Do you like the new Mayhem Format?

How is this Easter Mayhem for you?


  • Total voters
    114
They hired someone from id Software. I expect glory kills next year.
Assault is kinda cool. Defense is stupid.
 
i like it, but there is no reasons to grind it, just run a few times and thats all
 
IF it is (basically) the same as 2024 Summer Mayhem:

I did have a go at it till stage 8. After that it felt unnecessarily hard. Then repeated stage 7 a few bakers-dozen times. So i hunted definitely less than 'classic' Mayhem.

I do like the maze structure thingy. You have to look where you run. Dead end here, barrier there, that's nice. But since its the same layout every single time this gets boring/redundant real quick.
What i liked least is the constant buff/debuff thingamabobadung. Get in the shade regualrily or you have MASSIVE debuffs. bleh.

Will have a go this Easter but probably not grind.
Sok
 
Sorry, I wouldn't say I hate it but it's not for me with its current design. There's not enough incentive to do it (effort wise and MU wise) and it's repetitive copy and paste from summer mayhem.

Don't think they realize how lazy people have gotten either to grind 100% active in mayhem. It's not good for their revenue that's for sure.

Well considering 77% of us on this forum either voted "HATE it" or "have issues with it"... That should give some warning bells to @Socrates|Mindark

If they give us Annihilation back but with no mayhem tokens from mobs (just bronze-redulite rewards) and at least you'll get maybe 50% of current players who will grind it for the boxes and the bronze-redulite rewards.
You could even extend rewards beyond redulite if you are feeling generous (can be just UA reward + maybe chance to get rare item like in daily AI npcs). Note that rare item I don't mean an UL loot 2.0 weapon or anything of the sort.

I doubt there'll be many people who will grind Annihilation post redulite just for the boxes.
 
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From what I've seen the assault is same as summer, which is good, very addictive instance i could repeat it day after day :) Add some interesting loots and it's a bomb
 
From my perspective, the rewards at the end of each Stage should be fixed and given at each repeat.
As an example:
Stage * 4 Tokens + 1 Easter Strong Box + Stage * 1 Ped UA
 
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I like the lay out and interactiveness of it all. It's at least a little fun. But the rewards are so trash it's pointless. 1 token seemed like a slap in the face, at least put some really cool things in the loot to make it worth our while now the tokens have all but disappeared.
 
I like the lay out and interactiveness of it all. It's at least a little fun. But the rewards are so trash it's pointless. 1 token seemed like a slap in the face, at least put some really cool things in the loot to make it worth our while now the tokens have all but disappeared.
A little fun? xD You being very generous here! Try do it 50 times see if its fun. If still fun try another 50 times? You will either go crazy or you can shut off your brain while playing. The thing about it is that there is no "dynamic" to it, the mobs and mini "bosses" come the same way, and "DEFLECTED" hits on boss still waste your ped (they wanna milk us even more here for what reason?).

There is also like you say shit rewards and nothing worth grinding them for (that in itself is huge de-motivation to do it not even counting above).

Hence why we need a carrot to make it worth to grind it for - in the past it was UL weapon from vendor, now we got L blueprints for L exceptional weapons, is that enough for longterm? I think not.

So for me, bring back annihilation like I previously suggested (with no mayhem tokens from mobs). Until they can make it dynamic enough, entertaining enough, rewarding enough short term and longterm to make it worthwhile time and money wise.

The problem is that entropia gameplay is very simple (in this case this new mayhem format) in itself is not very fun (it's very easy to get quickly bored, NO MU is also fast way to lose motivation).

To name a few gameplay elements that could make the game more entertaining/dynamic and reward/require player skill.

We can't actively dodge/evade a mob's attack, it's all passively done from your own evader/dodge level. So no jumping side to side needed.

Like some MMOs have AOE that is visible for split second/several seconds depending what its attack pattern currently is and you gotta actively position yourself so you can dodge it and not take huge damage (requires attention and focus and fast reaction time).
Boss mobs in general in entropia doesn't change attack pattern at different thresholds, if they did, it would make for a more interesting fight, one exception that I know of is the Spina Queen, when its close to dying it will spawn a shit ton of larvas to try kill everyone (that is definitely more fun and exciting) but it's basically a DPS requirement limit, if you have enough dps (and avatars have enough lifesteal to stay alive) you will always succeed.

We can't sprint at higher speeds for a short time (acceleration chip/run speed buffs I don't really count it as "sprint" in this case). I mean something that consumes your stamina, which you then have to recover.

We can't do stuff like slide while running to avoid shots from mobs, peek between covers/walls.
We can't do double jumps to get up to different heights.

We can't use the environment to our advantage, like blow up a hill to give AOE dmg from rock avalanche at a mob spawn directly below it. I remember when CE2 was advertized there was forest trailer where a minigun was used to flatten the whole forest, that was so epic to see at the time.

We don't have hitbox for every part of player/creature so headshots/groin/chest etc doesn't do extra damage/critical damage.
We don't have "abilities" to trigger to do boost to damage etc (in some MMOs its called rotation, abilities you use in correct sequence to have the highest dps you can).
We can't teleport a few meters to dodge an enemy's attack/special attack etc.
We don't have invisibility that last few sec allowing for stealth gameplay and stealth damage.
We don't have advance mob AI that can adapt to your playstyle and give you a challenge every time.
We have no cutscenes to make storyline more interesting.

There's just so much stuff that could make entropia more entertaining and that would then truly make a mayhem truly dynamic and entertaining in itself not just for the MU / reward.
 
I like the lay out and interactiveness of it all. It's at least a little fun. But the rewards are so trash it's pointless. 1 token seemed like a slap in the face, at least put some really cool things in the loot to make it worth our while now the tokens have all but disappeared.
It makes 0 sense that interactive gameplay gets far less rewards for time/money spent.. its like MA wants it to fail. I barely hunt n I liked it its like planet mining grinding thru something that can be PITA but could get a rare find or something but this is 1 or 8 mayhem tokens and an Easter box. My gun sucks and I just figured it was my fault but I don't think any or many found anything really? It honestly seems like MA just forgot to turn the loot on for the "new and improved loot" or whatever. After probly 7-8 hours I got 86 mayhem tokens, 86 output amps, 28 Easter boxes, shrapnel. Lost 350p <-- noob but still lol... maybe IF there wasn't 100 million boxes already in existence and IF they weren't giving out pills like crazy with tokens/dailies and IF there becomes heavy deposits again then maybe I could see the boxes being enough MU alone to make it worth it but will take a long while for that and more players.
 
Tried the assault mayhem did a couple rounds found it very boring myself, absorbed shots still sucking ped was a huge turn off, left me wondering if its dead ped or not. 0/10 wont try again, do better.
 
I don't hate it but I can't see myself grinding this one like I did the old mayhems. There is a part of me that likes the new assault, but it gets too repetitive too fast. There needs to be several different layouts and more randomness. As it is now I may play as far as up the assault ladder as I can but after that I won't be grinding it.

The summer assault was fun for what it was because it was a new concept. It doesn't work if every mayhem is the same from now on, just with different mobs. Best thing to do would be to keep the assault and defense, but add more variation to the instances and return the annihilation for the grinders. With all three there would be something for everyone (or at least for most).

Annihilation definitely needed/needs an overhaul as well but Entropia at its gore is a grinding game... there needs to be something to grind!
 
Did a few rounds of assault and found it pretty boring tbh, maby if there was an element of randomness so it wasn't the same route and same stuff every run?
Always been a fan of defense though but been too busy to hit it this year.

Annihilation was a lot more friendly to a busy real life, people with families or those of us who have to do real work to earn money. Ha ha.
 
The Mayhem event was a long-term project.
It was an event that required a lot of hunting for a long time, but the current Mayhem event is so tiring to wait for mobs to spawn and search for them, but the rewards are small.

Of course, if you just keep pressing ffffff and watch other YouTube or do other things, you can say that you are only running for the event rewards rather than enjoying the game, but I think that this is also a part of enjoying the game, and now even the rewards have become meaningless.
In my case, I lost $1,000 every time I hunted during the Mayhem event, and $2,000 during Merry Mayhem, but when I took out the BP-110 weapon from the vendor after 3 and a half years of starting the game, I forgot about the past and was so happy. The loss is still big, but still. I think many others felt the same joy as I did.

I don't know if the current removal of UL weapons from Mayhem Vendor is to recover the excessive amount of M-tokens released for new weapons to be released later, but I don't have high expectations for the direction of future updates.

Mayhem as it is now is not worth enjoying for me.
 
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So I gave it another go yesterday. Bought 20 keys and figured I would at least keep going until I looted 20 strongboxes.

I stopped after zero. Unfortunately I got the no security node bug yet again (this happens something like every other or third time) and after that got killed by lag (my connection has been bad for a few days, only in instances though). I tried again and after getting my rifle nerfed to a shortblade because of the bubbles and the hitboxes making it overly complicated I went to auction and bought the strongboxes instead.

Meh
 
"DEFLECTED" hits on boss still waste your ped (they wanna milk us even more here for what reason?).
It's either another sloppy execution or deliberate design.
I'm not even sure which one is more damaging for the game longterm.
 
It's either another sloppy execution or deliberate design.
I'm not even sure which one is more damaging for the game longterm.
I haven't done the math but it seems that from gates and security nodes it gets accounted for.
 
or both combined. it's this openly scorning the faces of the players, and to say that we pay a lot of money to play this...
 
BTW-
If you que for Mayhem from any PP planet...there is no easter boxes in the loot...assuming no dynamic loot either.....just another way MA is screwing there supposed "Partners"....it must be the "catastrophic event" starting for them already
I JUST landed on Cyrene. I am gonna test that. If that's the case, I'm boycotting the rest of this mayhem. That's just low - even for MA (who has a penchant for screwing over people who give them money).
 
I JUST landed on Cyrene. I am gonna test that. If that's the case, I'm boycotting the rest of this mayhem. That's just low - even for MA (who has a penchant for screwing over people who give them money).
It was the case but got fixed now
 
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Maybe I was too quick to judge. I've given it another go and it's actually good when you get into it. The markup on easter boxes is nice. Still haven't looted a nice L item yet but I'm only on stage 10 so far.

The thing I like the most about it is the buffing. I've managed to roll the might buff up to 18% so far, which is very nice indeed and makes the instance somewhat more efficient to run.
 
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Well, the haters have it, folks.

Personally, I don't get the fun of playing AFK and wanting a hunting format that caters to that, but clearly I live under a rock. Some people love playing a game by not actually playing it XD

To each their own, I suppose...
 
I don't think the problem is the format, I think it's the bugs, wasting ammo on things with no return, and low token rewards relative to current vendor prices.
 
i figured they would allow you to loot the L bps in the instance which would make it more repeatable, since its an active instance it would be harder for people to afk grind, couldve at least made some component in the L bps a "must" loot from instance, atm most people will complete a few stages and not have an incentive of replayability
 
Well, the haters have it, folks.

Personally, I don't get the fun of playing AFK and wanting a hunting format that caters to that, but clearly I live under a rock. Some people love playing a game by not actually playing it XD

To each their own, I suppose...

Or..... the haters are smart because they've made mayhem MORE work with LESS rewards? Doesn't take a genius to see this
 
Or..... the haters are smart because they've made mayhem MORE work with LESS rewards? Doesn't take a genius to see this
Ya better rewards to match and have it make sense would make it great hopefully they don't take their bad balance as data that active gameplay is bad... but they probly will take it that way
 
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