Disappointed, But Honest – My Final Thoughts / Feedback

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Aug 22, 2021
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Bill TheGalactic Hero
I want to explain why I’m sharing this openly here in the forum. It’s not about spreading negativity or attacking anyone. I’m writing this because I’ve been part of this community for a long time, and I believe honest feedback — even when it’s critical — is important. I know that others may have different experiences, and I fully respect that. This is simply my personal perspective after years of playing and supporting Entropia Universe. I think it’s fair to speak openly about disappointment, especially when real time, money, and emotional investment are involved.

I’m not trying to convince anyone to quit or to create drama. I just think that if players never express their concerns, nothing will ever improve. Silence would be easier, but it wouldn’t be honest. If others feel differently, that’s completely fine. But I hope people can at least understand where this frustration comes from. It comes from someone who actually wanted the game to succeed and supported it for many years.
I am deeply disappointed and honestly exhausted with the overall direction of Entropia Universe. After thinking about it carefully, I have decided to step back and stop investing any more money into the game. This is not a decision made out of anger, but out of long-term frustration and reflection.

Over time, the experience has increasingly felt unbalanced and unrewarding. No matter which activity you choose — hunting, mining, trading, or participating in events — the overall feeling is that losses outweigh gains in the long run. I understand that risk is part of the game’s core design, but there should still be a sense of fairness, progression, and enjoyment. Right now, that feeling is missing for me. Iam not interessted in token or cosmetic updates. We don’t need better graphics, this was never a problem in Entropia Universe, i woud play it this days if it had runescape old school graphics.

What disappoints me most is not the concept of the game itself, but the way development and monetization seem to be handled. Instead of meaningful content updates, engaging missions, or systems that make the universe feel more alive and immersive, the focus often appears to be on new monetization mechanics. This creates the impression that financial extraction is prioritized over player experience and long-term trust.

Over the years, I have supported the game within my personal financial limits. In total, this amounted to several thousand euros. I am aware that compared to some high-level players this may not be a large sum, but it was a significant and sincere investment from my side. I supported the game because I believed in its unique concept and long-term potential. However, continuing to invest out of nostalgia alone no longer feels reasonable. A game should provide entertainment, motivation, and a sense of progress — not constant frustration and the expectation of loss. At this point, I can no longer justify spending more money on something that does not feel fair or enjoyable to me. I also can not an want not bring my frustation in the game and destroy other Players experience or gameplay.


For these reasons, I will step back and stop financially supporting the game. I truly hope that in the future the focus will shift more toward balanced gameplay, meaningful content, and rebuilding player trust. I love you all here, i Love the last parts German Community that still stays in the game. Good Luck for all Players.
 
I can understand your frustration, but help me se the whole picture...

What have you been hunting, crafting and mining?

How were your returns?

You were speaking about losses, which is frustrating, I know, but they are a part of building a stronger avatar so that you in the end get an advantage to hunt for markup and sustain yourself.


Mindark is currently working hard on moving towards unreal engine 5, during this time I'd believe new content would suffer.


Even though they are working on systems behind the scenes to help transition between CryEngine and UnrealEngine, like all the UI stuff and how interface is handled, tthey have been releasing quite a lot new content lately, and we are seeing teasers of even more upcoming new systems... Fishing for example...

Maybe one day enough new content has been released for you to feel attracted to EU again, until then, take care :)
 
Sounds alot like you are salty becouse of RNG resoults. I can understand that :)

I could offer advice, but they are never accepted so i dont bother. Its similar as to why you are getting fat, you know why, most people know what to do, they just never do it:)
So enjoy some vacation and come back with fresh perspective and goals that suits you.
 
i agree- didn't make any comment on unreal 5- like i care about graphics- i don't. this game was never about graphics. In my opinion they f--ked up. Today I did write support case- send 12: 18 - case closed 12 :23. copy paste and put to trash- normal.
I watched here many such like this thread on this forum, open letters and so on. all full of frustration and full of disappointment words. I have 6 years knowledge of practically daily playing. i create account in 2004, i played till late 2009, returned in 2020- i chase after looter skills and my goal unlimited weapon I could keep. There were ups and downs, no doubt about it. I did f--ked up many times, no doubt about it, like really big mistakes.
but i must confirm- this game is not worth playing anymore. there is no support that can help you, you have bots that last for YEARS, years of cheating, you have plenty of them here- like top players , you have bugs here that last decades, MA decision make your items worthless look at value of mayhem stuff in 2023- doa mayhem augemnted was like 120k ped now less then 50k ped. You can not buy via deposit any good loot, you can not.
Messi write here all the time- no management, no people with vision or with knowledge, Auctuma points here that they don't know their own game- look at deleted blueprints.
I don't know how about any of you, but i agree. Is worthless. Messi you were right. hope your happy. Take care.
 

@ ChairmanEdgewise

Thank you for your response. I want to clarify that my point is not about wanting to specialize in hunting, mining, or crafting — I play at the level of my character, using equipment and tools that are very eco-friendly. The issue is deeper than that: the gameplay feels repetitive and formulaic. It’s always the same pattern — kill 100, kill 1,000, kill 10,000. + at the end the Bank wins.

What I really miss are meaningful quests that connect me to the world, that give context to what I’m doing with my character, and that make me feel like my actions matter. Right now, it doesn’t feel like a true online game with other players; it feels more like a single-player Tele-Game “grind simulator” where the focus is just on repeating the same tasks.

Now MA brings the option that you can send friends a Link to invite them to play with you. the reallity is that i can do it, this offer comes to late and all Famaly, Friends that see this game dont understand why i play it or the have to play it. Sorry that i say it here clear, the say it is waste of time and not worth the efford.

I now a lot of people that have great ideas and the woud pay for a House and put funiture in it etc. or make a gallery or just show the community somesthing special, privat etc. this is something what you can do in games that you buy for few bucks this days. And MA has appartments, houses the are 80 % empty and nobody want pays x tausend of Dollars for it, why the woud do this? Imagin all this people woud get this stuff cheap / fair and interakt wit Entropia Universe.

Crafting is to expansive, i can not afford it and my Friends also not, not we have a update, all old recipes you have collect that hard and was unique, now are not more or have change etc. Why not let people Hunt, Mine, craft very cheaper and get more back. the Community woud get cheaper Funiture, cheaper stuff, the Ah woud get full, people woud buy more, create more, present more, have the feeling the can do more.

Right now, everything's blocked! And to be honest, why should I spend so much money trying something here that's so much easier in real life? What's the point? I also find the balance of rewards versus effort — what you get for your time and money — to be unfair. Many unique or interesting aspects of the game are gradually removed, and the overall experience starts to feel like work rather than play. The return you get rarely justifies the investment.

I apologize if this comes across as harsh, but it’s how I experience the game. Honestly, in some 20€ games on Steam, I find more interesting quests, more content, and more meaningful interaction with other players than I currently do in Entropia Universe.

I don’t understand why almost all events and quests have to follow this repetitive formula. In the starting zones, MA clearly puts effort into creating story, interaction, and immersion — exactly what makes a game enjoyable — but after that, it disappears. I understand that we play a sandbox game, but the Universe in the Box gives me in my opinion not the tools to do sandbox stuff.

I now the people / playerbase do a lot of stuff to make fun and interessest stuff, and i connect to many of the options, group hunting, fashion show ( i have do the first place in one category with the Unbranoid Suit ), chat with others etc. sweat gathering in groups etc. and more. My hope is that the rest of the game could continue in that spirit, with attention to detail, story, and meaningful content. That’s the experience I would love to see.
 
Please don’t get me wrong — I still see a lot of potential in Entropia Universe. However, much of it remains inaccessible to players with little, normal Money or no money.

If MA cannot implement new content themselves, either due to cost or resources, why not give players the opportunity to create their own worlds or experiences for a monthly fee? Players could earn some in-game currency for their creations, while MA would receive a percentage. This approach could attract many new players to explore these worlds and interact with each other, fostering engagement and creativity.

Of course, this must be done within a fair financial framework. Nobody wants to spend thousands of dollars just to create something — it needs to remain accessible, balanced, and enjoyable for everyone. Well, those are just a few ideas...
 
Gonna give you my honest opinion:
  • When you mention "invest" rather then "spend" or even "expect fairness", you drastically increase your chances of getting disappointed or annoyed with this game.
  • When this game is not giving you "entertainment, motivation, and a sense of progress" it's a clear sign that it's time to move on.
  • Sure, there's tons of potential here, but I believe that MA strives to keep this game running/alive with a small team, probably small budget where's so much they can actually do. The reality of their business is to first survive, and then try to expand and increase client satisfaction/enjoyment. I believe this company is stuck in surviving.
  • There's a reason why RCE is niche and in a way you're experiencing it.

This is my opinion on this game and it's worth what it is. I believe many, me included, have been where you are.
 
boring grind does get extremely boring over time. More interactive stories on all levels would be nice, but that ain't never gonna happen much more than what exists currently, unfortunately. Game engine has much potential, but you need story tellers inside of the company to make it happen.
 
I was looking at your stats and feel like you got stuck because i see only kerberos globals. In a way i still blame MA because they didn't make the game more low level friendly and by that i mean to have mats for use to use in craft like is happening on vixen. When i started the game we had the drones that were profitable for new players.
 
So it seems the main issue is you lost money.

If you want to craft cheap, do filters, if you want to mine cheap, use the noob finders and if you want to hunt cheap, go to Setesh.

All this exist. At really early levels you can do it for free if you put time, effort and a little money into it.
 
Reading through posts like these i always come to the same conclusion. The same conclusion that made me quit a few times as well.


Yes the game is not perfect. Yes there are bugs. Yes there are games that look better and play better than this one out there. Yes MA could and honestly should had done better with all that money that they had coming in, especially during the first decade, with the sale of shares and e-Real Estate.
At the same time though, there have been games that were hyped up to be the biggest thing ever, did cost countless of millions and went bust after a few months or a few years. Entropia is still here.
The game will probably get better. Like someone above already stated, the team currently is busy with UE5, so it makes sense that the development of further updates will be limited, until we reach that important milestone.


You said your friends and family say it's a waste. Well people literally spend thousands of hours and thousands of $ playing ridiculous mobile games, or games with microtransactions. And it's all a waste. Literally, it's all a complete and utter waste of resources and time. At least in Entropia there is a chance for you getting some of your money back when you decide to do so.
And one can argue that everything is a waste in this life. You go fishing, you waste time and resources. You build up your car, you waste time and resources. You go scuba diving, you waste time and resources. But these are hobbies and people love doing them and this is no different really.


As a returning player i also have to admit the game is in a far better shape than what i remember it. At least gameplay wise. It's far easier to get into it again and there's a lot more to do. Stater Packs, starter areas and missions. There's a lot more content, more missions, codexes, more skills, there's a lot more that you can work towards now more so than ever before. It's easier than ever before to handle your losses with loot 2.0 and with all the extra missions and what not it's easier to come closer on breaking even, maybe even profit with effort, time patience and consistency. But again this profit will come from someone elses' pocket. Not MA. MA needs to make a cut of your activities, you know this, i know this, we all know this. It's the premium we all have to pay to play this game. Whether that is time and effort or money. We all have to pay somehow. For some it's far more time and effort for others it's a lot more money. But not all of us have made peace with this, with our own decision.


The conclusion is always the same though. People tend to play above their wallets here.
People tend to spend more than what they are willing to lose in an effort to lose less or win more which will only make them far more emotionally attached to the money they are spending, since now there are bigger expectations. And now you will get frustrated because you will most likely lose. And this is part of the game.
If you think you are losing too much, take a step back. If you are not ready to risk that 2-3k$ to pay for a virtual item's mark up. Do not pay it. if you do spend it, know that it may rise or drop in value. You made that decision, you took that risk. Accept it. Make peace with it.
Play according to your wallet, not above and beyond it. Otherwise you will be getting too emotional and that can only lead to more frustration and mistakes. Find your limit and abide by it.


For some 20-40 a month is their comfortable limit. Some are not willing to spend a single dime in the game. And that's absolutely fine. Some are spending 100-200 and some are willing to spend thousands per month. But all these people need to make peace with all their OWN decisions. If you are not willing to risk 20-40, do not deposit them. If you are not willing risk 100-200 or 1000-2000 do not deposit them. If you are not willing to lose that kind of money forever, simply do not risk them.
There is a lot of content and a lot of fun to be had in this game. And it all feels more "serious" since it's RCE and it has been a persistent world, not many games can claim they have been around for more than 20 years.
But to enjoy all that you have to un-attach yourself from the money you spend in the game. It's money spent for fun. Even investing is more like play-investing in the game. You can't truly think that you will get rich here.
If you really want to invest there are markets, there are real assets out there.


Having said all that, i do believe that there is literally room for everyone and all wallets here. And i see MA trying to make more room and they should.
They should make more room should for all budgets. More content for F2P. More content for low depo, more content for mid depo, more content for high depo and more content for whales.
And what we have to do is find in which group we belong, and play according to that group. Not everyone will have the biggest baddest toys in the game, not everyone will hunt the biggest mobs, not everyone will own the coolest stuff. And that's fine, there is room for everyone and plenty of fun to be had as long as our expectations are not delusional.
 
@Alina

I understand your point, and I appreciate you taking the time to look at my stats. Thank you very much.

But for me, the specific mob I’m hunting is not the core issue. Whether I hunt low-level mobs like Kerberos or something else appropriate for my level doesn’t really change the underlying experience. The problem is not difficulty or progression. It was never hard for me to understand how to choose the right equipment for a mob or that you should never hunt above your skill level. I’ve always tried to play eco and within my limits, i have save the loot, sell it.

What affects my enjoyment is not which creature I’m hunting — it’s the overall gameplay loop. No matter if it’s a low-level mob or a mid-level one, in the end it’s still the same repetitive pattern: target, shoot, loot, repeat. The mob itself doesn’t create the fun for me. The system around it does — and that system feels like pure grinding. Even if Kerberos were replaced with drones or any other creature, the experience would still follow the same formula. That’s what I struggle with. I’m not stuck because of mob choice; I feel stuck because the gameplay design rarely goes beyond repetition.

I agree that low-level players need better opportunities and more accessible crafting materials — that would definitely help the early game. But for me personally, the deeper issue is not profitability or mob selection. It’s that the gameplay rarely evolves beyond grinding, and I miss meaningful quests, story elements, and systems that create a sense of purpose beyond “hunt more.” That’s where my frustration comes from.
 
So it seems the main issue is you lost money.

If you want to craft cheap, do filters, if you want to mine cheap, use the noob finders and if you want to hunt cheap, go to Setesh.

All this exist. At really early levels you can do it for free if you put time, effort and a little money into it.


I think there may be a misunderstanding. I am not on a early level...

I’m from Germany, I earn enough money, and I have never had a problem depositing into Entropia Universe. Over the years, I have invested several thousand euros, and I did so willingly because I believed in the concept of the game. Spending money itself is not the problem for me. What matters to me is what I receive in return. A game should provide engaging content, meaningful progression, and a sense of purpose. My criticism is directed at the overall game system and design philosophy — not at short-term losses or the existence of low-cost gameplay options.

Yes, I know that you can craft filters, mine with beginner finders, or hunt specific low-level mobs to reduce costs. That has never been difficult to understand. But optimizing expenses does not solve the underlying issue I’m talking about. Even if I play in the most eco way possible, the core gameplay loop remains the same: repetitive grinding with very limited narrative depth or variation.

The issue here is not “how can I hunt, mine, or craft eco.” That part is easy to understand.
The real problem is that, in my view, it’s simply not worth doing. It feels too expensive for what you get in return, it’s not particularly fun, and it doesn’t provide meaningful benefits or long-term motivation. There are many other games with far more complex and engaging crafting systems that you can access for just a small one-time payment. In comparison, the value-to-cost ratio here doesn’t feel balanced to me.

For me, it’s about long-term enjoyment and game design, not about trying to avoid losses at early levels. I don’t mind investing money into a game — but I would like to feel that the experience, content, and overall system justify that investment. That’s the point I’m trying to make.
 
Reading through posts like these i always come to the same conclusion. The same conclusion that made me quit a few times as well.


Yes the game is not perfect. Yes there are bugs. Yes there are games that look better and play better than this one out there. Yes MA could and honestly should had done better with all that money that they had coming in, especially during the first decade, with the sale of shares and e-Real Estate.
At the same time though, there have been games that were hyped up to be the biggest thing ever, did cost countless of millions and went bust after a few months or a few years. Entropia is still here.
The game will probably get better. Like someone above already stated, the team currently is busy with UE5, so it makes sense that the development of further updates will be limited, until we reach that important milestone.


You said your friends and family say it's a waste. Well people literally spend thousands of hours and thousands of $ playing ridiculous mobile games, or games with microtransactions. And it's all a waste. Literally, it's all a complete and utter waste of resources and time. At least in Entropia there is a chance for you getting some of your money back when you decide to do so.
And one can argue that everything is a waste in this life. You go fishing, you waste time and resources. You build up your car, you waste time and resources. You go scuba diving, you waste time and resources. But these are hobbies and people love doing them and this is no different really.


As a returning player i also have to admit the game is in a far better shape than what i remember it. At least gameplay wise. It's far easier to get into it again and there's a lot more to do. Stater Packs, starter areas and missions. There's a lot more content, more missions, codexes, more skills, there's a lot more that you can work towards now more so than ever before. It's easier than ever before to handle your losses with loot 2.0 and with all the extra missions and what not it's easier to come closer on breaking even, maybe even profit with effort, time patience and consistency. But again this profit will come from someone elses' pocket. Not MA. MA needs to make a cut of your activities, you know this, i know this, we all know this. It's the premium we all have to pay to play this game. Whether that is time and effort or money. We all have to pay somehow. For some it's far more time and effort for others it's a lot more money. But not all of us have made peace with this, with our own decision.


The conclusion is always the same though. People tend to play above their wallets here.
People tend to spend more than what they are willing to lose in an effort to lose less or win more which will only make them far more emotionally attached to the money they are spending, since now there are bigger expectations. And now you will get frustrated because you will most likely lose. And this is part of the game.
If you think you are losing too much, take a step back. If you are not ready to risk that 2-3k$ to pay for a virtual item's mark up. Do not pay it. if you do spend it, know that it may rise or drop in value. You made that decision, you took that risk. Accept it. Make peace with it.
Play according to your wallet, not above and beyond it. Otherwise you will be getting too emotional and that can only lead to more frustration and mistakes. Find your limit and abide by it.


For some 20-40 a month is their comfortable limit. Some are not willing to spend a single dime in the game. And that's absolutely fine. Some are spending 100-200 and some are willing to spend thousands per month. But all these people need to make peace with all their OWN decisions. If you are not willing to risk 20-40, do not deposit them. If you are not willing risk 100-200 or 1000-2000 do not deposit them. If you are not willing to lose that kind of money forever, simply do not risk them.
There is a lot of content and a lot of fun to be had in this game. And it all feels more "serious" since it's RCE and it has been a persistent world, not many games can claim they have been around for more than 20 years.
But to enjoy all that you have to un-attach yourself from the money you spend in the game. It's money spent for fun. Even investing is more like play-investing in the game. You can't truly think that you will get rich here.
If you really want to invest there are markets, there are real assets out there.


Having said all that, i do believe that there is literally room for everyone and all wallets here. And i see MA trying to make more room and they should.
They should make more room should for all budgets. More content for F2P. More content for low depo, more content for mid depo, more content for high depo and more content for whales.
And what we have to do is find in which group we belong, and play according to that group. Not everyone will have the biggest baddest toys in the game, not everyone will hunt the biggest mobs, not everyone will own the coolest stuff. And that's fine, there is room for everyone and plenty of fun to be had as long as our expectations are not delusional.


With all respect, I think you completely misunderstood what I wrote.


This is not about me losing money. I have still all my money in EU. I have also Deeds etc. and i dont cash out. Thats not the point. I have write that i dont play anymore, put more money in. I did not lose money in a dramatic way, and I never played above my wallet. I am financially stable, and I have always deposited within my means. I was fully aware of the risks and mechanics of the system. So the assumption that this is about emotional attachment to losses or spending beyond my comfort zone is simply incorrect.

My criticism is not about risk, markup, or accepting volatility. It is about the core gameplay experience.

* You compare it to hobbies like fishing, scuba diving, or working on a car and say everything is a “waste of time.” But that actually proves my point. People fish because they enjoy the experience. They enjoy nature, relaxation, atmosphere. It’s not about efficiency or return. The activity itself is rewarding. *

My issue is that the core loop in Entropia Universe often does not feel rewarding as an experience. It feels repetitive and system-driven rather than immersive and engaging. If something feels like grinding without meaningful narrative, interaction, or variation, then the comparison to hobbies doesn’t hold — because hobbies are enjoyable in themselves. Bringing up mobile games or people wasting money elsewhere is also not really an argument. The fact that others may waste money or time does not mean we should lower our expectations for a game we care about. “Other things are also a waste” is not a justification for design decisions or lack of depth.

You mention that MA needs to make a cut and that we all pay a premium. I fully understand that. That has never been my complaint. A company needs revenue. That is normal. But revenue generation and compelling game design are not mutually exclusive. It is possible to create systems that are financially sustainable and still deliver depth, progression, and meaningful player experience. You also conclude that people tend to play above their wallets. That may be true for some, but it does not apply to me and people i now. I am not frustrated because I expected to get rich. I never treated this as an investment vehicle. I treated it as a game — and as a game, I expect engaging content, evolving systems, and experiences that justify long-term time investment.

This is not about entitlement or unrealistic expectations. It is about having standards for something we support. Caring about a game and demanding depth, creativity, and evolution is not delusional — it is what keeps a long-running game healthy. If anything, my criticism comes from someone who wanted this universe to feel more alive, more dynamic, and more meaningful beyond the economic layer. That is the core of what I am saying.
 
I think there may be a misunderstanding. I am not on a early level...

I’m from Germany, I earn enough money, and I have never had a problem depositing into Entropia Universe. Over the years, I have invested several thousand euros, and I did so willingly because I believed in the concept of the game. Spending money itself is not the problem for me. What matters to me is what I receive in return. A game should provide engaging content, meaningful progression, and a sense of purpose. My criticism is directed at the overall game system and design philosophy — not at short-term losses or the existence of low-cost gameplay options.

Yes, I know that you can craft filters, mine with beginner finders, or hunt specific low-level mobs to reduce costs. That has never been difficult to understand. But optimizing expenses does not solve the underlying issue I’m talking about. Even if I play in the most eco way possible, the core gameplay loop remains the same: repetitive grinding with very limited narrative depth or variation.

The issue here is not “how can I hunt, mine, or craft eco.” That part is easy to understand.
The real problem is that, in my view, it’s simply not worth doing. It feels too expensive for what you get in return, it’s not particularly fun, and it doesn’t provide meaningful benefits or long-term motivation. There are many other games with far more complex and engaging crafting systems that you can access for just a small one-time payment. In comparison, the value-to-cost ratio here doesn’t feel balanced to me.

For me, it’s about long-term enjoyment and game design, not about trying to avoid losses at early levels. I don’t mind investing money into a game — but I would like to feel that the experience, content, and overall system justify that investment. That’s the point I’m trying to make.

You seem to contradict yourself at points. You say it's not about money then point out that there are games that will cost you less for what they provide. Well those games are not RCE and you can not withdraw your money back, right? This is a different concept.

Entropia at it's core is a Sandbox. You decide your fate. You do what you want. This is not a linear RPG experience. This is not a great story that you will play for 20 hours and that's that. This is something completely different. A vast MMO world where you decide what you like, what you want, and where you are heading. A Universe that has been around for more than 20 years, has forged friendships, created memories and pioneered in it's own way.
I understand that for most people it's difficult to find what they like and they need guidance but this is what Entropia is.

You set your own goals. Whether it's completing a codex, grinding a mob to get an item or building up your Avatar, or reaching a level in a profession, or being the highest Sweat Gatherer out there or crafting everything you use yourself or fly around in Space. Whether it's completely controlling the market for an item or for a trade, or buying shops, or owning land areas, or working towards buying expensive items, or mentoring new people, or creating a great Society or simply enjoying the journey.
You will decide what you want to do. That's what a sandbox game really is. It gives you options and you select what you want to work towards.

If all you do is shoot, then count how much it costs you and how much you made back, then that is what the game will be for you.
 
Again another serious player quitting because of poor loot mechanic setup.

Too many players spend too long in heavy drawdown so there can be a shiny hof after weeks of soul sucking losses. Reduce the rebalance range, if MA are going to rebalance you eventually just do it sooner and more frequently so play can be sustainable.

Currently the balance is way off for everyone in most 'normal play' scenarios.

The primary job MA have is make an environment when normal dedicated players can play profitably (via MU) - thats it, everything else flows from there. As the OP rightly points out theres been too many initiatives that feel like they are squeezing a shrinking player base too hard to pad the bottom line rather than fixing the real thing that 'attracts' and then 'retains' players. All of these brilliant updates lately will go to waste if fundamentally dedicated players can't turn a profit by playing 'properly'.
 
You seem to contradict yourself at points. You say it's not about money then point out that there are games that will cost you less for what they provide. Well those games are not RCE and you can not withdraw your money back, right? This is a different concept.

Entropia at it's core is a Sandbox. You decide your fate. You do what you want. This is not a linear RPG experience. This is not a great story that you will play for 20 hours and that's that. This is something completely different. A vast MMO world where you decide what you like, what you want, and where you are heading. A Universe that has been around for more than 20 years, has forged friendships, created memories and pioneered in it's own way.
I understand that for most people it's difficult to find what they like and they need guidance but this is what Entropia is.

You set your own goals. Whether it's completing a codex, grinding a mob to get an item or building up your Avatar, or reaching a level in a profession, or being the highest Sweat Gatherer out there or crafting everything you use yourself or fly around in Space. Whether it's completely controlling the market for an item or for a trade, or buying shops, or owning land areas, or working towards buying expensive items, or mentoring new people, or creating a great Society or simply enjoying the journey.
You will decide what you want to do. That's what a sandbox game really is. It gives you options and you select what you want to work towards.

If all you do is shoot, then count how much it costs you and how much you made back, then that is what the game will be for you.

I have say you its not about money and i dont cash out, i dont want withdraw money, fuck this money, i want content , i want real gameplay, but it is not possible to get some here!

- You grind and build you Character to grind more and have the chance losing more
- It is a sandbox game, but if you not give me the tools for it and hidding everthing behind a unrealistic paywall that not even makes sense, it is not a sandbox!
- You want reaching a profession in crafting? For what, nobody buy something, nobody need your stuff. Most of the things are not worth it or need.
- Mentoring people, people shaking the heads if you tell them the need to pay for everything here ingame and show them the gameplay.
- Flying around in space for what, few astroids and pirats? It is nothing in space what is great.
- Go to other plnets to play alone, becouse nobody is there, becouse people quittung, becouse of bugs etc.
- Highest sweet gatherer for what? What is the benifit?
- Buying shops for x tausend Dollars for what? What you want sell that people need, Boxes, mining and hunting enhancers like the others, thats your goal?
- Controlling a dead market? For what? Thats your game?
- Buying expensive items that are after a half year not more expansive or not needed for the game?
- Creating a Society with what, we have not much people ingame? And for what? It gives ingame no Society benefits..


Somethimes you need respect yourself and your lifetime and accept the truth. Now we get maybee in the future Unreal Engine 5 with nonsense grind, nothing more, nothing less...
 
I have say you its not about money and i dont cash out, i dont want withdraw money, fuck this money, i want content , i want real gameplay, but it is not possible to get some here!

- You grind and build you Character to grind more and have the chance losing more
- It is a sandbox game, but if you not give me the tools for it and hidding everthing behind a unrealistic paywall that not even makes sense, it is not a sandbox!
- You want reaching a profession in crafting? For what, nobody buy something, nobody need your stuff. Most of the things are not worth it or need.
- Mentoring people, people shaking the heads if you tell them the need to pay for everything here ingame and show them the gameplay.
- Flying around in space for what, few astroids and pirats? It is nothing in space what is great.
- Go to other plnets to play alone, becouse nobody is there, becouse people quittung, becouse of bugs etc.
- Highest sweet gatherer for what? What is the benifit?
- Buying shops for x tausend Dollars for what? What you want sell that people need, Boxes, mining and hunting enhancers like the others, thats your goal?
- Controlling a dead market? For what? Thats your game?
- Buying expensive items that are after a half year not more expansive or not needed for the game?
- Creating a Society with what, we have not much people ingame? And for what? It gives ingame no Society benefits..


Somethimes you need respect yourself and your lifetime and accept the truth. Now we get maybee in the future Unreal Engine 5 with nonsense grind, nothing more, nothing less...

Literally everything you listed again has to do with money. Otherwise you don't see any benefit in it. Yet somehow you either refuse to admit it or are too blind to see it.

Maybe i am an insane person but for me gaming is not demanding from the developer to give me ways to make money from the game. And be furious for them not giving me enough ways to make that said money.
 
@Alina

I understand your point, and I appreciate you taking the time to look at my stats. Thank you very much.

But for me, the specific mob I’m hunting is not the core issue. Whether I hunt low-level mobs like Kerberos or something else appropriate for my level doesn’t really change the underlying experience. The problem is not difficulty or progression. It was never hard for me to understand how to choose the right equipment for a mob or that you should never hunt above your skill level. I’ve always tried to play eco and within my limits, i have save the loot, sell it.

What affects my enjoyment is not which creature I’m hunting — it’s the overall gameplay loop. No matter if it’s a low-level mob or a mid-level one, in the end it’s still the same repetitive pattern: target, shoot, loot, repeat. The mob itself doesn’t create the fun for me. The system around it does — and that system feels like pure grinding. Even if Kerberos were replaced with drones or any other creature, the experience would still follow the same formula. That’s what I struggle with. I’m not stuck because of mob choice; I feel stuck because the gameplay design rarely goes beyond repetition.

I agree that low-level players need better opportunities and more accessible crafting materials — that would definitely help the early game. But for me personally, the deeper issue is not profitability or mob selection. It’s that the gameplay rarely evolves beyond grinding, and I miss meaningful quests, story elements, and systems that create a sense of purpose beyond “hunt more.” That’s where my frustration comes from.
All tho im all in for gameplay improvements, ingame progression systems, and so on, this is an economic PvP on its core.
In here, you either do what you have to do and gain money, or you do what you want and you lose money. (Like in the case of your mob sellection).
And i, personally, would not want it any other way. Otherwise i would play something else that has more "gameplay" emphasis (which, there is plenty on the market).
 
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Hey my biggest loot in 20 years is 2.6k. But I am always having fun and enjoying. Just depends how you feel it.

This universe is simply not for you. You already invested time and funds. And now you have your back against the wall. Not knowing your next move.

I give myself goals to keep me happy. You seem to be mindlessly playing.
 
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You will never be happy. I have read everything you said and you will not be happy, ever, in this game. The game mechanics is what it is and I for one have excepted that and actually like it. My suggestion is that you should quit and find something that you like.
 
Again another serious player quitting because of poor loot mechanic setup.

Too many players spend too long in heavy drawdown so there can be a shiny hof after weeks of soul sucking losses. Reduce the rebalance range, if MA are going to rebalance you eventually just do it sooner and more frequently so play can be sustainable.

Currently the balance is way off for everyone in most 'normal play' scenarios.

The primary job MA have is make an environment when normal dedicated players can play profitably (via MU) - thats it, everything else flows from there. As the OP rightly points out theres been too many initiatives that feel like they are squeezing a shrinking player base too hard to pad the bottom line rather than fixing the real thing that 'attracts' and then 'retains' players. All of these brilliant updates lately will go to waste if fundamentally dedicated players can't turn a profit by playing 'properly'.
*Months of soul sucking losses.

But primary point of OP is boringness. Which could be better with some semi simple gameplay mechanics and more interesting loot.

With current gamplay trying to make money is the biggest "fun" for majority, like for me. We need gameplay that make people more willing to pay for it imo. I hope upcoming new RDI and UE5 bring us more fun :)

Edit. That way we could have way bigger playerbase = better developement and smaller rake = even more players enjoy the game :)

Edit2. Dont get me wrong, I also like the game as it is atm, enough to be willing to pay a bit for it. But it could be so much better too
 
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The real problem is that, in my view, it’s simply not worth doing. It feels too expensive for what you get in return, it’s not particularly fun, and it doesn’t provide meaningful benefits or long-term motivation. There are many other games with far more complex and engaging crafting systems that you can access for just a small one-time payment. In comparison, the value-to-cost ratio here doesn’t feel balanced to me.

Lack of carrots.

If you had goals to work towards, the experience would be a bit different.
 
Agree with the OP, feel I’m in the same situation. No matter what I do I’m slowly bleeding peds.
 
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The direction of the game was bad 1-2 years ago. Last half a year I think its actually trying to control the damage, and go into correct direction. Ofcourse that will take some time. I think Socrates is doing a great job addressing issues (Just in last year 3 of my suggestions were taken into account and implemented, while in the last 18 years only 1).

Im not saying its great, but I feel like there is at least some hope, which wasnt the case when I withdrew around 600-700k peds (kept just enough to still be active) right before it all went to sh*t :)

If EU5 comes, I may put some of those peds back in game. We will see :)
 
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Thanks for sharing, i can fully understand what you did wrote and i see it in a very similar way. It doesn't matter what someone does it ends for some people only in unrewarding big losses and i know there's also another side where people actually are doing good, i wanna remember everyone that loot is dynamic not everyone is possible to stay positive in PED balance + MA takes its cut - if everyone was able to profit this game wouldn't exist so there is a system to prevent that from happening. *conspiracy theory* i think some people get flagged for low loot over a certain time period
 
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