jwestonmoss
Alpha
- Joined
- Sep 13, 2021
- Posts
- 646
- Avatar Name
- Francis Merlinfire Sureshot
1: You've framed this the be outcomes at a apolcalyptic scale.
Not really. People still hunt. But the mu is mostly dead. People who've played the game long enough know the score on that. As I said in the main thread on this release there will be people who still craft just because they enjoy it even at a loss, and there will be people crafting for themselves. But the MU won't be there.
Because if you understand how supply and demand work, it's obvious what the outcome will be. If you dramatically increase the supply of labor in a market, inflation-adjusted wages stagnate or decline. It's not rocket science. It's the dismal science, called economics.2: You've already decided what you believe the outcome to be
This assumes that the people who craft now at the terminal (but who soon will not need to) will not themselves simply go out and hunt/mine the resources while their crafting jobs execute, which of course, they will. It will take a while for hunters to skill up adequately to make the gear they need, in the meantime the component crafters are going to get destroyed by people skilling up. In the short term there will be a bit more hunting and mining mu, but in the long term, a slump. Time = mu. No time required = no mu. It's as simple as that, repackage it however you want.That any increase in crafting activity will additionally require more of the input materials relative over a given period of time, which will mean without the increase in appropriate hunting/mining activity, would lead to in part to an increase in MU for the base goods, which is either good for hunters, or more likely, be passed onto the end consumer by the crafters. Or, with increased crafting activity, and thus more availability of crafted goods such as but not limited to enhancers, hunting activity may increase, which may balance the increase in required input materials (regardless of whether passed onto the consumer or stomached by the crafters) resulting in no net change in MU (negating other factors)