News: Easter Mayhem 2025

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Easter-Mayhem-2025.webp

The Robot Mayhem is Back for Another Season of Robot Destruction!​

Introducing the overhauled Easter Assault; a fresh take on robot-killing mayhem!

As previously announced, we have been working on revamping Mayhem in response to community feedback and aim to enhance the Mayhem experience further going forward.

This year, you will be able to join the updated Easter Mayhem Assault or the classic Easter Mayhem Defense, for a chance to collect a range of fantastic rewards! Moreover, the robots will also have the potential to drop Easter Strongboxes and Rare Mayhem Tokens.

Do you want your own Kanin Pet? The best type of Easter is the one full of bunnies! During the whole Easter Mayhem period, you have the chance to tame a Kanin Pet at Atlantis Archipelago on Calypso!

Event Dates​

  • Tuesday - 15. Apr - 13:00 UTC - Easter Mayhem 2025 begins.
  • Monday - 28. Apr - 08:00 UTC - Easter Mayhem 2025 ends.

Rewards​

Easter Mayhem rewards include Easter Strongboxes*, Cosmetic Tokens, and Mayhem Tokens. You can exchange Cosmetic Tokens, and Mayhem Tokens for exclusive items offered by the Mayhem Token Traders in Cape Corinth, Port Atlantis, and Twin Peaks on Planet Calypso.

Rewards in Easter Mayhem are based on performance in the event instances or when you finished different stages, and are automatically unlocked and awarded when you meet specific time threshold criteria.

Cosmetic Tokens and Mayhem Tokens can be accumulated throughout several events to purchase cosmetics and more exclusive items, allowing participants to make incremental progress toward their desired rewards. Cosmetic Tokens and Mayhem Tokens are non-tradable, but the items purchased from the Mayhem Token Vendor are tradable.

*The Easter Strongbox page will have updated information on April 15, 13:00 UTC.

Access Event Entrances​

Use the Global Events list to access the Easter Mayhem from any planet in Entropia Universe. Mayhem Assault and Defense have one instance each.

Easter Mayhem Assault​

Gameplay​

Your goal is to get through the ravine gauntlet by killing Robots, destroying objectives, and defeating the Boss within a Stage's time threshold. Doing so completes the Stage, which gives rewards and unlocks the next Stage. You can still complete the instance if the threshold is missed, but then no rewards will be given for that Stage.

To inflict damage on the Boss, you need to eliminate the surrounding Eviscerators, which will weaken the defenses of the Security Nodes. Destroying these Nodes will then strip the Boss of its protection. At certain health thresholds, the Boss regains its protection, and the process has to be repeated. Be aware that even if the Boss is stationary, it will hurt you with its ranged attacks.

The ravine gauntlet is irradiated, and you will slowly become debilitated; Seek the shields to cleanse yourself. Also, keep an eye out for destructible Proxies in the area. Their locations vary in each stage, but when destroyed, they give you a helpful buff.
Please note that dying during an active stage, or letting it time out, will fail the stage. However, you can re-enter the instance as many times as you like to try again.

Do not abandon this mission! Doing so will forfeit all your progress and support cannot reinstate it

Assault Rewards​

  • Stage 1: 0.20 PED Universal Ammo, Easter Strongbox
  • Stage 2: 0.20 PED Universal Ammo
  • Stage 3: Mayhem Token, 0.40 PED Universal Ammo, Easter Strongbox, A very minor increase in Codex for Easter Creatures
  • Stage 4: 4 Mayhem Tokens, 0.40 PED Universal Ammo, A very minor increase in Codex for Easter Creatures
  • Stage 5: 8 Mayhem Tokens, 0.80 PED Universal Ammo
  • Stage 6: 2 Mayhem Tokens, 0.80 PED Universal Ammo, 0.05 PED Psyche
  • Stage 7: 3 Mayhem Tokens, 1.50 PED Universal Ammo, Mayhem Cosmetic Token, Some increase in Codex for Easter Creatures
  • Stage 8: 15 Mayhem Tokens, 1.50 PED Universal Ammo, 0.05 PED Intelligence
  • Stage 9: 5 Mayhem Tokens, 2.60 PED Universal Ammo, Easter Strongbox, 0.05 PED Strength
  • Stage 10: 5 Mayhem Tokens, 2.60 PED Universal Ammo, Some increase in Codex for Easter Creatures
  • Stage 11: 41 Mayhem Tokens, 4.10 PED Universal Ammo, 0.05 PED Agility
  • Stage 12: 8 Mayhem Tokens, 4.10 PED Universal Ammo, 0.1 PED Psyche
  • Stage 13: 12 Mayhem Tokens, 6 PED Universal Ammo, 0.1 PED Intelligence
  • Stage 14: 60 Mayhem Tokens, 6 PED Universal Ammo, Mayhem Cosmetic Token, 0.1 PED Strength
  • Stage 15: 17 Mayhem Tokens, 8.30 PED Universal Ammo, 0.1 PED Agility
  • Stage 16: 17 Mayhem Tokens, 8.30 PED Universal Ammo, Decent increase in Codex for Easter Creatures
  • Stage 17: 22 Mayhem Tokens, 10.90 PED Universal Ammo, Easter Strongbox, 0.2 PED Psyche
  • Stage 18: 109 Mayhem Tokens, 10.90 PED Universal Ammo, 0.2 PED Intelligence
  • Stage 19: 28 Mayhem Tokens, 13.90 PED Universal Ammo, 0.2 PED Strength
  • Stage 20: 139 Mayhem Tokens, 13.90 PED Universal Ammo, Mayhem Cosmetic Token, 0.2 PED Agility
  • Stage 21: 31 Mayhem Tokens, 15.30 PED Universal Ammo, Easter Strongbox, 0.04 PED Stamina
  • Stage 22: 33 Mayhem Tokens, 16.70 PED Universal Ammo, 0.04 PED Stamina
  • Stage 23: 36 Mayhem Tokens, 18 PED Universal Ammo, 0.04 PED Stamina
  • Stage 24: 194 Mayhem Tokens, 19.40 PED Universal Ammo, 0.04 PED Stamina
  • Stage 25: 42 Mayhem Tokens, 20.80 PED Universal Ammo, Easter Strongbox, Mayhem Cosmetic Token, 0.04 PED Stamina

Mayhem Defense​

Defense Gameplay​

Get the Mayhem Defense mission upon instance entry. Interact with the Control Panel to select a stage and begin spawning robots.

Stop the robots from destroying the CDF (Calypso Defence Force) Data Interceptor for as many stages as possible against increasingly dangerous waves of robots. Mayhem Defense has 25 stages, each consisting of 10 phases.

Letting the CDF Data Interceptor get destroyed, disconnecting, or leaving the instance will fail the stage. You can repeat the stages, but the rewards for each stage are distributed only for the initial completion. Dying will not fail the stage.

The Defense mission cannot be restarted or repeated. Be careful not to abandon the mission once you’ve started it!

Defense Rewards​

  • Stage 1: 1 Mayhem Token, 0.6 PED Universal Ammo, Easter Strongbox
  • Stage 2: 3 Mayhem Tokens, 1.3 PED Universal Ammo, Mayhem Easter Egg
  • Stage 3: 4 Mayhem Tokens, 1.9 PED Universal Ammo, Easter Strongbox, Bonus Easter Creature Codex progress
  • Stage 4: 26 Mayhem Tokens, 2.6 PED Universal Ammo, Bonus Easter Creature Codex progress, Mayhem Easter Egg
  • Stage 5: 88 Mayhem Tokens, 8.8 PED Universal Ammo, Mayhem Easter Egg
  • Stage 6: 21 Mayhem Tokens, 10.5 PED Universal Ammo, 0.1 PED Psyche
  • Stage 7: 25 Mayhem Tokens, 12.3 PED, Bonus Easter Creature Codex progress
  • Stage 8: 140 Mayhem Tokens, 14 PED Universal Ammo, 0.1 PED Intelligence
  • Stage 9: 32 Mayhem Tokens, 15.8 PED Universal Ammo, 0.1 PED Strength, Mayhem Easter Egg
  • Stage 10: 35 Mayhem Tokens, 17.5 PED Universal Ammo, Bonus Easter Creature Codex progress, Mayhem Easter Egg
  • Stage 11: 193 Mayhem Tokens, 19.3 PED Universal Ammo, 0.1 PED Agility
  • Stage 12: 42 Mayhem Tokens, 21 PED Universal Ammo, 0.2 PED Psyche, Mayhem Cosmetic Token
  • Stage 13: 46 Mayhem Tokens, 22.8 PED Universal Ammo, 0.2 PED Intelligence, Mayhem Easter Egg
  • Stage 14: 245 Mayhem Tokens, 24.5 PED Universal Ammo, 0.2 PED Strength
  • Stage 15: 53 Mayhem Tokens, 26.3 PED Universal Ammo, 0.2 PED Agility, 10x Easter Strongbox
  • Stage 16: 56 Mayhem Tokens, 28 PED Universal Ammo, Bonus Easter Creature Codex progress, Mayhem Easter Egg
  • Stage 17: 60 Mayhem Tokens, 29.8 PED Universal Ammo, 0.3 PED Psyche, Mayhem Easter Egg
  • Stage 18: 315 Mayhem Tokens, 31.5 PED Universal Ammo, 0.3 PED Intelligence, Mayhem Easter Egg
  • Stage 19: 67 Mayhem Tokens, 33.3 PED Universal Ammo, 0.3 PED Strength, Mayhem Easter Egg
  • Stage 20: 350 Mayhem Tokens, 35 PED Universal Ammo, 0.3 PED Agility, Mayhem Cosmetic Token
  • Stage 21: 74 Mayhem Tokens, 36.8 PED Universal Ammo, 0.06 PED Stamina
  • Stage 22: 77 Mayhem Tokens, 38.5 PED Universal Ammo, 0.06 PED Stamina
  • Stage 23: 81 Mayhem Tokens, 40.3 PED Universal Ammo, 0.06 PED Stamina, Mayhem Cosmetic Token
  • Stage 24: 420 Mayhem Tokens, 42 PED Universal Ammo, 0.06 PED Stamina, Mayhem Cosmetic Token
  • Stage 25: 88 Mayhem Tokens, 43.8 PED Universal Ammo, 0.06 PED Stamina, Robot Bunny Pet

Rules & Notes​

Any attempt to abuse team mechanics or any other Entropia Universe systems or features to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of prizes, and possible sanctions imposed on one’s Entropia Universe account.
Anyone found using multiple accounts to gain an unfair advantage or to win prizes will forfeit all prizes and risk additional sanctions on their Entropia Universe account(s), including potential account termination.


Push back against the mechanical menace in Easter Mayhem 2025. Don't miss the opportunity to be part of this epic battle from April 15 to April 28. Your courage will not go unrewarded!

Originally Posted Here
 
I smell ubers that will sell everything. They will no longer be able to hunt 24/7 :rocket:
 
How much years will be needed to farm a mod nano now ? :D
 
...bleah...!
 
the top price items on vendor are around 4-500k mtokens if i remember right - active gameplay is great but what am i missing here with many players having several hundred k tokens in their accounts whats the incentive to spent the time ? i just dont see how the current rewards get you anywhere
 
So like 2k tokens in rewards, only 100+ mayhems for a mod nano?
 
the top price items on vendor are around 4-500k mtokens if i remember right - active gameplay is great but what am i missing here with many players having several hundred k tokens in their accounts whats the incentive to spent the time ? i just dont see how the current rewards get you anywhere

important thing here is to be active, not passive
 
Well... I am not a regular at Mayhems, however, I did like to have a go at Annihilation once in a while.
Now that is gone, I will pass.

Just stating, I do not like shooter-type gameplay at all. Assault, Defense, Beacons, Laboratory, PvP and the like... scrap that.

And in the light of fairness and to prevent foul play, I would propose to finally remove all instances in the whole Entropian Universe once and for good.
 
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It seems they need to slow the drip of tokens and get the ones out there spent first. We don't have enough players to release anymore UL weaps for now so I think they are banking on the new instances/dungeons they are making to attract more players and then they can balance it more properly? Active gameplay is good tho and maybe Easter boxes will be a lot higher in price depending on their droprate and ring stats. Hopefully there's a plan.
 
i just dont see how the current rewards get you anywhere
This right here. No incentive longterm grinding here. If progress is not felt like its being made it means very little activity will be made. Players will only grind if they feel its worth doing it.

At least if they had kept Annihilation but removed M tokens/rare tokens from mobs and kept all the bronze - redulite tracks players would still do the bare minimum that they felt were comfortable with, and then do the mayhem assault if they had time/wanted to.

Right now all goals of hoping to grind for enough M tokens for a player who doesn't have any or have too big gap between the item they are looking for is simply just being annihilated.

I honestly don't comprehend how they reason for this decision of completely disabling annihilation, don't they want to make money?
 
Those of you who know mayhem.

For me with zero saved tokens, is there any reason to try for anything from vendor?

How much do strongboxes usually sell for? I can't buy keys for some reason.
 
This right here. No incentive longterm grinding here. If progress is not felt like its being made it means very little activity will be made. Players will only grind if they feel its worth doing it.

At least if they had kept Annihilation but removed M tokens/rare tokens from mobs and kept all the bronze - redulite tracks players would still do the bare minimum that they felt were comfortable with, and then do the mayhem assault if they had time/wanted to.

Right now all goals of hoping to grind for enough M tokens for a player who doesn't have any or have too big gap between the item they are looking for is simply just being annihilated.

I honestly don't comprehend how they reason for this decision of completely disabling annihilation, don't they want to make money?
The only reason why the vendor items were obtainable for the common player, in spite of the no refills, was because of the macro ability of the overall dungeons. It equalized the people people who still ran 24 hours a day but hired 3rd world players to sit at the computer and do things (yes, there were several more than just girts). This ability fueled the price for weapons, armor, etc.

However, if you reduce supply, but require the same or increased demand, and also not refill the vendor or change this, then people will simply not participate because it is deflating. This is the sentiment you are seeing in the above posts.

Those of you who know mayhem.

For me with zero saved tokens, is there any reason to try for anything from vendor?

How much do strongboxes usually sell for? I can't buy keys for some reason.
Strongboxes have not been sufficient for markup for a while because 1) legacy boxes 2) the rings produced each season for the last several mayhems have been subpar relative to what exists and 3) the waves are a lot more noticeable now that people are not cycling boxes; they are just grabbing waves (exploiting mechanic). If my memory serves me correctly, without the rewards, markup from mayhems was barely pushing 2%-2.5%, if you were generous with token valuation (which you can't now) and you got all the daily and redulite rewards (which now no longer exist).

Mindark will have to figure this out for themselves. As I have said to them, they need to figure out what they want this game to be. Without a vision, everything is overly reactionary and then you get these situations where it appears they are just throwing stuff at the wall to appease player base complaints. We need Mindark to tell US what they want the game to be and what they envision it to become. They have not had that for as long as I can remember.
 
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first time they annaunced the mayhem chance , ohh new defense format , thats nice i like it better . but reading is hard :|
 
Maybe in a decade i can compete when my looter is high enough. Not throwing any money at mayhems, for what reason?
 
I don't see any other explanation for the token values other than the possibility that there are new strongboxes with new item id numbers now. Maybe they rarely drop from normal mobs and still drop from bosses but always have a token stack in them unless there's an item.

I don't see any other explanation. There's no way token stacks are now worth decades of mayhems, right? :ROFLMAO:

Nothing else makes sense unless these tokens are about to be phased out and they just haven't announced it yet.
 
so nothing about new loot table as mentioned in previous statements, like is it there? or its old (current) one ? from current description looks same, or im missing something ? or just try and be made from behind :)
 
The only way this makes sense is if i read this two differences between the modes correctly:

Easter Mayhem Assault​

Do not abandon this mission! Doing so will forfeit all your progress and support cannot reinstate it
(so you loose the progress if you abandon but when you enter back you get the mission again from start)

Mayhem Defense​

The Defense mission cannot be restarted or repeated. Be careful not to abandon the mission once you’ve started it!
(so this in a one time mission/mayhem)

This would mean that you can repeat the Assault as many times as you want and lower level/gear players could go as far as they can, drop the mission and then start again from stage 1.
If not this whole "revamp" is dumb, just like tariffs :hehe The whole idea of one month long mayhem was to grind and cycle as much as you could, investing and depositing to gather in multiple mayhem events the tokes for an item.
 
The only reason why the vendor items were obtainable for the common player, in spite of the no refills, was because of the macro ability of the overall dungeons. It equalized the people people who still ran 24 hours a day but hired 3rd world players to sit at the computer and do things (yes, there were several more than just girts). This ability fueled the price for weapons, armor, etc.

However, if you reduce supply, but require the same or increased demand, and also not refill the vendor or change this, then people will simply not participate because it is deflating. This is the sentiment you are seeing in the above posts.


Strongboxes have not been sufficient for markup for a while because 1) legacy boxes 2) the rings produced each season for the last several mayhems have been subpar relative to what exists and 3) the waves are a lot more noticeable now that people are not cycling boxes; they are just grabbing waves (exploiting mechanic). If my memory serves me correctly, without the rewards, markup from mayhems was barely pushing 2%-2.5%, if you were generous with token valuation (which you can't now) and you got all the daily and redulite rewards (which now no longer exist).

Mindark will have to figure this out for themselves. As I have said to them, they need to figure out what they want this game to be. Without a vision, everything is overly reactionary and then you get these situations where it appears they are just throwing stuff at the wall to appease player base complaints. We need Mindark to tell US what they want the game to be and what they envision it to become. They have not had that for as long as I can remember.
Very good explanation. Ill probably play little on this mayhem or maybe none.
 
Very good explanation. Ill probably play little on this mayhem or maybe none.
Gotta vote with your wallet. Prove me wrong you hidden players that gonna grind the shit of this mayhem enough to make up for their revenue stream loss of annihilation. /s There must be thousands of you just eagerly waiting for mayhem to start with as much hype as at least one person in this thread has displayed.
 
So if the vendor prices stays the same will people which have hundreds of thousands MToken just buy every UL Item while the other player will never be able to reach the amount of token which is needed or they will reduce the prices which also would leed to a massive buyout from they guys with the tokens in their storage.
Can someone tell me why anyone should participate in this bullshit? Are you kidding us?
 
We will be adding more interesting and varied loot to the Mayhem Creatures themselves based on the feedback received from players. This should make hunting these creatures more rewarding in itself beyond getting rewards from the missions.
In another thread they talk about adding interesting items to the creature's loot. Maybe Mod Nano's can drop direct from creature to inventory.
 
Just make new tokens call them active tokens/action tokens and make these for people who want grind the active instances and to craft L bps of mayhem weapons, nerfing the token rate seems confusing especially if you want more people to cycle more peds. On mayhems
 
Rules & Notes
Any attempt to abuse team mechanics or any other Entropia Universe systems or features to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of prizes, and possible sanctions imposed on one’s Entropia Universe account.
Anyone found using multiple accounts to gain an unfair advantage or to win prizes will forfeit all prizes and risk additional sanctions on their Entropia Universe account(s), including potential account termination.

Would this include botting/macroing?
Stupid question I guess...
 
one more thing to point out - after many reminders to mindark the ressource mayhem screwup which devalued regular mtoken savings of thousands of players has still not been fixed. those tokens should have been retroactively split from the tokens that players gathered over many years at vastly higher costs/effort and without splitting up those tokens and now even reducing the gain of tokens in the comming mayhem this adds even more to makeing the efforts of the past void as players will be stuck with a pile of tokens that they can hardly grow to reach overpriced vendor items forcing them to spent tokens on lower value stuff they never wanted - while at the same time making the error of ressource mayhem in giving regular mtoken rewards even larger in comparison.
ressource mayhem should have its own tokens and its own vendor
regular mayhem should have a stocked vendor and reasonable ways to earn mtokens that can pave the way to a nice vendor pull within a few years of effort and not seemingly require decades....
 
In another thread they talk about adding interesting items to the creature's loot. Maybe Mod Nano's can drop direct from creature to inventory.
Imo that would be cool, it doesn't have to be mod Nano it can be the base item or even "unstable version" of base item like cyrene doing, with upgrade path even up to perfected - with req of other new resources to upgrade it connecting it through other systems than just mayhem and dungeons, make it all connected all profs stimulate the economy. There's a lot of options they can take if they are smart about it... But mayhem token balance gotta change otherwise they should remove all UL items above 100k m token or something lol since it won't be reached in this lifetime unless you already hoarding it from resource mayhem or years of grind before the change.
 
So if the vendor prices stays the same will people which have hundreds of thousands MToken just buy every UL Item while the other player will never be able to reach the amount of token which is needed or they will reduce the prices which also would leed to a massive buyout from they guys with the tokens in their storage.
Can someone tell me why anyone should participate in this bullshit? Are you kidding us?
For all we know they could have bumped up the token rewards for active game play.
 
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