Current Population Count

Imagine if sweat was not lootable in pvp.
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If sweat suddenly stopped dropping, MindArk’s player base would shrink fast & Entropia would be overrun with space hobos!
 
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Something in this thread reminded me of my favourite Hugh Hefner quote :

Q: "Dude, how do you get with all these fine bitches"
Hugh : "I have many lady friends because I do not call them bitches"

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sweaters and us have something in common and that is we did not satisfy with wow crones and came to entropia to find something anew and fresh.
we both are adventurers who seek uniquness.

the difference between eu and those theme park mmo starts with the type of the first interest from the new starters (fed up with crones), then motivation of continue playing (kechang and real mature society), and then long term player/character development, while the ecstasy of gambling lurking behind all the time.

this difference also have big effect on how to survive and thrive in the mmorpg industry.
because eu is different, eu needs to go for the ways no other mmorpg takes.
what is, depends on ppls opinion as we see here, but i believe we all agree that increasing level cap will not work…no one wants to see the ranks over entropia master implemented ;)

gill
 
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and those olders will come back again because they (me included) cannot catch up rapid pace of playing anymore :)
once was a wow raid healer and knew that its for youngs...
when think about it, aged ppl are also the market for eu, unventured by other mmo,
because of this relaxing and mature atomosphre without rushing.
...while their pension being sucked up :)
 
It all comes down to one point. MA needs a marketing team and start advertising for it. Maybe with UE5 launch.
 
How about:

Playing Entropia.......................................... $ 0
Being reviled for playing hard mode............ $ 0
Succeeding..................................................Priceless!
And for godmode there's MasterCard

;)
 
Listen... this game is played and inhabited by Kings and Vagabonds ...shameless self-promotion...

I have as much respect for those who invest capital as those who invest time. No economy can function if there isn't a way to realise money from time and skill applied, nor if there is no one willing to save time by spending money. These are two sides of the same page, imo. Play hard, remain excellent.
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it is a negative expectations game. you are not losing money. you are paying money to play.

when i watch get a movie ticket i don't expect to break even once i walk out afterwards
That would be a game with pre determined odds but hey choice is yours. And quite frankly when you are buying a moovie ticket you expect to watch a moovie when you play entropia you are gambling on the odds ! If you have better explanation why the game population keeps shrinking year after year go ahead share it with us :)
 
That would be a game with pre determined odds but hey choice is yours. And quite frankly when you are buying a moovie ticket you expect to watch a moovie when you play entropia you are gambling on the odds ! If you have better explanation why the game population keeps shrinking year after year go ahead share it with us :)
I'm sure I don't need to elaborate on the fact that if there was no TT rake for MA then the game would have shut down long ago.

And I guarantee you there is no level of rake that would keep the game running and under development that would miraculously bring back players.

Players are not quitting the game over a few percentage points of TT return. And players that join or stay are not staying for that reason either. Setting aside any extreme changes one could imagine.

No, the reason is a lot more straightforward than that. People play games they enjoy. As I have said many times before, EU needs to have more game, it its game. It needs, if perhaps not all, many of the accoutrements of a modern mmo - more missions, epic story arcs, rewarding avatar investment chains (better versions of mission galactica for example), a better and more interesting achievement system, and more interesting gameplay overall, such as more varied combat and mining.

Everyone would like to get better TT return, but I just don't see that moving the needle, unless MA did something foolish like raising it to or beyond 100% or below 85-90%, neither would be maintainable for anything more than short periods.
 
i want to dismiss this idea that people play EU for FUN... this is not true, or it is true if you would say the FUN part is making profits.., i gurantee you, if a new player knew nothing about this game, but what he would be certain off, is that he can only lose money, then no gameplay in the world would save THIS game.. your sugjestion to just make it fun.. i mean, does anybodyhere really think that MA could somehow outcompete any other popular MMO in the FUN department ?

this game is a mix between whales and poor people, the whales dont care about losing money, and thats what creates the oportunity for poor people to make some money, this part is still in the game, but due to bad mechanics the poor people dont get any part of the action anymore, the part has been "perfected" by some, perfected in the sense of, they have high eff gear, and they run BOTS "ALLEGEDLY", taking all the MU and lowering the TT for those without high eff gear or high looter level

the part where human input made a diffrence has been taken out of the game in loot 2.0, meaning, no matter how you hunt, how clever you are at avodiing dmg, if the bot has good enaugh gear to tank it, and a weapon with higher eff then yours, he will produce better results then you, and over time this will lead to you losing money, becouse the MU is too low for your weapon to cover your shit TT returns due to low eff

there also isnt anything to aim towards when it comes to how to make money, there is little diffrence between a lvl 100 player with shit eff weapon and a complete noob, other then looter level, what i mean by that is, pretty much regardless where you want to go hunting, your results in how much MU you produce will be somewhat the same, and this part is the feal of progression, if a noob knew that in 1 year he will start making money, becouse he can hunt something that has good MU, that would be all the motivation for him to stay, i am level 100 and it doesent matter, it doesent matter becouse first, it doesent give me any new weapons, the good weapons are all UL and expensive, so i still use my lvl 50 weapon, and secondly, there isnt any mob i can hunt for good MU, nothing justifies the time investement into the game, a few more % would make the diffrence, but any extra MU that MA might throw into the game, will all be eaten by the bots, and by the shit mechanics

bots and shit mechanics are the reason this game is in trouble, shit mechanics meaning, the only human input left to make a diffrence is auction, in hunting the results are determined by the eff of the weapon you use
 
i want to dismiss this idea that people play EU for FUN... this is not true
R.935825b0b5b2645342073fb1f56f42fe
 
I'm sure I don't need to elaborate on the fact that if there was no TT rake for MA then the game would have shut down long ago.

And I guarantee you there is no level of rake that would keep the game running and under development that would miraculously bring back players.

Players are not quitting the game over a few percentage points of TT return. And players that join or stay are not staying for that reason either. Setting aside any extreme changes one could imagine.

No, the reason is a lot more straightforward than that. People play games they enjoy. As I have said many times before, EU needs to have more game, it its game. It needs, if perhaps not all, many of the accoutrements of a modern mmo - more missions, epic story arcs, rewarding avatar investment chains (better versions of mission galactica for example), a better and more interesting achievement system, and more interesting gameplay overall, such as more varied combat and mining.

Everyone would like to get better TT return, but I just don't see that moving the needle, unless MA did something foolish like raising it to or beyond 100% or below 85-90%, neither would be maintainable for anything more than short periods.
i counter this.
eu is a sandbox type mmo so it does not require rich story line or shiny mission or fast pace and variety combat system.
a sandbox rce skill based mmo needs rather flat game experience where we players stands out by how we play with different notions and ideals and intersts.
we ourselves, each other, are the majority of game contents.
tho i dont mind having mini games like dice or checker that reminds me of good old ultima online, or automated betting race by trained bericycles :)
 
i want to dismiss this idea that people play EU for FUN... this is not true, or it is true if you would say the FUN part is making profits.., i gurantee you, if a new player knew nothing about this game, but what he would be certain off, is that he can only lose money, then no gameplay in the world would save THIS game.. your sugjestion to just make it fun.. i mean, does anybodyhere really think that MA could somehow outcompete any other popular MMO in the FUN department ?

this game is a mix between whales and poor people, the whales dont care about losing money, and thats what creates the oportunity for poor people to make some money, this part is still in the game, but due to bad mechanics the poor people dont get any part of the action anymore, the part has been "perfected" by some, perfected in the sense of, they have high eff gear, and they run BOTS "ALLEGEDLY", taking all the MU and lowering the TT for those without high eff gear or high looter level

the part where human input made a diffrence has been taken out of the game in loot 2.0, meaning, no matter how you hunt, how clever you are at avodiing dmg, if the bot has good enaugh gear to tank it, and a weapon with higher eff then yours, he will produce better results then you, and over time this will lead to you losing money, becouse the MU is too low for your weapon to cover your shit TT returns due to low eff

there also isnt anything to aim towards when it comes to how to make money, there is little diffrence between a lvl 100 player with shit eff weapon and a complete noob, other then looter level, what i mean by that is, pretty much regardless where you want to go hunting, your results in how much MU you produce will be somewhat the same, and this part is the feal of progression, if a noob knew that in 1 year he will start making money, becouse he can hunt something that has good MU, that would be all the motivation for him to stay, i am level 100 and it doesent matter, it doesent matter becouse first, it doesent give me any new weapons, the good weapons are all UL and expensive, so i still use my lvl 50 weapon, and secondly, there isnt any mob i can hunt for good MU, nothing justifies the time investement into the game, a few more % would make the diffrence, but any extra MU that MA might throw into the game, will all be eaten by the bots, and by the shit mechanics

bots and shit mechanics are the reason this game is in trouble, shit mechanics meaning, the only human input left to make a diffrence is auction, in hunting the results are determined by the eff of the weapon you use
Some valid points, I myself have pondered.
 
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One thing that is true and can't be dismissed is that the game relies heavily on equipment stats and way too little on player input.

That's where combat variation comes in, it is here that Botting can truly be fought.

If you ever played fortnite, when you hit something with an pickaxe, a circle will appear and hitting it increase damage of that hit. Once you hit a circle, another one will appear and you can repeat a increased DMG hit again and again if you keep aiming at the circles.

Something similar would not make sense in EU, but a system based on the same principles would be great, and Botting would not be efficient since you won't get the extra bonuses from being active.

I can't picture a example right now on the perfect system to do this. But I am sure one could be made.

With mining and crafting it would simply be a type of mini game instead. You get the idea
 
I was also thinking of a system like that.
 
i want to dismiss this idea that people play EU for FUN... this is not true
Didn't even continue after this.

People play games for fun in its various definitions (hobby, way to pass the time, way to chill/decompress, way to hang out with friends, and yes perhaps some excitement)

To suggest otherwise is simply delusional. It would be akin to saying people don't go to work for a paycheck, they do it because they just enjoy it so much. There might be 1 in 100 that might, but that probably means their life is so terrible that the workplace is an escape.

Let me reiterate.

You. Cannot. Reduce. The rake. Enough. To make. The game. Consistently. TT profitable.

It cannot be done. While this game is RCE, while people can withdraw, this cannot ever be done. There's no point in asking for better odds. If it shifted one or two percent, you wouldn't be satisfied.

businesses have to take in more money than they spend. it is nonsensical to say that the way for EU to thrive is to reverse this pattern. if EU stops being profitable, pretty soon, EU stops being at all.
 
i counter this.
eu is a sandbox type mmo so it does not require rich story line or shiny mission or fast pace and variety combat system.
a sandbox rce skill based mmo needs rather flat game experience where we players stands out by how we play with different notions and ideals and intersts.
we ourselves, each other, are the majority of game contents.
tho i dont mind having mini games like dice or checker that reminds me of good old ultima online, or automated betting race by trained bericycles :)
i think you can have both.

i would like to see the game add new mechanics that increase the real-life skill ceiling in gameplay a bit.
 
I'm sure I don't need to elaborate on the fact that if there was no TT rake for MA then the game would have shut down long ago.

And I guarantee you there is no level of rake that would keep the game running and under development that would miraculously bring back players.

Players are not quitting the game over a few percentage points of TT return. And players that join or stay are not staying for that reason either. Setting aside any extreme changes one could imagine.

No, the reason is a lot more straightforward than that. People play games they enjoy. As I have said many times before, EU needs to have more game, it its game. It needs, if perhaps not all, many of the accoutrements of a modern mmo - more missions, epic story arcs, rewarding avatar investment chains (better versions of mission galactica for example), a better and more interesting achievement system, and more interesting gameplay overall, such as more varied combat and mining.

Everyone would like to get better TT return, but I just don't see that moving the needle, unless MA did something foolish like raising it to or beyond 100% or below 85-90%, neither would be maintainable for anything more than short periods.
People enjoy a game to a certain point and if the game keep changing to something they don't like they quit or look for alternatives. Even if they were to start complain post will get remooved or locked. People also keep playing entropia because they are doing stuff as a community but ever single person still in the game can stand whats happening to a degree sooner or later those players will moove on !
My respects to people who kept the community going over so many years but you can be shure those who keep playing have nice hefty monthly bill to keep thesmelves afloat.
 
People enjoy a game to a certain point and if the game keep changing to something they don't like they quit or look for alternatives. Even if they were to start complain post will get remooved or locked. People also keep playing entropia because they are doing stuff as a community but ever single person still in the game can stand whats happening to a degree sooner or later those players will moove on !
My respects to people who kept the community going over so many years but you can be shure those who keep playing have nice hefty monthly bill to keep thesmelves afloat.
i agree you're definitely right.

that's why i think leadership should find out what the community wants, narrow that down to what they can realistically deliver, and then execute on it

it's important though to get a good cross-section of the real community, not just the people on these forums....there is a sense in which it's often the vocal complaining minority that gets heard, even though they aren't representative of the wider player base.
 
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