VoidheadJosie
Old
- Joined
- Sep 15, 2012
- Posts
- 56
- Location
- Northern Shithole, England
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- Kaos
- Avatar Name
- Voidhead Josie Spinebender
I am on Calypso and I would like to buy Viceroy off someone please
thank you
thank you
I am on Calypso and I would like to buy Viceroy off someone please
thank you
I've never wanted to complete a full set of gremlin.. even though it works fine for aurli and leviathan and other acid mobs. The full tt has always kept me from it.. But with this mission it didn't feel like a lot (I went back to caly with more peds than I came in with)
And it's been linked to an individual to reduce tt weapon trading we saw when Ark launched i.e. no one buying up hundreds and then dropping them on the Caly auction.
You didn't read the thread, did you? Hell, you didn't read even the op's post.
whats an op
I don't agree that a precedent has been set with this armour.
We already had a range of items that were avatar bound and could not be redeemed for peds. This armour has the the advantage of being very useful (I think most players would agree that gremlin is an armour of choice for many mobs and this armour is basically equivalent to gremlin) and it is also repairable where most of the other bound items are L. It's not new, it's just better.
Prior to the implementation of bound items we had attributes and, then later, attribute tokens. We do (or choose not to do ) missions at some cost that provide a reward of an attribute or a number of attribute tokens. Tokens can't be traded or TT'd. Attributes can't be chipped out and sold. But I don't think I have heard anyone complaining about untradable attributes being counter to the basic game concept. Really the only discussion is whether the attributes are worth the cost. Should one take the tokens or an increased skill reward (which is tradable). How is the attribute situation different to viceroy? Isn't this where the precedent was set?
If you can't laugh at a joke then it's time to rethink your priorities in life. This doom and gloom is exactly the reason most people don't post on this forum. And people wonder why the forum seems dead.
As for the topic, I will be getting a set of this armor, and I will still keep my gremlin.
For the poll, I voted no. If I get one of these elusive ATH's then most will stay in game and part will come out to cover what I have spent. I may even buy some CLD's.
Attributes have always been static elements of the game, in a sense they are without ped value and only represent an avatar's time ingame and devotion to this or that profession.
Armour is an entirely different issue, since we are all familiar with ped values of removable / transferable virtual items. Once you begin to attach these elements, ones that should be removed, sold, traded, or otherwise converted into real world currency, there is a precedent set.
The precedent is that normally transferable items become unusable as real world currency. The next logical step is that a gun, clothing, plates, etc become fixed ingame and unable to be converted into $ or Euros or what have you.
Read David's statement carefully, it smacks of an investor who is losing money or not making enough and wants to fix his assets in-game and is limited to making one of two choices:
#1 Think broadly about the nature of an RCE and develop the concept to its fullest extent.
#2 Abandon the RCE concept and turn it into a closed space where cash equals virtual property that is non convertible.
Are they really without ped value? These days in missions you have a choice to take attribute tokens and skills
or just skills. The difference in TT value between skills only and skills + tokens is the opportunity cost associated with accepting the tokens. With the cost to complete the mission often being significant and the MU cost of the associated skill, it is reasonable to look at the MU cost of the forgone skill as opportunity cost of the tokens. I submit that attributes have a significant ped value that cannot be redeemed in any way. And yet people still choose to take that option.
But that precedent was already set by the introduction of earlier items that were avatar bound. Nothing has changed except we now have access to an avatar bound item that is actually usable for the life of the avatar and, if used sensibly will contribute to efficient play.
I would prefer it could be TT'd but that is unfortunately a game mechanics issue. Right now, avatar bound items cannot be TT'd. Hopefully that will change in the future.
I have a pretty good idea of David's vision for Arkadia and EU and you are off the mark. We are being offered more choice. Even if the viceroy is wildly successful it does not indicate a plan to abandon traceable gear within a real cash economy. Arkadia Devs are testing the water for this mission and if it is well received then yes there will be future missions of this type but it wont be the dominant feature of the game and nor can we expect avatar bound items to be a significant proportion of items. I believe it will always be possible to play successfully without acquiring avatar bound items, if that is the way you want to play.
My point is that fixable virtual items should not even be contemplated - for an instant - as a feature of the game.
Nor Alien, I mistook you for a free thinker. Apparently I was mistaken. It's easy to shrug off concerns by claiming everything is a joke. Hell, I think the armour is good too. But did you grasp the essential point of what some were saying? Did it dawn on you that your freedom to invest in and out of the game is being compromised? Do you care? If someone put chains on your ankles and said it was to help you walk better, would you feel safer?
Did you consider that an RCE has meaning, or is it just a random string of letters?
At least some who argued against the idea of precedent made an argument, you just strung up some smileys as if that was an answer. Get a grip.
You may be correct. Could be terrible. However my point is we have had this concept in the game prior to the introduction of viceroy. I've already discussed other avatar bound items in this context. But its now that people are making a fuss.
As to my attitude to avatar bound items in general, well I'm opposed, although it does deal with some issues around gold farming.
But I am a reality based player. There are a number of things that have been implemented in EU that I think are just a bad idea. Prime example for me is the enabling of piracy as a means to regulate and differentiate planetary economies. An unethical and unwise move in my view. (Let's not get into discussion of piracy here though - it's just an example).
When changes happen in the game I have my say but I then go on to look at how it impacts my play and the play of others. Is it something to leverage, mitigate or ignore. Whatever it is, it probably isn't the end of the world/game. People said that about L equipment, lootable space, more planets, sib changes to weapons, and who knows what else. It seems that we manage to muddle along.
So now we have viceroy. I don't think it's a path I would have taken and I would rather it was tradeable. But it's avatar bound. On that basis I choose whether or not to acquire it myself. I look at the potential impact on my armour crafting business and adjust my business plan accordingly. Bottom line is I have confidence in the longevity of EU and the things I want to achieve here. In life and in EU shit happens. By all means work for change but also deal with what is and aim to wrest satisfaction and enjoyment from the situation you are in.
Regards,
KikkiJikki
Now that is something that I can understand. Very well written.KikkiJikki,
I appreciate you think broadly on these issues.
I also cannot accept piracy either for example as a legitimate element of the game, which only serves to make interplanetary travel more fraught than it should be and slows down trade and interaction.
These are elements we can accept and circumvent, but they don't fundamentally change the nature of the game.
What does change the essence of the game is where our initial investment into Entropia was premised on the idea that all the skills and equipment we acquired were freely to be used or sold. Either to upgrade or to convert into real life cash.
Once one item ( excluding attributes ) is no longer available to be used in this way, it diminished the RCE concept that EU has based its uniqueness on. In essence, the game is degraded by marking out one thing or another as excluded from the free transfer of peds in and out of the game.
My concern is that EU ( and its composite PPs ) are trying to re-balance the game so that more investment on our part remains in-game, This fundamentally destroys the basis of the game we bought into. Even a single example, such as Viceroy, challenges what we have so long invested in and played alongside. I do no say it is the start of a downward shift, but that even one single example is a thorn in the side of a true RCE.
I am purist about RCE and wonder why there is any need to undermine the idea we all bought into.
Oh and go fuck yourself with the get a grip comment!!
Now that is something that I can understand. Very well written.
I understand where your coming from. I don't agree with it, but it does give food for thought. I guess we will see in time wether or not your concerns are valid or your going to be pleasantly surprised. Either way, lets hope they are watching.
It was a joke. Since your last statement was get a grip, I assumed you were joking, and replied in kind. Seems I was wrong.The closing statement of a writer is usually the most telling of his character, or lack thereof.
Congratulations in only being able to summon out of 1 million words these few. It's easy to be rude. Much harder to be humble.
Agreed. If your in my neck of the woods, the first drink is on me.Peace returns to us then Nor I am happy for that at least.
It was a joke. Since your last statement was get a grip, I assumed you were joking, and replied in kind. Seems I was wrong.
Either way, since you don't know me from a hole in the ground, I won't put too much into your statement of my character save this: All those books you've read by simply reading the cover have added greatly to your understanding of people. Try listening/reading instead of judging.
Man is this going way off topic. My apologies to the op.
Ignore Josie, he is a small boy who likes to pull people's chains and think he is being smart, while everyone just laughs and takes pity
I kinda agree with Pezzle - it could potentially be a precedent for more bound items in future. Although I don't think it fits in EU very well. In most other MMOs where you make money out of thin air, it's no problem - you buy whatever you want/need and destroy it when it becomes useless, because you have made enough money for other stuff.
But here - you more or less just give away 70 dollars for nothing. Well, it's still a choice I guess... But I doubt it will catch on, maybe just a few event items, that's all.