Congratulations Rick Sanchez! Good job!
You were talking complete deranged nonsense, that's what.
And your evidence for that conclusion is?
Have you tried healing before looting a mob, when it critical hits hard, just before you're about to loot it?
Why do you think it crits just before it's dead? What purpose under the hood could that possibly achieve? Wouldn't it be interesting if a player just qualified for a loot multiplier, and there was a method to cancel it out.
If a player blindly shoots you're labelled a fool, if a player assesses the system over 1000's of runs and gradually aytempts to break down the algorithms, then they're labelled a deranged fool. Strange this forum.
In fact why does it crit in the first place, and why is the measure of a critical hit measured and precise and not random at all. There's much to the game to discover other than a loot box. It's about the only thing that brings some interest in a... "lets kill the same mob 50,000 times" game.
Critical hit effects HP doesn't it.
It's still a game and therefore is bound by rules.
Smiles
Rick
Edit: unless of course a few percentage of changes via a ring no matter how small are valueless. Actually a 1% critical reduction of crit has a huge effect to active player HP. If it didn't, why would MA introduce it. Hardly deranged.