Yes, that is the only logical direction and I agree, but the key phrase in there is overkill inefficiency and I want to know if that was just someone writing it in there to fluff up word count or if they actually mean something by it. Because I might have as a standard weapon a gun that will one shot kill a snable and I might be running along mining and aggro one and just decide fk it and overkill it to next century.That doesnt mean that high skills will lead to penalty for killing mobs under your level, it would be suicide for ma to prevent a lvl 50 from killing kerbs or nusul. Its more likely to stop lvl20s killing prots and big tide claws
And the question is, how does that affect the game's calculation of the loot I get from it?!