2. TTP = 0,6 * TTIn * RWF
3. TTR = (0.9 – 0.6 * RWF) * TTIn
TTP = TT value of crafted product
TTR = TT value of residue
The BPs themselves will tell you your COS on them. Hover your cursor jusr below the bar graph on the info screen for a BP. Not on the bar, but just below it. It will display your COS in a % value.
I'd say max COS is probably somewhere around max on that bar =p
Thanks again for your input. Hopfully I'll get some time this weekend to look over your post in more detail. It's been a buisy week for meI had a look to your given TTP and TTR values.
I would related them to TTout and not TTin when calculating it. This leads to something about 66% (without solar 8v batteries) for TTP, hence looks quite like a 2:1 relation. If one will relate it to TTout, he can do it afterwards and multiply by .9 (TTout).
This seems to work quite well when TT of products are lower then cost of click like with sensors (.024 TT per piece, cost .16) or modulator (.02 TT, cost .18). With solar 8V this is different. TT is 0.7 and cost is .94 and TTP is only about 45%-50% and hence there is some kind of rounding involved.
Maybe loot value is drawn first and then the 2:1 split is applied. If I do assume a mean loot of 2.82 Ped (i.e. .94/.3*.9, where .3 is the success rate and .9 payout%) and apply the 2:1 split, then there are 1.86 PED available for products. In this only 2 batteries will fit, hence TTP=1.4 PED whereas the rest of 1.42 PED will be on residue which fits quite well the observed data.
As MU on residue is lower than on products, this might be a problem for some items. Not sure if this is only bad design or intentional.
It could go to hunting and/or mining loot. So if you do belive the "only takes decay" statement (and I kind of do) the loot pool can not be separate for each profession. Futher more, it becomes highly unlikley that there is a separate loot pool for each avatar as many seem to belive. If there was, any one doing only hunting or mining would get a much lower TT-return then some one that crafts a lot... I don't know, I haven't realy thought this one through... Feel free to shoot down this theoryVery good read, thanks for that data.
MAs official statement again comes to my mind about decay being their source of income. If 10% of tt put in is lost in crafting (where there is no such thing as decay) where does it go to ?
Yes, Limited BPs are a different breed. As I do allmost only components, I get very few limited BP-drops so I don't have any data on thouse prints yet.To make it more complete it should be remembered that some L blueprints are to be considered bonus BP and their TT output is much higher than 100%
Yes, Limited BPs are a different breed. As I do allmost only components, I get very few limited BP-drops so I don't have any data on thouse prints yet.
It could go to hunting and/or mining loot. So if you do belive the "only takes decay" statement (and I kind of do) the loot pool can not be separate for each profession. Futher more, it becomes highly unlikley that there is a separate loot pool for each avatar as many seem to belive. If there was, any one doing only hunting or mining would get a much lower TT-return then some one that crafts a lot... I don't know, I haven't realy thought this one through... Feel free to shoot down this theory
Only way to make money in crafting is to... well... there is no way to make money crafting I'm afraid.
Thanks for the interessting read.