Do people like ammo in loot?

Which you prefer: Ammo or PED in loot?

  • Ammo

    Votes: 37 26.6%
  • PED

    Votes: 102 73.4%

  • Total voters
    139
Untill the moment MOST - if not ALL things, which miners and hunters need, to perform their hunting and mining - are made by crafters

Who's performing best in the long run - the hunters using VREX 2000(L), sold at around 238%, or the hunters using VREX 2000 SGA (which can be used at "TT-value")?
 
I understand your reasoning but looting ammo in loot constantly messes up our logs. I also understand the reasoning behind this because psychologically speaking you expect the avg player to spend that extra ammo looted thus more money for you guys. But for us who track our hunts its simply a pain.

Remove medium cells and blp packs from loot and replace with pecs (reduce weight) or explosive projectiles (Low percentage of playerbase uses explosive projectiles) compared to medium cells and blp packs or even animal oil residue. Another option could be universal ammo, but that would only work if it was tt-able.
I believe this way it will make most people happier, though of course you can't please everyone.

this, its all about the logs
 
if you are worried about the logs why don't you just buy enough ammo for the amp(s) or gun you use? and if not using amps, start doing it and things will get way easier.
 
if you are worried about the logs why don't you just buy enough ammo for the amp(s) or gun you use? and if not using amps, start doing it and things will get way easier.

Yeah that's a good way of looking at it, thanks
 
Ped>Ammo

I like to keep track of the amount of ammo I used during a hunt and when I get random ammo drops then it's really hard to keep track of how I did on the hunt because of me using extra ammo thateru i looted throughout the hunt.
 
if you are worried about the logs why don't you just buy enough ammo for the amp(s) or gun you use? and if not using amps, start doing it and things will get way easier.

Well depending on loot I don't always finish a run to prevent huge losses. And because of looting so much ammo I need to manually find out the actual amount of shots I've made by subtracting the decay of amp / amp decay per shot * ammo burn of gun with amp to find actual ammo spent then I need to subtract the ammo i bought vs ammo spent and tt the result, the rest is actual looted ammo. And this is a pain, but must be done otherwise my logs won't be correct.

I am always accurate about these things every pec is correct. So yeah removing ammo from loots would certainly help people like me.
 
Well depending on loot I don't always finish a run to prevent huge losses. And because of looting so much ammo I need to manually find out the actual amount of shots I've made by subtracting the decay of amp / amp decay per shot * ammo burn of gun with amp to find actual ammo spent then I need to subtract the ammo i bought vs ammo spent and tt the result, the rest is actual looted ammo. And this is a pain, but must be done otherwise my logs won't be correct.

I am always accurate about these things every pec is correct. So yeah removing ammo from loots would certainly help people like me.

To piggy back what was said in a post earlier, I still don't see how this is an issue. When I go hunt, I know I am buying 1k ped of ammo and will shoot 930 ped of it before my gun and both amps break. This makes it much easier to track.

In regards to having to cut some hunts short for whatever reason, why not make an excel spreadsheet that calculates how much ammo you burned depending on the TT of your weapon before and after the hunt. If you know your gun decays 1 pec per every amped shot and each amped shot burns .1 ped, if you come back with 1 ped of decay, you know you shot 100 times x .1 ped = 10 ped of ammo burned + decay costs. This can all be set up and your worries are gone for tracking.

I personally like the ammo in loot thing because I agree that most items have no/too low mark up today. Sure it might hurt the crafters a bit since they have to pay more for mats, but in turn I bet the price of goods they craft will go up a bit to cover the new cost. I believe this change is needed (for a little bit at least) before it starts to rain oils again.
 
I'm not old enought to remember ped in loot but that would be superb...
 
people keep mentioning animal oil residue which is another bug bear of mine like why on earth that is in loot :scratch2: should just come from crafting like en/metal

Anyway I suppose it's not too hard to have something set up to work out the ammo spent really, but you would have to do it for each weapon, and amp if you use different, or combinations of amps and weapons.. Would be easier to not have ammo lol :ahh:
 
in <1 minute you can enter your weapons decay/ammo consumption and enter your starting/ending tt values and it will tell you how much ammo you consumed on the hunt or decay+ammo if you prefer.
 
To piggy back what was said in a post earlier, I still don't see how this is an issue. When I go hunt, I know I am buying 1k ped of ammo and will shoot 930 ped of it before my gun and both amps break. This makes it much easier to track.

It's still easier to track if you don't loot ammo. You can even tell at a glance (shots remaining) exactly how far into a hunt you are. I have spreadsheets from before and after the ammo in loot change and even after years i still miss the clarity and simplicity of the previous way.

personally like the ammo in loot thing because I agree that most items have no/too low mark up today. Sure it might hurt the crafters a bit since they have to pay more for mats, but in turn I bet the price of goods they craft will go up a bit to cover the new cost. I believe this change is needed (for a little bit at least) before it starts to rain oils again.

But this isn't an argument for ammo in loot, it's an argument for something with no mu in loot, so PEDs, ammo, or socket components are all fine options.
 
If stuff is available at the TT and you only get that from hunting... isn't that gambling? I mean in the official way.
 
In 2005, the US governement was clearly saying that Project Entropia WAS A GAMBLING GAME as we were receiving "real" money (peds are 1/10 of US Dollars) in loots.
This is what motivated mindark (for what I know) to remove the peds in loots.

no, we the players debated and wrangled over this matter. US authorities never gave any interst except aroun the matter of money laundering. MA never gave a reason explicitly, but it was clear at the time it was to introduce more materials so everything is of ecomonic value with potential markup. theres no difference between graphic gold coloured and labeled "PED" worth 1/10th a $, than a grey graphic labeled "liver oil" worth 1/10th a $. changing the look of the token has no bearing on if its gamblung or not, see casino chips.
 
Ammo is a valid option if they are looking to improve tt returns. The point here is to entice you to grind more. It is up to you to stop at your original amount.

The argument this year on pcf was to add ammo as filler and reduce variance and improve oil mu etc. Well it looks like they are doing that as a broader experiment. Now we have people bitching they want something else. Well.. you can't have it both ways. It'll always have to be something. They can't do ped.. so they did ammo. It would be preferable that it is universal ammo because when your weapon is dipping into universal ammo.. the graphic will change next to the shot count.

Make up your mind folks. Do you want better hunting mu or higher tt returns? It is clear the MA rake isn't going to change significantly.
 
Universal ammo is not tradeable, and has none of the benefits you seem to think it does. Stop asking for it, idiots.
 
It would be nice if all weapons had one more property - ammunition loaded, and we could 'load' as much ammo as we want to each weapon, without spending that looted ammo. Maybe 2020 ;)
 
Ammo is a valid option if they are looking to improve tt returns. The point here is to entice you to grind more. It is up to you to stop at your original amount.

The argument this year on pcf was to add ammo as filler and reduce variance and improve oil mu etc. Well it looks like they are doing that as a broader experiment. Now we have people bitching they want something else. Well.. you can't have it both ways. It'll always have to be something. They can't do ped.. so they did ammo. It would be preferable that it is universal ammo because when your weapon is dipping into universal ammo.. the graphic will change next to the shot count.

Make up your mind folks. Do you want better hunting mu or higher tt returns? It is clear the MA rake isn't going to change significantly.

They could put chocolate bourbons in the loot for all I care, just not ammo because its more awkward for tracking, thats it.

Put some innocuous TT food in then if people are worried about the US saying we're a gambling site.

I am glad MA have taken to heart peoples complaints about there being too much variation of loot, thats good, but this argument is not to do with that, its just that we dont want ammo because it makes maintaining spreadsheets a little more awkward, thats it..
 
1) Make Ammo loot Universal

2) Remove BLP and Lazer from TT and Replace With Universal Ammo

3) Make Universal Ammo Tradable

4) Cut the loot lag for dropping blp / lazer to just Universal as its 1 item not 2

Happy Days ;)
 
European Union & Gambling Laws - as Ped is a Virtual Currency there were concerns that ped loot and pec loot could then be classified as gambling.

At the time of the change there were a lot of of shore casinos and regulations were coming through the European Union to tighten them up hence the changes.

:scratch2: when you do coloring stuff you get PED as loot already

and I dont mind at all if I got ammo as loot
 
To be honest i would prefer no ammo in loot, i prefer mark up stuff even if is <101%.

That being said isn't a big issue for me, it is what it is.
 
when you do coloring stuff you get PED as loot already

PED = Project Entropia Dollers
PEC = Project Entropia Cents

There are 10 PED which is the in game Currency to the $1

Thats what the Outside World Sees that the loot received was actual in game currency.

Now Switching to Oil / Ammo / Hides / isnt actual currency even though it has a value.
Therefore MA could easily say we don't give out the Virtual Currency as loot.

Which they don't they give items that the outside world dont know about as loot.
of course these have a currency value but it isn't the actual currency used.

Now I would love to have global screenies similar to below ;) but as Entropia Universe
is the only Cash Economy MMO then if there not giving out currency it is easier also
with the World Wide Participation then there are not just UK / EU / USA / AU / NZ Rules and Regulations

In the UK if you put Cash in to a one arm bandit / Fruit Machine by UK LAW it has to show what
the potential return rate would be x that by a number of countries and x specific country laws gets complicated.

Again around the Time Period of these changes there were rogue online casinos operating offshore and countries loosing taxes which they weren't happy about as well and so new laws and regulations were put in place also in the USA there were a number of casinos that were operating and were shut down.

Entropia Universe saw this coming and so changed the loot system to oils and stuff so that it continued.

Global2.jpg


Yes I remember the old days of getting peds / pec in loot I have adapted and will adapt again to what they put in to loot 99% of the time it just gets dropped in the TT.

In my first weeks of playing I even dropped an ESI in to the TT my mistake but it happened.
 
why you use quote of my post? I don't need seminar :) I know what PED stand for
I posted something that is a fact
When you coloring something, you get your colored items with certain success or failure and sometimes PED as a return
for me that is looted PED...and yes that is Project Entropia Dollars.
 
Thats a Refund for the unused Items ;) nothing to do with Loot.
 
buying ammo to loot ammo is bass ackwards to me. i buy ammo to loot loot.
 
Explain why you'd want peds in loot because I honestly can't understand... does it make you feel like you're getting more loot? Or is it just nostalgia from the old days?

Of course it's the same with ammo other than explosive... I've never understood why people like to see that in loot a guaranteed 0% MU item with no use. At least it weighs nothing so it has that going for it I guess.
 
After seeing that 95% of ubers we knew from entropia's early > mid days have just plain dissapeared, cashed out or are in process of cashing out...


What does that tell you about the changes MA has made so far?



TBH, if someone would be presented with pure FACTS - in this game's language - NUMBERS;
player count + activity before the numerous retard changes and after - that someone's perception would certainly be that the changes and effects of changes are NEGATIVE and NOTHING ELSE.

This is a fact none of us can dispute.



Be my guest and try to prove me wrong...


p.s.: even if loot volatility has indeed changed,...what does that tell you about HOW MANY / MORE people were playing EU and SPENDING PED (not hoarding! you fkn CLD whores) that every day a 20k atrox if not 2 were on the hof list - along with other hofs...



In conclusion...doesnt matter if its PED or PEC in loot, the game isnt what it used to be and these "fine tunings" they're trying to do - ARE ONLY MADE TO DECEIVE THE SIMPLE MIND - who will see the markup of the loot and say - oh look - MU's are risign or IMO more likely option - oh look - MU's are still there (won't even raise)....

While if you check the real state of the universe you see that if you have put your money into items at ANY point before 2013ish...you're fkn* screwed...you're never getting MU money back - like that poor fellow who bought EON set half a year ago at +60k and now cant sell it at +40k BUYOUT.


These items had value because they could PRODUCE value...if you can't PRODUCE value out of something...why would that something be so valuable??
 
Thats a Refund for the unused Items ;) nothing to do with Loot.

is it lol :rolleyes: ive only coloured once or twice so dunno :tongue2:

Explain why you'd want peds in loot because I honestly can't understand...

No your right it's not the presence of peds, but the absence of ammo in loot that I want. Just to make spreadsheet calcs easier.

Seriously it's not that much of a big deal
 
:scratch2: when you do coloring stuff you get PED as loot already

interesting point that shows that there no reason not to have Ped in loot other than they want to put other, potentially usable materials in loot. some wont have it though and would rather believe authorities treat wool and coin graphics in a game differently.
 
I picked ammo, because I know they will never put ped back in the loot. I also view ammo as the same as ped - anything you can get from the TT is even 1:1 ratio.
Ammo from boss mobs is lame however and I don't care for that.

I remember "we" weren't happy when they first took ammo out of the loot and you barely got over 1 ped ammo, now it's back and it seems like people don't like it.
 
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