Really trying not to nerd out on how the maturity class column has attempted to become an unoffical creature type column here (failed). I thought to start with easy and look at how Zombies would be grouped if all Zombies were put into one group. Also I would like to note current thinking is that story chain mobs may be left out of codex.
Maybe a way to say is if a creature has zombie in the name it is a zombie. This would include
Creature Name | Maturity Ranking Profile | Skill Profile Scan | Looting Skill | Drops Zombie Parts | Drops Bananas ( Rotten Single / Any Other ) |
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Zombie | Levels ( L5 L6 L9 ) | ? | Skinning | Y | ? / Y |
Zombie Kong | Levels ( L494 and L1119 ) | ? | ? | N ? | N ? / Y |
Decomposing Zombie | Zombie? Profile ( Teen Adult Old Slow Angry Scavenger Crazy Sniffer Nutcase Intelligent ) | Animal | Skinning | Y | Y / Y |
Zombie Biker Prospect | Zombie? Profile | Mutant | Scourging | Y | Y / Y |
Zombie Biker Enforcer | Zombie? Profile | Mutant | Scourging | Y | Y / Y |
Zombie Biker Nomad | Zombie? Profile | Mutant | Scourging | Y | Y / Y |
Zombie Biker Outlaw | Zombie? Profile | Mutant | Scourging | Y | Y / Y |
Then there are zombies that do not have zombie in he name, but are of the Decomposing/Biker character. These are Sentinel which is a HELL instance mob.
Sentinel | Levels ( L3 and L5 ) | ? | ? | ? | ? |
While also the possessed and infected staiger and maass are also being referred to as being Zombies, without actually having zombie in the name.
Possessed Maass | Undead Army? Profile 1 ( Engineer Medic Gunner Captain ) | Mutant | Scourging | ? | Y / ? |
Possessed Staiger | Undead Army? Profile 1 | Mutant | Scourging | ? | Y / ? |
Infected Maas | Undead Army? Profile 2 ( others ) | Mutant | Scourging | ? | Y / ? |
Infected Staiger | Undead Army? Profile 2 ( others ) | Mutant | Scourging | ? | Y / ? |
entropiawiki down at time of printing
When we add the pvp mutants (Maass Staiger), this covers all of the 'Zombies' as listed in wiki / OP. While we look at this there does not appear to be any defining attribute that makes a Zombie a Zombie.
So, what I question here now is if codex were to be implemented on zombies, would codex now define what a zombie is? The wiki is a user implemented guide. At some point some user has made a decision to record such a mob as such a 'type'. Users dont really know how much input the PP has to this. We refer to the wiki for our sense of how stuff works, while admitting at the same time it is all out of date to a greater or lesser degree.
How we are supposed to make some kind of informed proposal as to how something like codex should be implemented without undertstanding how rock (or any planet) is fundamentally implemented is something of a puzzle really.
To what extent will implementing codex expose fundamental workings of ROCK that may or not as yet be known/discovered by users.
Why are maas and staiger included as zombies? is it because they are mutants that drop rotten bananas (if not zombie parts), or is there another reason they have been included as such? now Firewalls are mutants with thier own maturity profile which i might think of as Undead Army Moderator ? profile (Guardian Banisher Protector Lord). They do not as far as i can tell, drop bananas or zombie parts, but they do have the same skilling profiles (scan mutant, loot scourging) as Zombie Bikers.
Maybe there is some aspect of the attack dmg from the listed zombies that make ascertaining a zombie to be a zombie. The info is completely lacking on wiki for all of these. And in my opinion, there is something behind the scenes about the way MA operates that perhaps does not allow themselves and by implication Planet Partners to actually disclose any such information. Other than, heres the game, have fun.
So each person is making suggestions based on their perception of how the game works, because no-one ever is allowed to say how it is actually implemented. These are the deeper issues I reach when considering how codex should be implemented.