in favor of the same reward choices a new player has?
I have very little faith that MA is considering everything properly. I also have a high concern that these changes will drastically and negatively affect the game and its future.
I would have left long ago if not for the mission system that was in place. That is the way I climbed past most of the player base in a few short years, and all without a bot. Without that ability to overcome the rest with time and dedication, this game is pointless and has no future.
So, I am one of the people who is highly skeptical and quite concerned about the future of the game with this lazy codex in place of the very well thought out and balanced reward system we had. Same rewards is shitty, and lazy, no attributes is a concern for all. Hope they offer more improvements, but I am far from impressed, and quite upset they have to mess with it at all in all honesty. I feel bad for new players who will have a harder time getting the important attributes, and also for the land owners who invested in mobs with certain rewards, only to get 1 of 130 options for the same reward.
The ideas MA has coming out are neat in concept, but hurting the game. You guys are and have been wasting valuable time remodeling the look and feel of the game while focusing very little on the structure and mechanics of the game. Codex is a good example, you probably spend 1/10th the development time on the critical mission system than you did on the pointless camera system. These changes to look and feel are alienating more players than you seem to think it will attract.
I have a really hard time understanding where MA is coming from on this, I am certain the new management really has no comprehensive knowledge or play time in this game, and the people they rely on for suggestions, use bots.
Missions are a core part of the Entropia Experience, and so far missions have had a massive variety in what they offer the player. The variety has forced me to branch out and seek mobs, and importantly Land Areas I would never have considered otherwise. (which other customers have invested largely in mobs based on specific mob mission rewards, another major concern...those investors will vacate in short order with their money if the investment goes to shit)
As it stands, In the end people will be hunting 3-4 mobs only for the best cost on the repeatable, since skills are all the same, it would only matter which is cheapest.
This new system is lazy and bland, and offers no excitement to me the player. MA is lazy, the coding is lazy and I despise it as a customer to get such a downgrade in the mission system overall without any feedback from the people who actually play the game. Sure you might ask messi what he thinks but you are incredibly stupid to think that is an actual representative of the player base, in many cases its questionable he is even playing, only a fool would ignore the evidence that a single human being cannot possibly play that many hours in a week, let alone a year without major health problems or circumventing your own system. Also kind of interesting that messi was able to complete most of these repeatable attribute missions many many times, while 90% of the game has no idea they exist. You will end up forever locking the rest of the game from ever catching him, but perhaps that is ultimately the idea anyhow, lock in the players you want at the top.
My concerns dip into the other planets and plans from MA to change those rewards and progress. We have not seen any attributes so far. Does this mean that new players get the joy of realizing they will never ever have a chance to get caught up with stats one day? What possible motivation do they have to invest if they will forever be low stat/low skill gain players? Does this mean that specific repeatable missions which took a very long time to achieve will now disappear in favor of the same reward choices a new player has?
I have very little faith that MA is considering everything properly. I also have a high concern that these changes will drastically and negatively affect the game and its future.
I would have left long ago if not for the mission system that was in place. That is the way I climbed past most of the player base in a few short years, and all without a bot. Without that ability to overcome the rest with time and dedication, this game is pointless and has no future.
So, I am one of the people who is highly skeptical and quite concerned about the future of the game with this lazy codex in place of the very well thought out and balanced reward system we had. Same rewards is shitty, and lazy, no attributes is a concern for all. Hope they offer more improvements, but I am far from impressed, and quite upset they have to mess with it at all in all honesty. I feel bad for new players who will have a harder time getting the important attributes, and also for the land owners who invested in mobs with certain rewards, only to get 1 of 130 options for the same reward.
The ideas MA has coming out are neat in concept, but hurting the game. You guys are and have been wasting valuable time remodeling the look and feel of the game while focusing very little on the structure and mechanics of the game. Codex is a good example, you probably spend 1/10th the development time on the critical mission system than you did on the pointless camera system. These changes to look and feel are alienating more players than you seem to think it will attract.