Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
When I grind I try to do so efficiently. This is especially so when I've got pills running, particularly rare pills such as a 100% skill pill.
One of the ways I improve this efficiency is by reducing keystrokes and downtime whenever possible. One aspect has been rather bothersome to me for some time, and I have finally decided to bring it up.
Consumption of pills.
When actively engaging a target you can (relatively) seamlessly switch between your weapon system, medkit, restoration chip, and back to your weapon system without missing a beat. Under ideal server conditions there is no actual downtime, as you can queue each action while the previous action is reloading, resulting in a seamless transition between weapon and healing systems.
Consumption of pills does not work in this way. As it presently works, consumption of pills seems to be under a different category than items when lining up the action queue. Pills cannot be added to the queue, the queue has to actually be stopped in order to provide a window to consume the pills.
For example; you can unequip your weapon system, consume the pill, re-equip your weapon system, and re-engage the target. This results in multiple periods of downtime which can accumulate rapidly, especially when consuming multiple pills with short durations (such as candycanes). You can improve your efficiency slightly by transitioning from your weapon system to a restoration chip while the cooldown is still in effect, consuming the candycane, and transitioning back to your weapon system. This reduces downtime because your avatar is still "locked on" to the target and will therefor re-engage as soon as you re-equip your weapon system. While this offers marginal improvement in efficiency, it is not ideal.
Proposal: Add the consumption of pills to the item queue. If this were done then you could, while actively engaging your target with your weapon system equipped, queue a pill which would then be consumed as soon as your weapon system reloads, and then immediately transition back to actively engaging your target with the still-equipped weapon system.
Such a function would improve the efficiency of action of target engagement for all participants and result in reduced target engagement downtimes. This is especially important during competitive events such as Mayhems, and overall contribute to the immersive Entropia Universe experience.
One of the ways I improve this efficiency is by reducing keystrokes and downtime whenever possible. One aspect has been rather bothersome to me for some time, and I have finally decided to bring it up.
Consumption of pills.
When actively engaging a target you can (relatively) seamlessly switch between your weapon system, medkit, restoration chip, and back to your weapon system without missing a beat. Under ideal server conditions there is no actual downtime, as you can queue each action while the previous action is reloading, resulting in a seamless transition between weapon and healing systems.
Consumption of pills does not work in this way. As it presently works, consumption of pills seems to be under a different category than items when lining up the action queue. Pills cannot be added to the queue, the queue has to actually be stopped in order to provide a window to consume the pills.
For example; you can unequip your weapon system, consume the pill, re-equip your weapon system, and re-engage the target. This results in multiple periods of downtime which can accumulate rapidly, especially when consuming multiple pills with short durations (such as candycanes). You can improve your efficiency slightly by transitioning from your weapon system to a restoration chip while the cooldown is still in effect, consuming the candycane, and transitioning back to your weapon system. This reduces downtime because your avatar is still "locked on" to the target and will therefor re-engage as soon as you re-equip your weapon system. While this offers marginal improvement in efficiency, it is not ideal.
Proposal: Add the consumption of pills to the item queue. If this were done then you could, while actively engaging your target with your weapon system equipped, queue a pill which would then be consumed as soon as your weapon system reloads, and then immediately transition back to actively engaging your target with the still-equipped weapon system.
Such a function would improve the efficiency of action of target engagement for all participants and result in reduced target engagement downtimes. This is especially important during competitive events such as Mayhems, and overall contribute to the immersive Entropia Universe experience.