Hunter X Hunter
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- Joined
- May 17, 2014
- Posts
- 194
loot is based on damage done, period
Hi, if I understood you correctly, do you mean that MA has a set cost for each mob?
Damage done = mob hp
1 damage dealt = 1 hp taken away from the mob
Eomon young has 502 Stamina = 5020 hp = 5020 damage dealt = you kill the mob
now the cost to deal 5020 damage can be different depending on the weapon you use
If you use Imk II, it would cost you 15.304 ped
If you use Herman Law-40 Smuggler, it would cost you 17.826 ped
Therefore, if the loot is related to cost to kill, the multiplier will be applied to cost to kill, hence Dpp would not matter.
If loot is related to damage dealt as you said, then they must have set a value(a cost) for 5020 damage dealt to which the multiplier can be applied to, or else I do not see how it can be related to damage dealt in any other way. what exactly do you mean by "loot is related to damage dealt" ? how do they program it to make that connection?
5020 damage = 16.73 ped to kill (3 dpp) by default? then let changing multipliers be applied to that 16.73 ped for every kill?
Does it look like this?
Mob count loot related to damage
mob 1 16.73 ped 0.9 multiplier = 15.05 ped loot
mob 2 16.73 ped 0.4 multiplier = 6.692 ped loot
mob 3 16.73 ped 0.72 multiplier = 12.045 ped loot
mob 4 16.73 ped 4.2 multiplier = 70.26 ped loot
mob 5 16.73 ped 0.2 multiplier = 3.345 ped loot
notice in the above example dpp is set to 3 so if you use weapons with dpp less than 3 it would cost more than 16.73 ped to kill but multiplier is still applied to 16.73 and not your real cost to kill because if that were the case then loot would be related to cost to kill.
This is the only example i can think of where the loot is related to damage dealt but then this would also mean that MA has a set value(cost to kill) for each mob for which the multiplier can be applied to and using dpp more than this set value will result in better return (more than the 90% avg TT return), because if default dpp is set at 3, 16.73 ped is the cost to kill and multiplier is applied to 16.73, but in reality if u use Imk II(3.28 dpp) it would only cost you 15.304 ped, the multipliers should be applied to 15.304 and not 16.73 but since loot is related to damage, multipliers are applied to 16.73 and that result in you getting 9.317% more than usual loot.
that is the only way I see how dpp can increase loot return, that is if loot is related to damage dealt and not cost to kill.
Conclusion:
For Dpp to matter, MA must set a default DPP or default cost to kill to which if a player uses weapons with dpp above that default dpp, his/her TT return increases, and vice versa.
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