Mob spawns would scale based on rate of kills of the mobs in the spawn. For example: If a player/multiple players are killing mobs in the spawn 2.5x faster than the spawn-rate of the mobs, spawn-rate would scale up by 2.5x or similar number. Spawn-rate would go back down if the player/players are killing them slower than the spawn-rate. This would allow for mob spawns to handle multiple players better and the ability to make all mob spawns a decent/good mob spawn. It would also allow for mob spawns to be balanced around this instead of spawn size, maybe allowing for better server optimization (don't know about this for certain).
I know there was something suggested/talks about this a while back, which I'm pretty sure was before MA announced they will be migrating to UE5. I feel like this would be the perfect time to have this proposed to the dev team if it hasn't been already before the devs have a set-in-stone mob spawn system that cannot be changed.
I know there was something suggested/talks about this a while back, which I'm pretty sure was before MA announced they will be migrating to UE5. I feel like this would be the perfect time to have this proposed to the dev team if it hasn't been already before the devs have a set-in-stone mob spawn system that cannot be changed.