Hah, there are loot cycles after all Bad-good-repeat ! Not only law of big numbers ?Dude, I think most people know about the waves, and it's no secret
Side note: to me cycles, waves, periods, sines looks quite isomorfic to me, at least in game context and especially
in light talking like on chats and forums. So far.
I know about waves in mining and you are so helples with this system that even facepalming effort is mission impossible...
But how it works with mobs ?
In mining good wave is 5 minutes at max :>However, there are people who do not want to wait 5 or 10 hours to play for 2 hours after patiently waiting. That's why I personally look for the optimal option in which to play all the time, but not to be at a loss... even after I have paid for it.
Same here. Looks I do not do bankroll management but I was broken so many times that law of big numbers should kick in at that pointIn any case, everyone is below 100% TT sooner or later, I personally do not understand why even after the Markup the system does not allow me to make even a small profit
Anyway, if all what is needed is RoR and bankroll management you should be good with slowing down grind turnover. If it is just statistics and no
hidden mechanism that works only with enormous daily number of "loot instances". And looks like with RoR/b.m, 95% return and 30k in bank you
are guaranteed to have 18k after 10 cycles :> Without including mu. Or maybe I still do not understood Kerham math. That averages are hard