Mike Kaffeslukarn Morazi
Prowler
- Joined
- Sep 21, 2021
- Posts
- 1,213
‘
Last edited:
They need to realize that they don't have to stock the guns they can actually add new items to the vendor that isn't a weapon.
I also propose that they add resource mayhem token vendor for this and that mayhem tokens won't be earned from resource mayhem instead resource mayhem tokens with new items. Stuff that is useful for all professions perhaps even ul spaceships the sky is the limit. Mayhem tokens can still be earned through mayhem.
I'm probably going to repeat myself here but the only logical move forward for MA is to remove ul items from the token trader altogether (leave it for limited items) and replace it with a token auction house.
This lets the players dictate the price and decide how many tokens they are willing to give up for certain items and gives everyone a fair shot at bidding on an item instead of waiting in front of the trader for an oddly timed refill.
ThisLoot 2.5/3.0 from UE5 is going to change things anyway. These next few events are just supposed to milk people and hold their ped so it's more difficult to withdraw before the update that may or may not ever happen.
This would indeed be nice.This lets the players dictate the price and decide how many tokens they are willing to give up for certain items and gives everyone a fair shot at bidding on an item instead of waiting in front of the trader for an oddly timed refill.
The only people who got the upper hand were those who started buying mats as soon as this event dropped. Which was extremely risky to do.Then we have the next category of players. These were the people who identified the right materials to craft and crafted themselves. Some of these people were pulling Mayhem tokens for as low as 7 PEC per token.
The only people who got the upper hand were those who started buying mats as soon as this event dropped. Which was extremely risky to do.
After few days, MU spent per token was quite stable among all the hand ins. Which was reflected in the spreadsheet that everyone used (i think it was Draniies).
Even if someone had a huge stock of mats, they bought earlier and/or cheaper, those tokens cant be considered 7 pec per piece, as those mats couldve been sold, then and there, for an equivalent of 20 pec each. People might think they profited more than those who bought from the AH. But, in fact, it was actually the same (if you account for the lost margins those sells would generate).
As for event itself: it was a much better way for acquiring tokens than it was before. This format allowed everyone to participate. All professions. All levels. Everyone got something based on how much they spent.
If you didnt suggest it, then i dont see how "next category of players" got "value per token" from 20 pec to 7 pec when market was "aware" of the demand (just few days in) and have been constantly correcting itself.Yeah that was interesting. And some assumptions there as well about what "everyone" was doing.
Price per token is counting how much PED/bankroll you sink into Resource Mayhem - And how much Mtokens you get back after Resource Mayhem. This was not counting on what people had in storage before or anything such (and I wasn't even suggesting anything like that).
I remember being able to buy the wrong materials/resources at the end of Resource Mayhem for a bit more than 0.5 PED per token. Then you could sell boxes and bring the cost down to 0.2 PED/token. People had "Buying"-threads for finished hand-ins which were 0.5 (0.2 each) up to the end of the event.
This was at the end of RM, when prices indeed were higher. Taking that into account, I think you also understand that people were pulling tokens cheaper than 0.2/Token during previous weeks.
When you are taking into consideration an increased volume of crafting, you cant do it in isolation. The volume of sells also drastically increased for those same items (sells made at a market price). Its because a lot of those crafters you mention didnt craft for turn ins, but in order to sell those items (and even more went P2P, as you said, be it via game advertisement, or buying threads).Once you start looking at the crafters and their amount of globals during RM you see the scope of it.
Soul bound items are unpopular because this is an RCE.release SOULBOUND ITEMS at mayhem without use of a rare, you will see that no one will pull those.
all pulls are for resale apart a 5% of items.
TLDR: did people let tokens below market? Yes (depending on how patient you were, bulk, etc).
Were there a meaningful amount of tokens acquired at 35% price vs market? Most certainly nope.
Market value isnt 60 pec. If that would be the case, people would pay that price during RM. They paid 20 pec instead.Lets remember the actual, old market prices we had for Mtokens. You are just talking about the already derailed prices from RM.
Lets say someone with a high-decent eff gun pulled tokens for 0.6 Each.
Did people get tokens below market? Yes. In the end of the event, you could buy them from auction for 0.2 each, which would be about 33% of real market prices with a decent 2.0 setup.
Where there a meaningful amount of tokens acquired at 0.07/each, that is 11.5% of the old Mayhem Market Price? Yes - In a small game like this, people pulled enough Tokens that it will, at least temporarily, affect the economy.
Market value isnt 60 pec. If that would be the case, people would pay that price during RM. They paid 20 pec instead.
You dont need to "remember" old prices. Tokens, for one reason or another, lost value. RM didnt cause it. Only displayed a general consensus.
Tokens, for one reason or another, lost value. RM didnt cause it. Only displayed a general consensus.
Yes exactly - That was my point - RM changed the market value of Mayhem tokens
Value was something. And now - It is something else.
No. You could say RM changed value of tokens if those would start at 60 pec ("old price"), at the start of the event, and gradually descended into 20 pec ("new price"). It wasnt the case. In your own words:No, not for "One reason or another" - They literally lost value because of Resource Mayhem.
There was nothing near 60 pec, nor at the start, nor till the end. There was no continuity. Hence the "change" already happened before the event.I remember being able to buy the wrong materials/resources at the end of Resource Mayhem for a bit more than 0.5 PED per token. Then you could sell boxes and bring the cost down to 0.2 PED/token. People had "Buying"-threads for finished hand-ins which were 0.5 (0.2 each) up to the end of the event.
This was at the end of RM, when prices indeed were higher
People will buy at the price they are willing to pay under new circumstances. Price of the already pulled LP-120 also seen changes regardless of what it was pulled for initially.Question for you - what do you think happens to the value of existing and future items when the value of Mtokens (and rare tokens) have changed?
Do you think there will be a general consensus to pay the same prices as before for a fresh LP-120 when it costs 14K to pull instead of 60K?
Would you apply that same logic for the increased Ziplex drop rate?Market value isnt 60 pec. If that would be the case, people would pay that price during RM. They paid 20 pec instead.
You dont need to "remember" old prices. Tokens, for one reason or another, lost value. RM didnt cause it. Only displayed a general consensus.
About 7 pec per token: I both traded and crafted during that time. And can assure you that the competition for resources was very fierce.
Unless you have some other proof, beyond what you expressed in the OP, i cant see where did those "magical crafters" get such an edge vs everybody else.
Whats exactly your question? If Ziplex got devalued with RM?Would you apply that same logic for the increased Ziplex drop rate?
Ziplex - Link
Ziplex are atm popping from boxes crazy amounts.Whats exactly your question? If Ziplex got devalued with RM?